wined3d: Ignore texture transforms when a shader is used, not set.
commit9694cb2df3526d4601f88bd5c3d4c00efab95799
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 12 Oct 2007 08:18:52 +0000 (12 10:18 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 22 Oct 2007 13:59:00 +0000 (22 15:59 +0200)
treeccd6ba36c34580021e6e99507408a8a8decb338e
parent0add13759c4401423c3f729803ae9d343276e54c
wined3d: Ignore texture transforms when a shader is used, not set.
dlls/wined3d/state.c