wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
commit7f8ea7fffce72ee7d4bcfe9d3adf95b343b66fb0
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 21 Oct 2010 10:40:46 +0000 (21 12:40 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 21 Oct 2010 14:15:38 +0000 (21 16:15 +0200)
tree63b25738e57d55d34055ef33ad57fd5bd766bf9c
parent2b58f80c27810aa999bee76a13fc4a30ffb97247
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.

For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
dlls/wined3d/volumetexture.c
include/wine/wined3d.idl