wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader...
commit2912e2938e475a125db5aa33598607696b3e61ef
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 19 Jan 2015 12:44:09 +0000 (19 13:44 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 19 Jan 2015 13:31:38 +0000 (19 14:31 +0100)
tree5484c2b741c5ca5bd01d5dc7ce5895462faade90
parent2e5abc156a8bc3d61d93a75b0ef85ebd1dd168c0
wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.

This is (mostly) equivalent to the vPos register in SM3.
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c