wined3d: Add a map_binding field to surfaces.
commit1046551c347ceaf357a0fc2095d529dc4472b3f2
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 10 Jan 2014 11:40:40 +0000 (10 12:40 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 10 Jan 2014 16:56:24 +0000 (10 17:56 +0100)
treeb3ef8f0443fbfea4bb8da7178c25a0fe9a3f0b22
parent519166a4482e22a6bbe584b2acb8c488cd3b22e1
wined3d: Add a map_binding field to surfaces.

Buffers, heap memory, user memory and DIBs will have their own
locations. This field specifies which location is used when the surface
is mapped.
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h