wined3d: Move constant loading into target-specific files.
commit2d8e05f8a1e7f1068c0472213dac92112f9418c8
authorJason Green <jave27@gmail.com>
Fri, 16 Jun 2006 20:07:00 +0000 (16 16:07 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 19 Jun 2006 08:49:52 +0000 (19 10:49 +0200)
tree78ff5c33b98354df485239abd17c77bc36e108fe
parent7f18b4e5fab71acccc6efaa823a9e5b9e6c4a933
wined3d: Move constant loading into target-specific files.

- Moves GLSL constant loading code into glsl_shader.c and out of the
  over-populated drawprim.c.
- Creates a new file named arb_program_shader.c which will hold code
  specific to ARB_vertex_program & ARB_fragment_program.
- Remove the constant loading calls from drawprim.c
dlls/wined3d/Makefile.in
dlls/wined3d/arb_program_shader.c [new file with mode: 0644]
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h