wined3d: Depend on the vertex shader state instead of the vertex declaration state...
commit38e4cb29e77edae34fba3bce3d25f2cd2f87ead3
authorMatteo Bruni <mbruni@codeweavers.com>
Tue, 17 Mar 2015 14:52:14 +0000 (17 15:52 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 18 Mar 2015 12:02:55 +0000 (18 21:02 +0900)
treeb7274a65d874835e7a3eec31ef0b0300356b3c70
parentd8c5e417c214be468c0b4bfc74cd56d370985939
wined3d: Depend on the vertex shader state instead of the vertex declaration state where appropriate.
dlls/wined3d/glsl_shader.c