wined3d: Standardize pshader_hw_texkill.
commit601030cfa9ec3d035093fc0f11fb5b124405bc57
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 7 May 2009 16:22:16 +0000 (7 18:22 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 11 May 2009 10:50:37 +0000 (11 12:50 +0200)
tree90bd7a6c9cf549b1c34d53400b74b2760c101696
parent5cfbfbc8b3e59994e745e40c0de8b0d095b5765a
wined3d: Standardize pshader_hw_texkill.

Use shader_arb_get_dst_param instead of get_register_name to find the register
name. Even though this adds support for modifiers(which aren't allowed by
native), this shouldn't hurt. If an app passes in an incorrect shader it
should be caught in the frontend.
dlls/wined3d/arb_program_shader.c