wined3d: Store usage and usage_idx in struct wined3d_shader_semantic.
commit9ec0b09d35bc747f62b29ee0a1ab34ae8b26873c
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 8 Apr 2009 06:35:07 +0000 (8 08:35 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 8 Apr 2009 09:42:19 +0000 (8 11:42 +0200)
tree1ec81a21a99be060e467df1e78960b6d88000e44
parenta1dedbdf58feade76a679e9532b5d568c6972439
wined3d: Store usage and usage_idx in struct wined3d_shader_semantic.

Instead of the usage token.
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h