2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static inline IDirect3D9Impl
*impl_from_IDirect3D9Ex(IDirect3D9Ex
*iface
)
29 return CONTAINING_RECORD(iface
, IDirect3D9Impl
, IDirect3D9Ex_iface
);
32 static HRESULT WINAPI
IDirect3D9Impl_QueryInterface(IDirect3D9Ex
*iface
, REFIID riid
, void **ppobj
)
34 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
36 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
38 if (IsEqualGUID(riid
, &IID_IUnknown
)
39 || IsEqualGUID(riid
, &IID_IDirect3D9
)) {
40 IDirect3D9Ex_AddRef(iface
);
42 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj
);
44 } else if(IsEqualGUID(riid
, &IID_IDirect3D9Ex
)) {
47 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj
);
48 IDirect3D9Ex_AddRef((IDirect3D9Ex
*)*ppobj
);
50 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
51 WARN("Returning E_NOINTERFACE\n");
57 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
62 static ULONG WINAPI
IDirect3D9Impl_AddRef(IDirect3D9Ex
*iface
)
64 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
65 ULONG ref
= InterlockedIncrement(&This
->ref
);
67 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
72 static ULONG WINAPI
IDirect3D9Impl_Release(IDirect3D9Ex
*iface
)
74 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
75 ULONG ref
= InterlockedDecrement(&This
->ref
);
77 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
81 wined3d_decref(This
->WineD3D
);
82 wined3d_mutex_unlock();
84 HeapFree(GetProcessHeap(), 0, This
);
90 /* IDirect3D9 Interface follow: */
91 static HRESULT WINAPI
IDirect3D9Impl_RegisterSoftwareDevice(IDirect3D9Ex
*iface
,
92 void *pInitializeFunction
)
94 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
97 TRACE("iface %p, init_function %p.\n", iface
, pInitializeFunction
);
100 hr
= wined3d_register_software_device(This
->WineD3D
, pInitializeFunction
);
101 wined3d_mutex_unlock();
106 static UINT WINAPI
IDirect3D9Impl_GetAdapterCount(IDirect3D9Ex
*iface
)
108 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
111 TRACE("iface %p.\n", iface
);
113 wined3d_mutex_lock();
114 ret
= wined3d_get_adapter_count(This
->WineD3D
);
115 wined3d_mutex_unlock();
120 static HRESULT WINAPI
IDirect3D9Impl_GetAdapterIdentifier(IDirect3D9Ex
*iface
, UINT Adapter
,
121 DWORD Flags
, D3DADAPTER_IDENTIFIER9
*pIdentifier
)
123 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
124 WINED3DADAPTER_IDENTIFIER adapter_id
;
127 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
128 iface
, Adapter
, Flags
, pIdentifier
);
130 adapter_id
.driver
= pIdentifier
->Driver
;
131 adapter_id
.driver_size
= sizeof(pIdentifier
->Driver
);
132 adapter_id
.description
= pIdentifier
->Description
;
133 adapter_id
.description_size
= sizeof(pIdentifier
->Description
);
134 adapter_id
.device_name
= pIdentifier
->DeviceName
;
135 adapter_id
.device_name_size
= sizeof(pIdentifier
->DeviceName
);
137 wined3d_mutex_lock();
138 hr
= wined3d_get_adapter_identifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
139 wined3d_mutex_unlock();
141 pIdentifier
->DriverVersion
= adapter_id
.driver_version
;
142 pIdentifier
->VendorId
= adapter_id
.vendor_id
;
143 pIdentifier
->DeviceId
= adapter_id
.device_id
;
144 pIdentifier
->SubSysId
= adapter_id
.subsystem_id
;
145 pIdentifier
->Revision
= adapter_id
.revision
;
146 memcpy(&pIdentifier
->DeviceIdentifier
, &adapter_id
.device_identifier
, sizeof(pIdentifier
->DeviceIdentifier
));
147 pIdentifier
->WHQLLevel
= adapter_id
.whql_level
;
152 static UINT WINAPI
IDirect3D9Impl_GetAdapterModeCount(IDirect3D9Ex
*iface
, UINT Adapter
,
155 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
158 TRACE("iface %p, adapter %u, format %#x.\n", iface
, Adapter
, Format
);
160 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
161 if(Format
!= D3DFMT_X8R8G8B8
&& Format
!= D3DFMT_R5G6B5
) {
165 wined3d_mutex_lock();
166 ret
= wined3d_get_adapter_mode_count(This
->WineD3D
, Adapter
, wined3dformat_from_d3dformat(Format
));
167 wined3d_mutex_unlock();
172 static HRESULT WINAPI
IDirect3D9Impl_EnumAdapterModes(IDirect3D9Ex
*iface
, UINT Adapter
,
173 D3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
*pMode
)
175 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
178 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
179 iface
, Adapter
, Format
, Mode
, pMode
);
181 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
182 It's supposed to fail anyway, so no harm returning failure. */
