wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.
commit03b67e3030092f4fb33548b95b200da1cf08e80d
authorIvan Gyurdiev <ivg2@cornell.edu>
Wed, 17 May 2006 06:04:30 +0000 (17 02:04 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 17 May 2006 08:54:23 +0000 (17 10:54 +0200)
treea522c715f9210d82680f35275238872864f256dd
parent404eff792fc679cca6040163a8b1cc643b75b608
wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.

Change the trace pass, the register counting pass, and the hw
generator pass to take into account the new get_params() function. For
hw generation, store the address tokens into the SHADER_OPCODE_ARG
structure, so they're available to generator functions.
dlls/wined3d/baseshader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h