wined3d: Use the scissor test when clearing the full surface too.
commit7126b63645747fe035aaa1167f0dcda8cb38be01
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 2 Mar 2007 08:25:02 +0000 (2 09:25 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 5 Mar 2007 14:31:21 +0000 (5 15:31 +0100)
treea25d0a16449969bc3f962c74afe6874b6d6ca255
parentefe156ae8ec4163da2a51511297dee2f6a5d0235
wined3d: Use the scissor test when clearing the full surface too.

It was incorrect to disable the scissor test for full surfaces in my
clear patch. With back buffer offscreen rendering the viewport does
not seem to restrict clearing, and with different sizes of depth
stencil and color buffer the final fantasy XI demo seems to expect the
clear to be restricted.
dlls/wined3d/device.c