Changed some stuff so distance attenuation works for both 3d
commit53b5a4746f8c1c76ed7c25c5b74845d6f4bb5bf8
authorRok Mandeljc <rokmandeljc@hotmail.com>
Wed, 5 Mar 2003 02:47:39 +0000 (5 02:47 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 5 Mar 2003 02:47:39 +0000 (5 02:47 +0000)
treeeaf698fd217c3e96639123ecb540abb96b5abeab
parentd04ccb8ebe12c52d9c4fb560aadd48900b9e9dfb
Changed some stuff so distance attenuation works for both 3d
processing modes.
dlls/dsound/sound3d.c