wined3d: Construct the projection matrix directly in set_blit_dimension().
commit1c91b082203bb62e7a28c63fd9befc391d29ad7f
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 1 Nov 2011 19:15:18 +0000 (1 20:15 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 2 Nov 2011 11:27:34 +0000 (2 12:27 +0100)
tree094410708333dff60b986d184809a5f95f6c960e
parent9893222184fe995d84397f4a0d0c9031056d0881
wined3d: Construct the projection matrix directly in set_blit_dimension().

This saves a needless matrix multiplication and is actually more obvious than
the glOrtho() call.
dlls/wined3d/context.c