183 if(Format
!= D3DFMT_X8R8G8B8
&& Format
!= D3DFMT_R5G6B5
)
184 return D3DERR_INVALIDCALL
;
186 wined3d_mutex_lock();
187 hr
= wined3d_enum_adapter_modes(This
->WineD3D
, Adapter
, wined3dformat_from_d3dformat(Format
),
188 Mode
, (WINED3DDISPLAYMODE
*) pMode
);
189 wined3d_mutex_unlock();
191 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
196 static HRESULT WINAPI
IDirect3D9Impl_GetAdapterDisplayMode(IDirect3D9Ex
*iface
, UINT Adapter
,
197 D3DDISPLAYMODE
*pMode
)
199 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
202 TRACE("iface %p, adapter %u, mode %p.\n", iface
, Adapter
, pMode
);
204 wined3d_mutex_lock();
205 hr
= wined3d_get_adapter_display_mode(This
->WineD3D
, Adapter
, (WINED3DDISPLAYMODE
*)pMode
);
206 wined3d_mutex_unlock();
208 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
213 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex
*iface
, UINT Adapter
,
214 D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
, D3DFORMAT BackBufferFormat
, BOOL Windowed
)
216 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
219 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
220 iface
, Adapter
, CheckType
, DisplayFormat
, BackBufferFormat
, Windowed
);
222 wined3d_mutex_lock();
223 hr
= wined3d_check_device_type(This
->WineD3D
, Adapter
, CheckType
, wined3dformat_from_d3dformat(DisplayFormat
),
224 wined3dformat_from_d3dformat(BackBufferFormat
), Windowed
);
225 wined3d_mutex_unlock();
230 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex
*iface
, UINT Adapter
,
231 D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
,
232 D3DFORMAT CheckFormat
)
234 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
236 WINED3DRESOURCETYPE WineD3DRType
;
238 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
239 iface
, Adapter
, DeviceType
, AdapterFormat
, Usage
, RType
, CheckFormat
);
241 /* This format is nothing special and it is supported perfectly.
242 * However, ati and nvidia driver on windows do not mark this format as
243 * supported (tested with the dxCapsViewer) and pretending to
244 * support this format uncovers a bug in Battlefield 1942 (fonts are missing)
245 * So do the same as Windows drivers and pretend not to support it on dx8 and 9
247 if(CheckFormat
== D3DFMT_R8G8B8
)
249 WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
250 return D3DERR_NOTAVAILABLE
;
254 case D3DRTYPE_VERTEXBUFFER
:
255 case D3DRTYPE_INDEXBUFFER
:
256 WineD3DRType
= WINED3DRTYPE_BUFFER
;
260 WineD3DRType
= RType
;
264 wined3d_mutex_lock();
265 hr
= wined3d_check_device_format(This
->WineD3D
, Adapter
, DeviceType
, wined3dformat_from_d3dformat(AdapterFormat
),
266 Usage
, WineD3DRType
, wined3dformat_from_d3dformat(CheckFormat
), SURFACE_OPENGL
);
267 wined3d_mutex_unlock();
272 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex
*iface
, UINT Adapter
,
273 D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
, BOOL Windowed
,
274 D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
*pQualityLevels
)
276 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
279 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
280 iface
, Adapter
, DeviceType
, SurfaceFormat
, Windowed
, MultiSampleType
, pQualityLevels
);
282 wined3d_mutex_lock();
283 hr
= wined3d_check_device_multisample_type(This
->WineD3D
, Adapter
, DeviceType
,
284 wined3dformat_from_d3dformat(SurfaceFormat
), Windowed
, MultiSampleType
, pQualityLevels
);
285 wined3d_mutex_unlock();
290 static HRESULT WINAPI
IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex
*iface
, UINT Adapter
,
291 D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, D3DFORMAT RenderTargetFormat
,
292 D3DFORMAT DepthStencilFormat
)
294 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
297 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
298 iface
, Adapter
, DeviceType
, AdapterFormat
, RenderTargetFormat
, DepthStencilFormat
);
300 wined3d_mutex_lock();
301 hr
= wined3d_check_depth_stencil_match(This
->WineD3D
, Adapter
, DeviceType
,
302 wined3dformat_from_d3dformat(AdapterFormat
), wined3dformat_from_d3dformat(RenderTargetFormat
),
303 wined3dformat_from_d3dformat(DepthStencilFormat
));
304 wined3d_mutex_unlock();
309 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceFormatConversion(IDirect3D9Ex
*iface
, UINT Adapter
,
310 D3DDEVTYPE DeviceType
, D3DFORMAT SourceFormat
, D3DFORMAT TargetFormat
)
