winemac: When ClipCursor() is called redundantly, don't warp the cursor or discard...
commit77f0a63b4fce90e4a35393eb16468f11a922ea3a
authorKen Thomases <ken@codeweavers.com>
Tue, 17 Dec 2013 01:42:22 +0000 (16 19:42 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 17 Dec 2013 15:53:44 +0000 (17 16:53 +0100)
treeb0167f0999c017e1b930fc9403042a1f121bedc1
parentb877885400b9eb2f0d33a4f30bae19c3c43cf5eb
winemac: When ClipCursor() is called redundantly, don't warp the cursor or discard mouse move events.

Fixes a problem in some games which repeatedly (re)establish the same cursor
clipping rect, making it exceedingly difficult to move the camera with the
mouse.
dlls/winemac.drv/cocoa_app.m