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[wine/multimedia.git] / dlls / d3d9 / vertexshader.c
blob1ad9f2b4cbb63699d74024abbdfc8935f5f4a870
1 /*
2 * IDirect3DVertexShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
35 IDirect3DVertexShader9_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
46 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("%p increasing refcount to %u.\n", iface, ref);
51 if (ref == 1)
53 IDirect3DDevice9Ex_AddRef(This->parentDevice);
54 wined3d_mutex_lock();
55 IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
56 wined3d_mutex_unlock();
59 return ref;
62 static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
63 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
66 TRACE("%p decreasing refcount to %u.\n", iface, ref);
68 if (ref == 0) {
69 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
71 wined3d_mutex_lock();
72 IWineD3DVertexShader_Release(This->wineD3DVertexShader);
73 wined3d_mutex_unlock();
75 /* Release the device last, as it may cause the device to be destroyed. */
76 IDirect3DDevice9Ex_Release(parentDevice);
78 return ref;
81 /* IDirect3DVertexShader9 Interface follow: */
82 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
83 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
84 IWineD3DDevice *myDevice = NULL;
85 HRESULT hr;
87 TRACE("iface %p, device %p.\n", iface, ppDevice);
89 wined3d_mutex_lock();
90 hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
91 if (WINED3D_OK == hr && myDevice != NULL) {
92 hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
93 IWineD3DDevice_Release(myDevice);
94 } else {
95 *ppDevice = NULL;
97 wined3d_mutex_unlock();
99 TRACE("(%p) returning (%p)\n", This, *ppDevice);
100 return hr;
103 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
104 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
105 HRESULT hr;
107 TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
109 wined3d_mutex_lock();
110 hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
111 wined3d_mutex_unlock();
113 return hr;
117 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
119 /* IUnknown */
120 IDirect3DVertexShader9Impl_QueryInterface,
121 IDirect3DVertexShader9Impl_AddRef,
122 IDirect3DVertexShader9Impl_Release,
123 /* IDirect3DVertexShader9 */
124 IDirect3DVertexShader9Impl_GetDevice,
125 IDirect3DVertexShader9Impl_GetFunction
128 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
130 HeapFree(GetProcessHeap(), 0, parent);
133 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
135 d3d9_vertexshader_wined3d_object_destroyed,
138 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
140 HRESULT hr;
142 shader->ref = 1;
143 shader->lpVtbl = &Direct3DVertexShader9_Vtbl;
145 wined3d_mutex_lock();
146 hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
147 NULL /* output signature */, &shader->wineD3DVertexShader,
148 (IUnknown *)shader, &d3d9_vertexshader_wined3d_parent_ops);
149 wined3d_mutex_unlock();
150 if (FAILED(hr))
152 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
153 return hr;
156 shader->parentDevice = (IDirect3DDevice9Ex *)device;
157 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
159 return D3D_OK;
162 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
163 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
164 HRESULT hrc = D3D_OK;
166 TRACE("iface %p, shader %p.\n", iface, pShader);
168 wined3d_mutex_lock();
169 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
170 wined3d_mutex_unlock();
172 TRACE("(%p) : returning hr(%u)\n", This, hrc);
173 return hrc;
176 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
177 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
178 IWineD3DVertexShader *pShader;
179 HRESULT hrc = D3D_OK;
181 TRACE("iface %p, shader %p.\n", iface, ppShader);
183 wined3d_mutex_lock();
184 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
185 if (SUCCEEDED(hrc))
187 if (pShader)
189 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
190 IWineD3DVertexShader_Release(pShader);
192 else
194 *ppShader = NULL;
197 else
199 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
201 wined3d_mutex_unlock();
203 TRACE("(%p) : returning %p\n", This, *ppShader);
204 return hrc;
207 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
208 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
209 HRESULT hr;
211 TRACE("iface %p, register %u, data %p, count %u.\n",
212 iface, Register, pConstantData, Vector4fCount);
214 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
215 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
216 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
217 return D3DERR_INVALIDCALL;
220 wined3d_mutex_lock();
221 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
222 wined3d_mutex_unlock();
224 return hr;
227 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
229 HRESULT hr;
231 TRACE("iface %p, register %u, data %p, count %u.\n",
232 iface, Register, pConstantData, Vector4fCount);
234 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
235 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
236 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
237 return D3DERR_INVALIDCALL;
240 wined3d_mutex_lock();
241 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
242 wined3d_mutex_unlock();
244 return hr;
247 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
248 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
249 HRESULT hr;
251 TRACE("iface %p, register %u, data %p, count %u.\n",
252 iface, Register, pConstantData, Vector4iCount);
254 wined3d_mutex_lock();
255 hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
256 wined3d_mutex_unlock();
258 return hr;
261 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
262 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
263 HRESULT hr;
265 TRACE("iface %p, register %u, data %p, count %u.\n",
266 iface, Register, pConstantData, Vector4iCount);
268 wined3d_mutex_lock();
269 hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
270 wined3d_mutex_unlock();
272 return hr;
275 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
276 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
277 HRESULT hr;
279 TRACE("iface %p, register %u, data %p, count %u.\n",
280 iface, Register, pConstantData, BoolCount);
282 wined3d_mutex_lock();
283 hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
284 wined3d_mutex_unlock();
286 return hr;
289 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
290 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
291 HRESULT hr;
293 TRACE("iface %p, register %u, data %p, count %u.\n",
294 iface, Register, pConstantData, BoolCount);
296 wined3d_mutex_lock();
297 hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
298 wined3d_mutex_unlock();
300 return hr;