wined3d: Set the sampler only once in shader_glsl_select_depth_blt().
commitbf187ed1e02b8fdec8509318538178c18cc35795
authorHenri Verbeet <hverbeet@gmail.com>
Sun, 19 Oct 2008 22:15:13 +0000 (20 00:15 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 20 Oct 2008 10:23:26 +0000 (20 12:23 +0200)
treec17c0816f5c0c78dc73d50de2352f3fc701f0d73
parent2188aa87d602c5eab1b542bf4fcf55b39a18a47f
wined3d: Set the sampler only once in shader_glsl_select_depth_blt().

It (obviously) never changes.
dlls/wined3d/glsl_shader.c