- hack for one case of the ProcessVertices case
commitc064dcf50c1685032c0a6e7c78129defa3c20083
authorLionel Ulmer <lionel.ulmer@free.fr>
Fri, 3 Jan 2003 21:07:22 +0000 (3 21:07 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 3 Jan 2003 21:07:22 +0000 (3 21:07 +0000)
tree6336c67788a209503926bdc37aa3a13f272b2d9c
parent0114945b6d2a6eea5ad0be7adbc8a960d13fa8c7
- hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
  modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
dlls/ddraw/d3d_private.h
dlls/ddraw/d3dcommon.c
dlls/ddraw/d3ddevice/main.c
dlls/ddraw/d3ddevice/mesa.c
dlls/ddraw/d3dexecutebuffer.c
dlls/ddraw/d3dtexture.c
dlls/ddraw/d3dvertexbuffer.c
dlls/ddraw/mesa_private.h