wined3d: Restore the wglMakeCurrent() call in context_destroy_gl_resources().
commit94509f85b563e20ba9be791522f58b1a22a160cc
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 27 Oct 2009 09:10:42 +0000 (27 10:10 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 27 Oct 2009 09:55:27 +0000 (27 10:55 +0100)
tree1b96c8b76c2af8ac8a542663a1316872faf5519b
parent13c4fe72ad1e26eb492b10d87ac80f0363fffc2d
wined3d: Restore the wglMakeCurrent() call in context_destroy_gl_resources().

e3ca576576c46131330353f45990f55045cf7541 removed this call because we don't
need it to tell if the context is valid, but we still need it to actually make
the context current.
dlls/wined3d/context.c