2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
22 #include "wine/unicode.h"
25 #include "d3dx9_36_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
29 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
30 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
31 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
78 enum SHADER_CONSTANT_TYPE
100 D3DXPARAMETER_CLASS
class;
101 D3DXPARAMETER_TYPE type
;
105 UINT annotation_count
;
110 D3DXHANDLE
*annotation_handles
;
111 D3DXHANDLE
*member_handles
;
118 enum STATE_TYPE type
;
119 D3DXHANDLE parameter
;
125 struct d3dx_state
*states
;
132 UINT annotation_count
;
134 struct d3dx_state
*states
;
135 D3DXHANDLE
*annotation_handles
;
138 struct d3dx_technique
142 UINT annotation_count
;
144 D3DXHANDLE
*annotation_handles
;
145 D3DXHANDLE
*pass_handles
;
148 struct ID3DXBaseEffectImpl
150 ID3DXBaseEffect ID3DXBaseEffect_iface
;
153 struct ID3DXEffectImpl
*effect
;
155 UINT parameter_count
;
156 UINT technique_count
;
158 D3DXHANDLE
*parameter_handles
;
159 D3DXHANDLE
*technique_handles
;
162 struct ID3DXEffectImpl
164 ID3DXEffect ID3DXEffect_iface
;
167 LPD3DXEFFECTSTATEMANAGER manager
;
168 LPDIRECT3DDEVICE9 device
;
169 LPD3DXEFFECTPOOL pool
;
170 D3DXHANDLE active_technique
;
171 D3DXHANDLE active_pass
;
173 ID3DXBaseEffect
*base_effect
;
176 struct ID3DXEffectCompilerImpl
178 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
181 ID3DXBaseEffect
*base_effect
;
184 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
185 struct d3dx_parameter
*parameter
, LPCSTR name
);
186 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
);
187 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
188 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
192 enum STATE_CLASS
class;
199 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
200 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
201 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
202 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
203 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
204 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
205 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
206 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
207 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
208 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
209 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
210 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
211 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
212 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
213 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
214 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
215 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
216 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
217 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
218 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
219 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
220 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
221 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
222 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
223 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
224 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
225 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
226 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
227 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
228 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
229 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
230 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
231 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
232 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
233 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
234 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
235 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
236 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
237 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
238 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
239 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
240 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
241 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
242 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
243 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
244 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
245 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
246 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
247 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
248 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
249 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
250 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
251 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
252 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
253 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
254 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
255 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
256 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
257 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
258 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
259 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
260 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
261 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
262 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
263 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
264 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
265 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
266 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
267 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
268 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
269 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
270 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
271 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
272 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
273 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
274 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
275 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
276 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
277 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
278 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
279 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
280 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
281 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
282 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
283 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
284 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
285 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
286 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
287 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
288 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
289 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
290 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
291 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
