wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().
commit1bff3599cede087efb126c2980762b90e20e9a66
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 10 Mar 2011 18:07:11 +0000 (10 19:07 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 11 Mar 2011 10:40:56 +0000 (11 11:40 +0100)
tree9eec1a55b66046f78c9b728d303a98d6bb4372ed
parentadb1e10979d49cc27bf411e353a24a9ba64d93eb
wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().

This used to be invalidated to update the vertex shader position fixup
uniform, but this is handled by STATE_VIEWPORT now. Any performance impact
from this will be minimal, since in practice there are enough other things
invalidating STATE_VDECL that it's close to being invalidated for every draw
anyway.
dlls/wined3d/context.c