wined3d: Explicitly pass render targets to context_apply_draw_buffers().
commit08101957badab8196e37d64cbbcc51bfd3f3db2b
authorHenri Verbeet <hverbeet@codeweavers.com>
Sun, 29 Aug 2010 19:57:40 +0000 (29 21:57 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 30 Aug 2010 09:26:45 +0000 (30 11:26 +0200)
treef2f2d8bf934f873466df0fb228877b73b5b0bfc3
parent1848ae8d3ad34c4aeb2fa9f6aa794216e9e7e3fc
wined3d: Explicitly pass render targets to context_apply_draw_buffers().

This avoids the special handling for blits.
dlls/wined3d/context.c