d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a consta...
commit7cfdaedd3ee345bd2f1dcf8ac581fd82645decaa
authorRico Schüller <kgbricola@web.de>
Fri, 16 Sep 2011 06:38:24 +0000 (16 08:38 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 16 Sep 2011 15:53:56 +0000 (16 17:53 +0200)
tree93b797638fe22ecc657264e00f744282c00994a1
parentc4db72f50e16ff51a05a55bf9a91b9517d10c29f
d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
dlls/d3dx9_36/shader.c
dlls/d3dx9_36/tests/shader.c