wined3d: Separate stream sources and vertex declaration.
commit5e97e2295190b7e8714fefdb2e0bdb76a2af5e72
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 27 Jun 2011 15:52:39 +0000 (27 17:52 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 27 Jun 2011 21:43:24 +0000 (27 16:43 -0500)
treed5097a47e3845e122db7284aad9873d522d78975
parent9ed6dc91443561037c7dacd3f4a08faec7ab8bf7
wined3d: Separate stream sources and vertex declaration.

Changing the stream sources does not require a reapplication of the
vertex declaration. Even setting a NULL vertex buffer doesn't make
attributes disappear - it just causes a segfault on Windows.
dlls/wined3d/context.c
dlls/wined3d/state.c