wined3d: Create fragment processing state templates and select one.
commitc15dfb87e9708f2ada3fc726e537107b02cfc874
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 4 Jul 2008 20:01:26 +0000 (4 15:01 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 8 Jul 2008 19:08:54 +0000 (8 21:08 +0200)
tree328bf5c3b007a94f62a51494b24b708321c2d9d9
parentbdfaab5a946fa9f236b7039d32bd1f9eb163110d
wined3d: Create fragment processing state templates and select one.

For now the atifs selection sticks to the old rules, thus it is bound to
the available and selected shader capabilities. We may want to change that
in the future.
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/directx.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h