d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
commita9118ba1715c3a4833d3e45f19a69d418e8417bb
authorMatteo Bruni <matteo.mystral@gmail.com>
Fri, 21 May 2010 12:56:43 +0000 (21 14:56 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 21 May 2010 16:58:04 +0000 (21 18:58 +0200)
tree37dd5095f1de75c5e0637b2d34781fddd2b5bc75
parent1d3f462fefb687b8719d1ffcab71073dbf772ae0
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.

There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
dlls/d3dx9_36/asmshader.y
dlls/d3dx9_36/asmutils.c
dlls/d3dx9_36/bytecodewriter.c
dlls/d3dx9_36/d3dx9_36_private.h