wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
commit75c8e9f7b42173eb3c08e4ae87d485caca431a9b
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 3 Mar 2011 08:24:10 +0000 (3 09:24 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 3 Mar 2011 16:47:13 +0000 (3 17:47 +0100)
tree721fc185456a639532eca32c6e77993d473aa84f
parenta97c1ad15eb6061cb13888afcbe1090bc2a92784
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
dlls/wined3d/basetexture.c
dlls/wined3d/context.c
dlls/wined3d/cubetexture.c
dlls/wined3d/surface.c
dlls/wined3d/texture.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h