wined3d: Add case 0 to switch statement and fix the fixme.
commit5f4b424553fda6a1dd0ff33db04411a287b5f13c
authorJason Green <jave27@gmail.com>
Wed, 12 Apr 2006 23:42:55 +0000 (12 19:42 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 13 Apr 2006 09:23:50 +0000 (13 11:23 +0200)
tree00f1c7cd1610027a99ead421e7f2a94bf40b63df
parentb3d8be24dbcb90bd78595f2b24618210a5ccfa3b
wined3d: Add case 0 to switch statement and fix the fixme.

Screwed up a copy/paste from one of my recent patches.  This
eliminates the erroneous FIXME for calls to D3DFmtMakeGlCfg() with 0
as the Stencil format.  Also, it changes the FIXME to print the
correct variable.
dlls/wined3d/utils.c