2 * IDirect3DVertexShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)) {
35 IDirect3DVertexShader9_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface
) {
46 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
53 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
55 IWineD3DVertexShader_AddRef(This
->wineD3DVertexShader
);
56 wined3d_mutex_unlock();
62 static ULONG WINAPI
IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface
) {
63 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
64 ULONG ref
= InterlockedDecrement(&This
->ref
);
66 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
69 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
72 IWineD3DVertexShader_Release(This
->wineD3DVertexShader
);
73 wined3d_mutex_unlock();
75 /* Release the device last, as it may cause the device to be destroyed. */
76 IDirect3DDevice9Ex_Release(parentDevice
);
81 /* IDirect3DVertexShader9 Interface follow: */
82 static HRESULT WINAPI
IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface
, IDirect3DDevice9
** ppDevice
) {
83 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
84 IWineD3DDevice
*myDevice
= NULL
;
87 TRACE("iface %p, device %p.\n", iface
, ppDevice
);
90 hr
= IWineD3DVertexShader_GetDevice(This
->wineD3DVertexShader
, &myDevice
);
91 if (WINED3D_OK
== hr
&& myDevice
!= NULL
) {
92 hr
= IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
93 IWineD3DDevice_Release(myDevice
);
97 wined3d_mutex_unlock();
99 TRACE("(%p) returning (%p)\n", This
, *ppDevice
);
103 static HRESULT WINAPI
IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface
, VOID
* pData
, UINT
* pSizeOfData
) {
104 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
107 TRACE("iface %p, data %p, data_size %p.\n", iface
, pData
, pSizeOfData
);
109 wined3d_mutex_lock();
110 hr
= IWineD3DVertexShader_GetFunction(This
->wineD3DVertexShader
, pData
, pSizeOfData
);
111 wined3d_mutex_unlock();
117 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl
=
120 IDirect3DVertexShader9Impl_QueryInterface
,
121 IDirect3DVertexShader9Impl_AddRef
,
122 IDirect3DVertexShader9Impl_Release
,
123 /* IDirect3DVertexShader9 */
124 IDirect3DVertexShader9Impl_GetDevice
,
125 IDirect3DVertexShader9Impl_GetFunction
128 static void STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed(void *parent
)
130 HeapFree(GetProcessHeap(), 0, parent
);
133 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops
=
135 d3d9_vertexshader_wined3d_object_destroyed
,
138 HRESULT
vertexshader_init(IDirect3DVertexShader9Impl
*shader
, IDirect3DDevice9Impl
*device
, const DWORD
*byte_code
)
143 shader
->lpVtbl
= &Direct3DVertexShader9_Vtbl
;
145 wined3d_mutex_lock();
146 hr
= IWineD3DDevice_CreateVertexShader(device
->WineD3DDevice
, byte_code
,
147 NULL
/* output signature */, &shader
->wineD3DVertexShader
,
148 (IUnknown
*)shader
, &d3d9_vertexshader_wined3d_parent_ops
);
149 wined3d_mutex_unlock();
152 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
156 shader
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
157 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
162 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexShader9
* pShader
) {
163 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
164 HRESULT hrc
= D3D_OK
;
166 TRACE("iface %p, shader %p.\n", iface
, pShader
);
168 wined3d_mutex_lock();
169 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, pShader
==NULL
?NULL
:((IDirect3DVertexShader9Impl
*)pShader
)->wineD3DVertexShader
);
170 wined3d_mutex_unlock();
172 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
176 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexShader9
** ppShader
) {
177 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
178 IWineD3DVertexShader
*pShader
;
179 HRESULT hrc
= D3D_OK
;
181 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
183 wined3d_mutex_lock();
184 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
189 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)ppShader
);
190 IWineD3DVertexShader_Release(pShader
);
199 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
201 wined3d_mutex_unlock();
203 TRACE("(%p) : returning %p\n", This
, *ppShader
);
207 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST
float* pConstantData
, UINT Vector4fCount
) {
208 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
211 TRACE("iface %p, register %u, data %p, count %u.\n",
212 iface
, Register
, pConstantData
, Vector4fCount
);
214 if(Register
+ Vector4fCount
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
) {
215 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
216 Register
+ Vector4fCount
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
217 return D3DERR_INVALIDCALL
;
220 wined3d_mutex_lock();
221 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
222 wined3d_mutex_unlock();
227 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface
, UINT Register
, float* pConstantData
, UINT Vector4fCount
) {
228 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
231 TRACE("iface %p, register %u, data %p, count %u.\n",
232 iface
, Register
, pConstantData
, Vector4fCount
);
234 if(Register
+ Vector4fCount
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
) {
235 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
236 Register
+ Vector4fCount
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
237 return D3DERR_INVALIDCALL
;
240 wined3d_mutex_lock();
241 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
242 wined3d_mutex_unlock();
247 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST
int* pConstantData
, UINT Vector4iCount
) {
248 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
251 TRACE("iface %p, register %u, data %p, count %u.\n",
252 iface
, Register
, pConstantData
, Vector4iCount
);
254 wined3d_mutex_lock();
255 hr
= IWineD3DDevice_SetVertexShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
256 wined3d_mutex_unlock();
261 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface
, UINT Register
, int* pConstantData
, UINT Vector4iCount
) {
262 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
265 TRACE("iface %p, register %u, data %p, count %u.\n",
266 iface
, Register
, pConstantData
, Vector4iCount
);
268 wined3d_mutex_lock();
269 hr
= IWineD3DDevice_GetVertexShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
270 wined3d_mutex_unlock();
275 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST BOOL
* pConstantData
, UINT BoolCount
) {
276 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
279 TRACE("iface %p, register %u, data %p, count %u.\n",
280 iface
, Register
, pConstantData
, BoolCount
);
282 wined3d_mutex_lock();
283 hr
= IWineD3DDevice_SetVertexShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
284 wined3d_mutex_unlock();
289 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface
, UINT Register
, BOOL
* pConstantData
, UINT BoolCount
) {
290 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
293 TRACE("iface %p, register %u, data %p, count %u.\n",
294 iface
, Register
, pConstantData
, BoolCount
);
296 wined3d_mutex_lock();
297 hr
= IWineD3DDevice_GetVertexShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
298 wined3d_mutex_unlock();