wined3d: Revert the GL usage confusion.
commitb9976c3d207d86dcc853f21c82b7e0fe81483825
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 17 Dec 2009 17:11:20 +0000 (17 18:11 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 4 Jan 2010 11:07:45 +0000 (4 12:07 +0100)
tree42c2d2673d1eb9b9f46ff4246ae85260765633f8
parentfeecb8ebaf3ea57e07a770170ee183fb03a82b55
wined3d: Revert the GL usage confusion.

This is functionally a revert of
8eeb513b1a0e7a4f7963612f0305850499c9ec7d. The language of the extension
is slightly confusing to me, but GL_STREAM_*_ARB is more dynamic than
GL_DYNAMIC_*_ARB. So use GL_STREAM usage for D3DUSAGE_DYNAMIC buffers and
GL_DYNAMIC usage for non-dynamic buffers.
dlls/wined3d/buffer.c