wined3d: Clamp fog coordinate in the vertex shader.
commit2d810bdc892fc028d4180066c46649709058267f
authorMatteo Bruni <mbruni@codeweavers.com>
Thu, 8 Mar 2012 17:22:15 +0000 (8 18:22 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 9 Mar 2012 16:25:57 +0000 (9 17:25 +0100)
tree8545a57dcaa83de05a83b5832b6050c3fd6d1de2
parente85210f3c5812fdc596a1538f6471ad05ff6870e
wined3d: Clamp fog coordinate in the vertex shader.
dlls/wined3d/glsl_shader.c