2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline struct d3d8_texture
*impl_from_IDirect3DTexture8(IDirect3DTexture8
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
31 static HRESULT WINAPI
d3d8_texture_2d_QueryInterface(IDirect3DTexture8
*iface
, REFIID riid
, void **out
)
33 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
35 if (IsEqualGUID(riid
, &IID_IDirect3DTexture8
)
36 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
37 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
38 || IsEqualGUID(riid
, &IID_IUnknown
))
40 IUnknown_AddRef(iface
);
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
51 static ULONG WINAPI
d3d8_texture_2d_AddRef(IDirect3DTexture8
*iface
)
53 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
54 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
56 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
60 IDirect3DDevice8_AddRef(texture
->parent_device
);
62 wined3d_texture_incref(texture
->wined3d_texture
);
63 wined3d_mutex_unlock();
69 static ULONG WINAPI
d3d8_texture_2d_Release(IDirect3DTexture8
*iface
)
71 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
72 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
74 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
78 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
81 wined3d_texture_decref(texture
->wined3d_texture
);
82 wined3d_mutex_unlock();
84 /* Release the device last, as it may cause the device to be destroyed. */
85 IDirect3DDevice8_Release(parent_device
);
90 static HRESULT WINAPI
d3d8_texture_2d_GetDevice(IDirect3DTexture8
*iface
, IDirect3DDevice8
**device
)
92 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
94 TRACE("iface %p, device %p.\n", iface
, device
);
96 *device
= texture
->parent_device
;
97 IDirect3DDevice8_AddRef(*device
);
99 TRACE("Returning device %p.\n", *device
);
104 static HRESULT WINAPI
d3d8_texture_2d_SetPrivateData(IDirect3DTexture8
*iface
,
105 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
107 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
108 struct wined3d_resource
*resource
;
111 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
112 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
114 wined3d_mutex_lock();
115 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
116 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
117 wined3d_mutex_unlock();
122 static HRESULT WINAPI
d3d8_texture_2d_GetPrivateData(IDirect3DTexture8
*iface
,
123 REFGUID guid
, void *data
, DWORD
*data_size
)
125 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
126 struct wined3d_resource
*resource
;
129 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
130 iface
, debugstr_guid(guid
), data
, data_size
);
132 wined3d_mutex_lock();
133 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
134 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
135 wined3d_mutex_unlock();
140 static HRESULT WINAPI
d3d8_texture_2d_FreePrivateData(IDirect3DTexture8
*iface
, REFGUID guid
)
142 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
143 struct wined3d_resource
*resource
;
146 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
148 wined3d_mutex_lock();
149 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
150 hr
= wined3d_resource_free_private_data(resource
, guid
);
151 wined3d_mutex_unlock();
156 static DWORD WINAPI
d3d8_texture_2d_SetPriority(IDirect3DTexture8
*iface
, DWORD priority
)
158 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
161 TRACE("iface %p, priority %u.\n", iface
, priority
);
163 wined3d_mutex_lock();
164 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
165 wined3d_mutex_unlock();
170 static DWORD WINAPI
d3d8_texture_2d_GetPriority(IDirect3DTexture8
*iface
)
172 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
175 TRACE("iface %p.\n", iface
);
177 wined3d_mutex_lock();
178 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
179 wined3d_mutex_unlock();
184 static void WINAPI
d3d8_texture_2d_PreLoad(IDirect3DTexture8
*iface
)
186 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
188 TRACE("iface %p.\n", iface
);
190 wined3d_mutex_lock();
191 wined3d_texture_preload(texture
->wined3d_texture
);
192 wined3d_mutex_unlock();
195 static D3DRESOURCETYPE WINAPI
d3d8_texture_2d_GetType(IDirect3DTexture8
*iface
)
197 TRACE("iface %p.\n", iface
);
199 return D3DRTYPE_TEXTURE
;
202 static DWORD WINAPI
d3d8_texture_2d_SetLOD(IDirect3DTexture8
*iface
, DWORD lod
)
204 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
207 TRACE("iface %p, lod %u.\n", iface
, lod
);
209 wined3d_mutex_lock();
210 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
211 wined3d_mutex_unlock();
216 static DWORD WINAPI
d3d8_texture_2d_GetLOD(IDirect3DTexture8
*iface
)
218 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
221 TRACE("iface %p.\n", iface
);
223 wined3d_mutex_lock();
224 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
225 wined3d_mutex_unlock();
230 static DWORD WINAPI
d3d8_texture_2d_GetLevelCount(IDirect3DTexture8
*iface
)
232 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
235 TRACE("iface %p.\n", iface
