wined3d: Unify vertex and texture formats.
commit4434d00f84c0e254a8c5d27fa80cffaf621897c2
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 27 Mar 2009 09:25:56 +0000 (27 10:25 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 27 Mar 2009 14:51:25 +0000 (27 15:51 +0100)
tree698a8b42a87187b5d5f87c6f9cd153b89ab94343
parent6f206c75ecd9d9849b47d8faa5b85f26184e8479
wined3d: Unify vertex and texture formats.

Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
13 files changed:
dlls/d3d8/vertexdeclaration.c
dlls/d3d9/vertexdeclaration.c
dlls/ddraw/device.c
dlls/wined3d/buffer.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/state.c
dlls/wined3d/utils.c
dlls/wined3d/vertexdeclaration.c
dlls/wined3d/wined3d_gl.h
dlls/wined3d/wined3d_private.h
include/wine/wined3d.idl