312 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
315 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
316 iface
, Adapter
, DeviceType
, SourceFormat
, TargetFormat
);
318 wined3d_mutex_lock();
319 hr
= wined3d_check_device_format_conversion(This
->WineD3D
, Adapter
, DeviceType
,
320 wined3dformat_from_d3dformat(SourceFormat
), wined3dformat_from_d3dformat(TargetFormat
));
321 wined3d_mutex_unlock();
326 void filter_caps(D3DCAPS9
* pCaps
)
328 DWORD ps_minor_version
[] = {0, 4, 0, 0};
329 DWORD vs_minor_version
[] = {0, 1, 0, 0};
330 DWORD textureFilterCaps
=
331 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
332 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
333 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
334 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
335 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
336 pCaps
->TextureFilterCaps
&= textureFilterCaps
;
337 pCaps
->CubeTextureFilterCaps
&= textureFilterCaps
;
338 pCaps
->VolumeTextureFilterCaps
&= textureFilterCaps
;
341 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
342 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
343 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
344 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
345 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
346 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
347 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
350 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
351 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
354 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
355 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
356 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
357 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
358 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
359 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
362 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
363 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
364 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
367 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
368 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
370 pCaps
->VertexProcessingCaps
&=
371 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
372 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
373 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
375 pCaps
->TextureCaps
&=
376 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
377 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
378 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
379 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
380 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
381 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
383 pCaps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, pCaps
->MaxVertexShaderConst
);
384 pCaps
->NumSimultaneousRTs
= min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
, pCaps
->NumSimultaneousRTs
);
386 if (pCaps
->PixelShaderVersion
> 3)
387 pCaps
->PixelShaderVersion
= D3DPS_VERSION(3,0);
390 DWORD major
= pCaps
->PixelShaderVersion
;
391 pCaps
->PixelShaderVersion
= D3DPS_VERSION(major
,ps_minor_version
[major
]);
394 if (pCaps
->VertexShaderVersion
> 3)
395 pCaps
->VertexShaderVersion
= D3DVS_VERSION(3,0);
398 DWORD major
= pCaps
->VertexShaderVersion
;
399 pCaps
->VertexShaderVersion
= D3DVS_VERSION(major
,vs_minor_version
[major
]);
403 static HRESULT WINAPI
IDirect3D9Impl_GetDeviceCaps(IDirect3D9Ex
*iface
, UINT Adapter
,
404 D3DDEVTYPE DeviceType
, D3DCAPS9
*pCaps
)
406 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
407 HRESULT hrc
= D3D_OK
;
408 WINED3DCAPS
*pWineCaps
;
410 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface
, Adapter
, DeviceType
, pCaps
);
413 return D3DERR_INVALIDCALL
;
415 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
416 if(pWineCaps
== NULL
){
417 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
419 memset(pCaps
, 0, sizeof(*pCaps
));
421 wined3d_mutex_lock();
422 hrc
= wined3d_get_device_caps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
423 wined3d_mutex_unlock();
425 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
426 HeapFree(GetProcessHeap(), 0, pWineCaps
);
428 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
429 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
433 TRACE("(%p) returning %p\n", This
, pCaps
);
