wined3d: Separate the internal representation of vertex declaration elements from...
commit9f26fed28dc0c7f356dc9822e82dbae05245cafb
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 27 Mar 2009 09:25:56 +0000 (27 10:25 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 27 Mar 2009 14:51:25 +0000 (27 15:51 +0100)
tree36b9a9a9c779b7e14e55de61c608aed44995bb1d
parent4330d20d0df55bc15058083a377d985caa2fd1bc
wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it.

Internally we want to store some extra data, like ffp_valid. One of the later
patches also stores the format desc in the declaration elements, instead of
the current WINED3DDECLTYPE.
dlls/wined3d/device.c
dlls/wined3d/vertexdeclaration.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h