- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
commit705aec5a6f7fbdc00473f13f5cd07983038c2c90
authorRaphael Junqueira <fenix@club-internet.fr>
Tue, 15 Nov 2005 12:03:13 +0000 (15 12:03 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 15 Nov 2005 12:03:13 +0000 (15 12:03 +0000)
tree21b927fbc6a990e31a65de5aad08283597544514
parent8f554aa4f7687644f32cab15176bc6fb438a7448
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
 -> on input parameters using swizzle
 -> add is_color parameter on vshader_program_add_param
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h