wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_...
commit3fa8f4ece38da2ee75b3b5f639a3cce64523b0fb
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 18 Feb 2015 09:39:32 +0000 (18 10:39 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 18 Feb 2015 14:21:49 +0000 (18 23:21 +0900)
treef0779da386eb2a9fdc4c46647972d7e0afd59cbc
parente46bdc28f68a8d8d585376027e8072bb449c74bd
wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param().
dlls/wined3d/glsl_shader.c