wined3d: Getting the current pixel shader should never fail.
commit07b5c4becfbca12bfb07821135046327fc122a7b
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 6 Sep 2010 20:18:56 +0000 (6 22:18 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 7 Sep 2010 09:23:31 +0000 (7 11:23 +0200)
tree76f62f37cde0ac90e86636449574f305cfc8c71c
parent0c54dfe7bac6f01d3716bff86e7c84561ad73b7b
wined3d: Getting the current pixel shader should never fail.
dlls/d3d8/device.c
dlls/d3d9/device.c
dlls/wined3d/device.c
include/wine/wined3d.idl