wined3d: Bind sampler objects to the correct texture stage.
commita37099e132eb803ec8820df174cbbde4445885d2
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 15 Apr 2015 09:07:11 +0000 (15 11:07 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Apr 2015 13:21:58 +0000 (15 22:21 +0900)
treed44a1fccefaab01a83eec581f540480d07b15f5b
parentdc53f6c2e6b55e1489eb84243fe07e7e9842a0a9
wined3d: Bind sampler objects to the correct texture stage.

On current hardware this generally only makes a difference for vertex
textures. This fixes a regression introduced by commit
c6232e1d111ae8929c53c02211cde4a9777311fd.
dlls/wined3d/state.c