d2d1: Take the world transform into account when calculating the bitmap brush texcoor...
commita7b2f5e88983ee89bbfcd94a017a7f8df51457d4
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 15 Apr 2015 09:07:13 +0000 (15 11:07 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Apr 2015 13:21:59 +0000 (15 22:21 +0900)
treee7e3587b9da37c307680bf824ddc062f5037559b
parentaad0ab8101a1a0596916114919e585a190313b3c
d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform.
dlls/d2d1/render_target.c