wined3d: Split checking for "empty" source and destination rectangles in IWineD3DBase...
commitc48ff6c12a35703a3c982ca2db40870c4639bab4
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 20 May 2010 07:12:19 +0000 (20 09:12 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 20 May 2010 11:47:53 +0000 (20 13:47 +0200)
tree93f171258613e0b8438601d14e7fa62e5bef9ef5
parentbecf8dc82829b403068d61908c77c98a406aea3a
wined3d: Split checking for "empty" source and destination rectangles in IWineD3DBaseSurfaceImpl_Blt().

Assuming this is supposed to check for empty source / destination rectangles,
the check doesn't look quite right to me. I'm going to leave that alone for
the time being though.
dlls/wined3d/surface_base.c