wined3d: Explicitly pass the draw rect to device_clear_render_targets().
commita455a918c15ace9ac382df00cd4b0fae77802fec
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 23 Aug 2010 16:28:06 +0000 (23 18:28 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 24 Aug 2010 10:24:28 +0000 (24 12:24 +0200)
treea5942623526a803e777c6a91cbbeecbc1596b4ab
parentba56392b921f610317ecb438d63e724af3f17bdf
wined3d: Explicitly pass the draw rect to device_clear_render_targets().

For regular clears this is the intersection of the viewport and scissor
rectangles, but color fills shouldn't be affected by those.
dlls/wined3d/device.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h