d2d1: Implement d2d_d3d_render_target_EndDraw().
commit53d0c20526014a61b56aa0f9b8c159d9477d7b4c
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 3 Sep 2014 05:48:22 +0000 (3 07:48 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 3 Sep 2014 09:22:31 +0000 (3 11:22 +0200)
tree85a9b98f004b56d6773d57acd33abb61c05f2dba
parent5981ddab4da893e1bac49017ff357a3c9a5360fb
d2d1: Implement d2d_d3d_render_target_EndDraw().

Tag1/tag2 are "error tags". You set them with SetTags(), and if a subsequent
drawing operation generates an error, EndDraw() will return the error code and
tags that were set when the error occurred.
dlls/d2d1/render_target.c