292 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
293 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
294 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
295 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
296 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
297 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
298 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
299 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
300 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
301 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
303 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
304 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
305 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
306 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
307 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
308 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
309 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
310 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
311 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
312 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
313 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
314 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
315 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
316 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
317 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
318 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
319 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
321 {SC_UNKNOWN
, 0, "UNKNOWN"},
323 {SC_NPATCHMODE
, 0, "NPatchMode"},
325 {SC_UNKNOWN
, 0, "UNKNOWN"},
327 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
328 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
329 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
330 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
332 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
333 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
334 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
335 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
336 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
338 {SC_LIGHT
, LT_TYPE
, "LightType"},
339 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
340 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
341 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
342 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
343 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
344 {SC_LIGHT
, LT_RANGE
, "LightRange"},
345 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
346 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
347 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
348 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
349 {SC_LIGHT
, LT_THETA
, "LightTheta"},
350 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
352 {SC_LIGHTENABLE
, 0, "LightEnable"},
354 {SC_VERTEXSHADER
, 0, "Vertexshader"},
356 {SC_PIXELSHADER
, 0, "Pixelshader"},
357 /* Shader constants */
358 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
359 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
360 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
361 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
362 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
363 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
365 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
366 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
367 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
368 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
369 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
370 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
371 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
373 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
375 {SC_TEXTURE
, 0, "Texture"},
377 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
378 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
379 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
380 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
381 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
382 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
383 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
384 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
385 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
386 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
387 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
388 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
389 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
391 {SC_SETSAMPLER
, 0, "Sampler"},
394 static inline void read_dword(const char **ptr
, DWORD
*d
)
396 memcpy(d
, *ptr
, sizeof(*d
));
400 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
405 FIXME("Skipping %u unknown DWORDs:\n", count
);
406 for (i
= 0; i
< count
; ++i
)
409 FIXME("\t0x%08x\n", d
);
413 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
415 return (struct d3dx_parameter
*) handle
;
418 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
420 return (struct d3dx_pass
*) handle
;
423 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
425 return (struct d3dx_technique
*) handle
;
428 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
430 return (D3DXHANDLE
) parameter
;
433 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
435 return (D3DXHANDLE
) technique
;
438 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
440 return (D3DXHANDLE
) pass
;
443 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
447 for (i
= 0; i
< base
->technique_count
; ++i
)
449 if (base
->technique_handles
[i
] == technique
)
451 return get_technique_struct(technique
);
458 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
462 for (i
= 0; i
< base
->technique_count
; ++i
)
464 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
466 for (k
= 0; k
< technique
->pass_count
; ++k
)
468 if (technique
->pass_handles
[k
] == pass
)
470 return get_pass_struct(pass
);
478 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
480 unsigned int i
, count
;
481 struct d3dx_parameter
*p
;
483 for (i
= 0; i
< param
->annotation_count
; ++i
)
485 if (param
->annotation_handles
[i
] == parameter
)
487 return get_parameter_struct(parameter
);
490 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
494 if (param
->element_count
) count
= param
->element_count
;
495 else count
= param
->member_count
;
497 for (i
= 0; i
< count
; ++i
)
499 if (param
->member_handles
[i
] == parameter
)
501 return get_parameter_struct(parameter
);
504 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
511 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
513 unsigned int i
, k
, m
;
514 struct d3dx_parameter
*p
;
516 for (i
= 0; i
< base
->parameter_count
; ++i
)
518 if (base
->parameter_handles
[i
] == parameter
)
520 return get_parameter_struct(parameter
);
523 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
527 for (i
= 0; i
< base
->technique_count
; ++i
)
529 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
531 for (k
= 0; k
< technique
->pass_count
; ++k
)
533 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
