wined3d: Don't use filtering on textures that need complex fixups in swapchain_blit().
commit60e98cc3ad463d3451becb1033c97cb19445a6d1
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 16 Mar 2010 18:02:14 +0000 (16 19:02 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 17 Mar 2010 09:06:03 +0000 (17 10:06 +0100)
treed0bc5f8b11ea5df17d848b0877749e1a2d1ec05a
parentc48adfe20177fc0745d2df6307d7ea010772bc92
wined3d: Don't use filtering on textures that need complex fixups in swapchain_blit().

For example, interpolating palette indices doesn't have the desired result.
Should we really want filtering for these cases we could implement it inside
the relevant shaders, after the fixup, but I doubt it's worth the effort.
dlls/wined3d/swapchain.c