2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
32 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
34 if (IsEqualGUID(riid
, &IID_IUnknown
)
35 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
36 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
37 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
38 IDirect3DTexture9_AddRef(iface
);
43 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
48 static ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
49 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
50 ULONG ref
= InterlockedIncrement(&This
->ref
);
52 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
56 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
58 IWineD3DTexture_AddRef(This
->wineD3DTexture
);
59 wined3d_mutex_unlock();
65 static ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
66 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
67 ULONG ref
= InterlockedDecrement(&This
->ref
);
69 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
72 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
75 IWineD3DTexture_Release(This
->wineD3DTexture
);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice9Ex_Release(parentDevice
);
84 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
85 static HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
86 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
87 IWineD3DDevice
*wined3d_device
;
90 TRACE("iface %p, device %p.\n", iface
, ppDevice
);
93 hr
= IWineD3DTexture_GetDevice(This
->wineD3DTexture
, &wined3d_device
);
96 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
97 IWineD3DDevice_Release(wined3d_device
);
99 wined3d_mutex_unlock();
104 static HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
105 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
108 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
111 wined3d_mutex_lock();
112 hr
= IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
113 wined3d_mutex_unlock();
118 static HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
119 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
122 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
123 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
125 wined3d_mutex_lock();
126 hr
= IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
127 wined3d_mutex_unlock();
132 static HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
133 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
136 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
138 wined3d_mutex_lock();
139 hr
= IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
140 wined3d_mutex_unlock();
145 static DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
146 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
149 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
151 wined3d_mutex_lock();
152 ret
= IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
153 wined3d_mutex_unlock();
158 static DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
159 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
162 TRACE("iface %p.\n", iface
);
164 wined3d_mutex_lock();
165 ret
= IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
166 wined3d_mutex_unlock();
171 static void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
172 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
174 TRACE("iface %p.\n", iface
);
176 wined3d_mutex_lock();
177 IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
178 wined3d_mutex_unlock();
181 static D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
182 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
185 TRACE("iface %p.\n", iface
);
187 wined3d_mutex_lock();
188 ret
= IWineD3DTexture_GetType(This
->wineD3DTexture
);
189 wined3d_mutex_unlock();
194 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
195 static DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
196 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
199 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
201 wined3d_mutex_lock();
202 ret
= IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
203 wined3d_mutex_unlock();
208 static DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
209 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
212 TRACE("iface %p.\n", iface
);
214 wined3d_mutex_lock();
215 ret
= IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
216 wined3d_mutex_unlock();
221 static DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
222 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
225 TRACE("iface %p.\n", iface
);
227 wined3d_mutex_lock();
228 ret
= IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
229 wined3d_mutex_unlock();
234 static HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
235 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
238 TRACE("iface %p, filter_type %#x.\n", iface
, FilterType
);
240 wined3d_mutex_lock();
241 hr
= IWineD3DTexture_SetAutoGenFilterType(This
->wineD3DTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
242 wined3d_mutex_unlock();
247 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
248 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
249 D3DTEXTUREFILTERTYPE ret
;
251 TRACE("iface %p.\n", iface
);
253 wined3d_mutex_lock();
254 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DTexture_GetAutoGenFilterType(This
->wineD3DTexture
);
255 wined3d_mutex_unlock();
260 static void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
261 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
263 TRACE("iface %p.\n", iface
);
265 wined3d_mutex_lock();
266 IWineD3DTexture_GenerateMipSubLevels(This
->wineD3DTexture
);
267 wined3d_mutex_unlock();
270 /* IDirect3DTexture9 Interface follow: */
271 static HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
272 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
273 WINED3DSURFACE_DESC wined3ddesc
;
276 TRACE("iface %p, level %u, desc %p.\n", iface
, Level
, pDesc
);
278 wined3d_mutex_lock();
279 hr
= IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
280 wined3d_mutex_unlock();
284 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
285 pDesc
->Type
= wined3ddesc
.resource_type
;
286 pDesc
->Usage
= wined3ddesc
.usage
;
287 pDesc
->Pool
= wined3ddesc
.pool
;
288 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
289 pDesc
->MultiSampleQuality
= wined3ddesc
.multisample_quality
;
290 pDesc
->Width
= wined3ddesc
.width
;
291 pDesc
->Height
= wined3ddesc
.height
;
297 static HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
298 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
299 HRESULT hrc
= D3D_OK
;
300 IWineD3DSurface
*mySurface
= NULL
;
302 TRACE("iface %p, level %u, surface %p.\n", iface
, Level
, ppSurfaceLevel
);
304 wined3d_mutex_lock();
305 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
306 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
307 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
308 IWineD3DSurface_Release(mySurface
);
310 wined3d_mutex_unlock();
315 static HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
316 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
319 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
320 iface
, Level
, pLockedRect
, pRect
, Flags
);
322 wined3d_mutex_lock();
323 hr
= IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
324 wined3d_mutex_unlock();
329 static HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
330 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
333 TRACE("iface %p, level %u.\n", iface
, Level
);
335 wined3d_mutex_lock();
336 hr
= IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
343 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
346 TRACE("iface %p, dirty_rect %p.\n", iface
, pDirtyRect
);
348 wined3d_mutex_lock();
349 hr
= IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
350 wined3d_mutex_unlock();
355 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
358 IDirect3DTexture9Impl_QueryInterface
,
359 IDirect3DTexture9Impl_AddRef
,
360 IDirect3DTexture9Impl_Release
,
361 /* IDirect3DResource9 */
362 IDirect3DTexture9Impl_GetDevice
,
363 IDirect3DTexture9Impl_SetPrivateData
,
364 IDirect3DTexture9Impl_GetPrivateData
,
365 IDirect3DTexture9Impl_FreePrivateData
,
366 IDirect3DTexture9Impl_SetPriority
,
367 IDirect3DTexture9Impl_GetPriority
,
368 IDirect3DTexture9Impl_PreLoad
,
369 IDirect3DTexture9Impl_GetType
,
370 /* IDirect3dBaseTexture9 */
371 IDirect3DTexture9Impl_SetLOD
,
372 IDirect3DTexture9Impl_GetLOD
,
373 IDirect3DTexture9Impl_GetLevelCount
,
374 IDirect3DTexture9Impl_SetAutoGenFilterType
,
375 IDirect3DTexture9Impl_GetAutoGenFilterType
,
376 IDirect3DTexture9Impl_GenerateMipSubLevels
,
377 /* IDirect3DTexture9 */
378 IDirect3DTexture9Impl_GetLevelDesc
,
379 IDirect3DTexture9Impl_GetSurfaceLevel
,
380 IDirect3DTexture9Impl_LockRect
,
381 IDirect3DTexture9Impl_UnlockRect
,
382 IDirect3DTexture9Impl_AddDirtyRect
385 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
387 HeapFree(GetProcessHeap(), 0, parent
);
390 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
392 d3d9_texture_wined3d_object_destroyed
,
395 HRESULT
texture_init(IDirect3DTexture9Impl
*texture
, IDirect3DDevice9Impl
*device
,
396 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
400 texture
->lpVtbl
= &Direct3DTexture9_Vtbl
;
403 wined3d_mutex_lock();
404 hr
= IWineD3DDevice_CreateTexture(device
->WineD3DDevice
, width
, height
, levels
,
405 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
406 &texture
->wineD3DTexture
, (IUnknown
*)texture
, &d3d9_texture_wined3d_parent_ops
);
407 wined3d_mutex_unlock();
410 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
414 texture
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
415 IDirect3DDevice9Ex_AddRef(texture
->parentDevice
);