wined3d: Access reg_maps though ins->ctx in shader_glsl_get_register_name().
commit3a41bbdd714662b52bf6724d1b9cfe508383154f
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 28 Oct 2010 09:49:56 +0000 (28 11:49 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 28 Oct 2010 16:18:11 +0000 (28 18:18 +0200)
tree0c5f3cf939c5fb0d88e6f02612ec64e1348c8b6b
parent2d18a012a8cc0058509f4afcb0d325c505780b6c
wined3d: Access reg_maps though ins->ctx in shader_glsl_get_register_name().

This is all part of the ongoing work to make the shader backend interface less
dependent on wined3d internals.
dlls/wined3d/glsl_shader.c