437 static HMONITOR WINAPI
IDirect3D9Impl_GetAdapterMonitor(IDirect3D9Ex
*iface
, UINT Adapter
)
439 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
442 TRACE("iface %p, adapter %u.\n", iface
, Adapter
);
444 wined3d_mutex_lock();
445 ret
= wined3d_get_adapter_monitor(This
->WineD3D
, Adapter
);
446 wined3d_mutex_unlock();
451 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3D9Impl_CreateDevice(IDirect3D9Ex
*iface
, UINT adapter
,
452 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
,
453 IDirect3DDevice9
**device
)
455 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
456 IDirect3DDevice9Impl
*object
;
459 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
460 iface
, adapter
, device_type
, focus_window
, flags
, parameters
, device
);
462 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
465 ERR("Failed to allocate device memory.\n");
466 return E_OUTOFMEMORY
;
469 hr
= device_init(object
, This
, This
->WineD3D
, adapter
, device_type
, focus_window
, flags
, parameters
, NULL
);
472 WARN("Failed to initialize device, hr %#x.\n", hr
);
473 HeapFree(GetProcessHeap(), 0, object
);
477 TRACE("Created device %p.\n", object
);
478 *device
= (IDirect3DDevice9
*)object
;
483 static UINT WINAPI
IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex
*iface
,
484 UINT adapter
, const D3DDISPLAYMODEFILTER
*filter
)
486 FIXME("iface %p, adapter %u, filter %p stub!\n", iface
, adapter
, filter
);
491 static HRESULT WINAPI
IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex
*iface
,
492 UINT adapter
, const D3DDISPLAYMODEFILTER
*filter
, UINT mode_idx
, D3DDISPLAYMODEEX
*mode
)
494 FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
495 iface
, adapter
, filter
, mode_idx
, mode
);
500 static HRESULT WINAPI
IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex
*iface
,
501 UINT adapter
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
503 FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n",
504 iface
, adapter
, mode
, rotation
);
509 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex
*iface
,
510 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
511 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
, IDirect3DDevice9Ex
**device
)
513 IDirect3D9Impl
*d3d9
= impl_from_IDirect3D9Ex(iface
);
514 IDirect3DDevice9Impl
*object
;
517 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
518 iface
, adapter
, device_type
, focus_window
, flags
, parameters
, mode
, device
);
520 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
523 ERR("Failed to allocate device memory.\n");
524 return E_OUTOFMEMORY
;
527 hr
= device_init(object
, d3d9
, d3d9
->WineD3D
, adapter
, device_type
, focus_window
, flags
, parameters
, mode
);
530 WARN("Failed to initialize device, hr %#x.\n", hr
);
531 HeapFree(GetProcessHeap(), 0, object
);
535 TRACE("Created device %p.\n", object
);
536 *device
= &object
->IDirect3DDevice9Ex_iface
;
541 static HRESULT WINAPI
IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex
*iface
, UINT adapter
, LUID
*luid
)
543 IDirect3D9Impl
*This
= impl_from_IDirect3D9Ex(iface
);
544 WINED3DADAPTER_IDENTIFIER adapter_id
;
547 TRACE("iface %p, adapter %u, luid %p.\n", iface
, adapter
, luid
);
549 adapter_id
.driver_size
= 0;
550 adapter_id
.description_size
= 0;
551 adapter_id
.device_name_size
= 0;
553 wined3d_mutex_lock();
554 hr
= wined3d_get_adapter_identifier(This
->WineD3D
, adapter
, 0, &adapter_id
);
555 wined3d_mutex_unlock();
557 memcpy(luid
, &adapter_id
.adapter_luid
, sizeof(*luid
));
563 const IDirect3D9ExVtbl Direct3D9_Vtbl
=
566 IDirect3D9Impl_QueryInterface
,
567 IDirect3D9Impl_AddRef
,
568 IDirect3D9Impl_Release
,
570 IDirect3D9Impl_RegisterSoftwareDevice
,
571 IDirect3D9Impl_GetAdapterCount
,
572 IDirect3D9Impl_GetAdapterIdentifier
,
573 IDirect3D9Impl_GetAdapterModeCount
,
574 IDirect3D9Impl_EnumAdapterModes
,
575 IDirect3D9Impl_GetAdapterDisplayMode
,
576 IDirect3D9Impl_CheckDeviceType
,
577 IDirect3D9Impl_CheckDeviceFormat
,
578 IDirect3D9Impl_CheckDeviceMultiSampleType
,
579 IDirect3D9Impl_CheckDepthStencilMatch
,
580 IDirect3D9Impl_CheckDeviceFormatConversion
,
581 IDirect3D9Impl_GetDeviceCaps
,
582 IDirect3D9Impl_GetAdapterMonitor
,
583 IDirect3D9Impl_CreateDevice
,
585 IDirect3D9ExImpl_GetAdapterModeCountEx
,
586 IDirect3D9ExImpl_EnumAdapterModesEx
,
587 IDirect3D9ExImpl_GetAdapterDisplayModeEx
,
588 IDirect3D9ExImpl_CreateDeviceEx
,
589 IDirect3D9ExImpl_GetAdapterLUID