wined3d: checkGLcall() doesn't need a \n.
commit32fd8f21300bce7b9cae574eab0fbdd9b94af582
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 7 Jul 2009 09:08:02 +0000 (7 11:08 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 7 Jul 2009 09:50:22 +0000 (7 11:50 +0200)
tree2ad3e45c4eaa852fb87bbd3e3ba411010e845eb9
parent2ac34bf2315a23e2ab00c0b76ceffdd1b6eea23d
wined3d: checkGLcall() doesn't need a \n.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/context.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/nvidia_texture_shader.c
dlls/wined3d/query.c
dlls/wined3d/surface.c