wined3d: Don't use separate location flags for depth buffers.
commit1c14c0d2fcdd8385c4e2c2bac851cb9d3bf933a0
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 9 Jan 2012 14:52:44 +0000 (9 15:52 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 10 Jan 2012 09:48:26 +0000 (10 10:48 +0100)
tree38b6509670599fea65ad996690bbfe15686c36d5
parente4c0d6abbea9891aa60312e02f55b0081875fe0d
wined3d: Don't use separate location flags for depth buffers.
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h