wined3d: Don't use the builtin FFP uniforms for texture transformation matrices.
commit6984ca7f46a379e3adc8f18c50bd5bab169604ab
authorMatteo Bruni <mbruni@codeweavers.com>
Fri, 24 Apr 2015 20:25:44 +0000 (24 22:25 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 27 Apr 2015 06:07:06 +0000 (27 15:07 +0900)
treec695bef442ecc3b6a8483e3bb9544cf56b2aad60
parent84ca0203bfc9c35aa651e242f297bae5ef926f08
wined3d: Don't use the builtin FFP uniforms for texture transformation matrices.
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h