);
237 wined3d_mutex_lock();
238 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
239 wined3d_mutex_unlock();
244 static HRESULT WINAPI
d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
246 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
247 struct wined3d_resource
*sub_resource
;
250 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
252 wined3d_mutex_lock();
253 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
254 hr
= D3DERR_INVALIDCALL
;
257 struct wined3d_resource_desc wined3d_desc
;
259 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
260 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
261 desc
->Type
= wined3d_desc
.resource_type
;
262 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
263 desc
->Pool
= wined3d_desc
.pool
;
264 desc
->Size
= wined3d_desc
.size
;
265 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
266 desc
->Width
= wined3d_desc
.width
;
267 desc
->Height
= wined3d_desc
.height
;
269 wined3d_mutex_unlock();
274 static HRESULT WINAPI
d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8
*iface
,
275 UINT level
, IDirect3DSurface8
**surface
)
277 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
278 struct wined3d_resource
*sub_resource
;
280 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
282 wined3d_mutex_lock();
283 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
285 wined3d_mutex_unlock();
286 return D3DERR_INVALIDCALL
;
289 *surface
= wined3d_resource_get_parent(sub_resource
);
290 IDirect3DSurface8_AddRef(*surface
);
291 wined3d_mutex_unlock();
296 static HRESULT WINAPI
d3d8_texture_2d_LockRect(IDirect3DTexture8
*iface
, UINT level
,
297 D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
299 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
300 struct wined3d_resource
*sub_resource
;
303 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
304 iface
, level
, locked_rect
, rect
, flags
);
306 wined3d_mutex_lock();
307 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
308 hr
= D3DERR_INVALIDCALL
;
310 hr
= IDirect3DSurface8_LockRect((IDirect3DSurface8
*)wined3d_resource_get_parent(sub_resource
),
311 locked_rect
, rect
, flags
);
312 wined3d_mutex_unlock();
317 static HRESULT WINAPI
d3d8_texture_2d_UnlockRect(IDirect3DTexture8
*iface
, UINT level
)
319 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
320 struct wined3d_resource
*sub_resource
;
323 TRACE("iface %p, level %u.\n", iface
, level
);
325 wined3d_mutex_lock();
326 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
327 hr
= D3DERR_INVALIDCALL
;
329 hr
= IDirect3DSurface8_UnlockRect((IDirect3DSurface8
*)wined3d_resource_get_parent(sub_resource
));
330 wined3d_mutex_unlock();
335 static HRESULT WINAPI
d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8
*iface
, const RECT
*dirty_rect
)
337 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
340 TRACE("iface %p, dirty_rect %s.\n",
341 iface
, wine_dbgstr_rect(dirty_rect
));
343 wined3d_mutex_lock();
345 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
348 struct wined3d_box dirty_region
;
350 dirty_region
.left
= dirty_rect
->left
;
351 dirty_region
.top
= dirty_rect
->top
;
352 dirty_region
.right
= dirty_rect
->right
;
353 dirty_region
.bottom
= dirty_rect
->bottom
;
354 dirty_region
.front
= 0;
355 dirty_region
.back
= 1;
356 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
358 wined3d_mutex_unlock();
363 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
366 d3d8_texture_2d_QueryInterface
,
367 d3d8_texture_2d_AddRef
,
368 d3d8_texture_2d_Release
,
369 /* IDirect3DResource8 */
370 d3d8_texture_2d_GetDevice
,
371 d3d8_texture_2d_SetPrivateData
,
372 d3d8_texture_2d_GetPrivateData
,
373 d3d8_texture_2d_FreePrivateData
,
374 d3d8_texture_2d_SetPriority
,
375 d3d8_texture_2d_GetPriority
,
376 d3d8_texture_2d_PreLoad
,
377 d3d8_texture_2d_GetType
,
378 /* IDirect3dBaseTexture8 */
379 d3d8_texture_2d_SetLOD
,
380 d3d8_texture_2d_GetLOD
,
381 d3d8_texture_2d_GetLevelCount
,
382 /* IDirect3DTexture8 */
383 d3d8_texture_2d_GetLevelDesc
,
384 d3d8_texture_2d_GetSurfaceLevel
,
385 d3d8_texture_2d_LockRect
,
386 d3d8_texture_2d_UnlockRect
,
387 d3d8_texture_2d_AddDirtyRect
,
390 static void STDMETHODCALLTYPE
d3d8_texture_wined3d_object_destroyed(void *parent
)
392 HeapFree(GetProcessHeap(), 0, parent
);
395 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops
=
397 d3d8_texture_wined3d_object_destroyed
,
400 HRESULT
texture_init(struct d3d8_texture
*texture
, IDirect3DDevice8Impl
*device
,
401 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
405 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DTexture8_Vtbl
;
406 texture
->refcount
= 1;
408 wined3d_mutex_lock();
409 hr
= wined3d_texture_create_2d(device
->wined3d_device
, width
, height
, levels
,
410 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
411 texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
412 wined3d_mutex_unlock();
415 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
419 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
420 IDirect3DDevice8_AddRef(texture
->parent_device
);