d3d8: Directly store a wined3d stateblock in the stateblock handle.
commit8151963f4e39e07682bb29fa76b5abe2aa654f4b
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 3 Dec 2009 10:38:23 +0000 (3 11:38 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 3 Dec 2009 11:09:12 +0000 (3 12:09 +0100)
tree8b735beef7479775a354949e28c5b20ed0a0ea27
parent09dd10e7f5c0b0133a1d7dede4a1809aa5690a7c
d3d8: Directly store a wined3d stateblock in the stateblock handle.

IDirect3DStateBlock8Impl doesn't actually do anything useful.
dlls/d3d8/Makefile.in
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/stateblock.c [deleted file]