wined3d: Also clear context->current_fbo in context_apply_blit_state().
commit7ca6839c943229cce653586da3c14d7e11fd4d0a
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 27 May 2013 07:22:48 +0000 (27 09:22 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 27 May 2013 17:28:47 +0000 (27 19:28 +0200)
tree8055552ebd66ec157c643b42efe6bb1c4df259ae
parent338cb2e5dd70320b45b23c4456262422faefac41
wined3d: Also clear context->current_fbo in context_apply_blit_state().

The draw buffer handling code depends on this being current. This fixes a bug
exposed by commit 075fa6547c0edf2b1b2c1cabae7731fdc1308cc2.
dlls/wined3d/context.c