535 for (m
= 0; m
< pass
->annotation_count
; ++m
)
537 if (pass
->annotation_handles
[i
] == parameter
)
539 return get_parameter_struct(parameter
);
542 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
547 for (k
= 0; k
< technique
->annotation_count
; ++k
)
549 if (technique
->annotation_handles
[k
] == parameter
)
551 return get_parameter_struct(parameter
);
554 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
562 static void free_state(struct d3dx_state
*state
)
564 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
567 static void free_sampler(struct d3dx_sampler
*sampler
)
571 for (i
= 0; i
< sampler
->state_count
; ++i
)
573 free_state(&sampler
->states
[i
]);
575 HeapFree(GetProcessHeap(), 0, sampler
->states
);
578 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
580 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
583 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
586 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
588 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
589 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
596 if (param
->annotation_handles
)
598 for (i
= 0; i
< param
->annotation_count
; ++i
)
600 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
602 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
605 if (param
->member_handles
)
609 if (param
->element_count
) count
= param
->element_count
;
610 else count
= param
->member_count
;
612 for (i
= 0; i
< count
; ++i
)
614 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
616 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
619 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
624 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
625 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
629 case D3DXPT_TEXTURE1D
:
630 case D3DXPT_TEXTURE2D
:
631 case D3DXPT_TEXTURE3D
:
632 case D3DXPT_TEXTURECUBE
:
633 case D3DXPT_PIXELSHADER
:
634 case D3DXPT_VERTEXSHADER
:
635 if (st
== ST_CONSTANT
)
637 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
641 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
643 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
647 case D3DXPT_SAMPLER1D
:
648 case D3DXPT_SAMPLER2D
:
649 case D3DXPT_SAMPLER3D
:
650 case D3DXPT_SAMPLERCUBE
:
651 if (st
== ST_CONSTANT
)
653 free_sampler((struct d3dx_sampler
*)param
->data
);
657 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
659 /* samplers have always own data, so free that */
660 HeapFree(GetProcessHeap(), 0, param
->data
);
664 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
672 if (st
!= ST_CONSTANT
)
674 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
676 HeapFree(GetProcessHeap(), 0, param
->data
);
680 /* only the parent has to release name and semantic */
683 HeapFree(GetProcessHeap(), 0, param
->name
);
684 HeapFree(GetProcessHeap(), 0, param
->semantic
);
687 HeapFree(GetProcessHeap(), 0, param
);
690 static void free_pass(D3DXHANDLE handle
)
693 struct d3dx_pass
*pass
= get_pass_struct(handle
);
695 TRACE("Free pass %p\n", pass
);
702 if (pass
->annotation_handles
)
704 for (i
= 0; i
< pass
->annotation_count
; ++i
)
706 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
708 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
713 for (i
= 0; i
< pass
->state_count
; ++i
)
715 free_state(&pass
->states
[i
]);
717 HeapFree(GetProcessHeap(), 0, pass
->states
);
720 HeapFree(GetProcessHeap(), 0, pass
->name
);
721 HeapFree(GetProcessHeap(), 0, pass
);
724 static void free_technique(D3DXHANDLE handle
)
727 struct d3dx_technique
*technique
= get_technique_struct(handle
);
729 TRACE("Free technique %p\n", technique
);
736 if (technique
->annotation_handles
)
738 for (i
= 0; i
< technique
->annotation_count
; ++i
)
740 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
742 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
745 if (technique
->pass_handles
)
747 for (i
= 0; i
< technique
->pass_count
; ++i
)
749 free_pass(technique
->pass_handles
[i
]);
751 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
754 HeapFree(GetProcessHeap(), 0, technique
->name
);
755 HeapFree(GetProcessHeap(), 0, technique
);
758 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
762 TRACE("Free base effect %p\n", base
);
764 if (base
->parameter_handles
)
766 for (i
= 0; i
< base
->parameter_count
; ++i
)
768 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
770 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
773 if (base
->technique_handles
)
775 for (i
= 0; i
< base
->technique_count
; ++i
)
777 free_technique(base
->technique_handles
[i
]);
779 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
783 static void free_effect(struct ID3DXEffectImpl
*effect
)
785 TRACE("Free effect %p\n", effect
);
787 if (effect
->base_effect
)
789 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
794 effect
->pool
->lpVtbl
->Release(effect
->pool
);
799 IUnknown_Release(effect
->manager
);
802 IDirect3DDevice9_Release(effect
->device
);
805 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
807 TRACE("Free effect compiler %p\n", compiler
);
809 if (compiler
->base_effect
)
811 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
815 static INT
get_int(D3DXPARAMETER_TYPE type
, void *data
)
835 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
842 inline static FLOAT
get_float(D3DXPARAMETER_TYPE type
, void *data
)
862 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
869 static inline BOOL
get_bool(void *data
)
871 return (*(DWORD
*)data
) ? TRUE
: FALSE
;
874 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
877 struct d3dx_parameter
*temp_parameter
;
880 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
882 if (!name
|| !*name
) return parameter
;
884 element
= atoi(name
);
885 part
= strchr(name
, ']') + 1;
887 if (parameter
->element_count
> element
)
889 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
894 return get_parameter_by_name(NULL
, temp_parameter
, part
);
897 return get_parameter_annotation_by_name(temp_parameter
, part
);
900 TRACE("Returning parameter %p\n", temp_parameter
);
901 return temp_parameter
;
904 FIXME("Unhandled case \"%c\"\n", *--part
);
909 TRACE("Parameter not found\n");
913 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
916 struct d3dx_parameter
*temp_parameter
;
919 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
921 if (!name
|| !*name
) return parameter
;
923 length
= strcspn( name
, "[.@" );
924 part
= name
+ length
;
926 for (i
= 0; i
< parameter
->annotation_count
; ++i
)
928 temp_parameter
= get_parameter_struct(parameter
->annotation_handles
[i
]);
930 if (!strcmp(temp_parameter
->name
, name
))
932 TRACE("Returning parameter %p\n", temp_parameter
);
933 return temp_parameter
;
935 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
940 return get_parameter_by_name(NULL
, temp_parameter
, part
);
943 return get_parameter_element_by_name(temp_parameter
, part
);
946 FIXME("Unhandled case \"%c\"\n", *--part
);
952 TRACE("Parameter not found\n");
956 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
957 struct d3dx_parameter
*parameter
, LPCSTR name
)
959 UINT i
, count
, length
;
960 struct d3dx_parameter
*temp_parameter
;
964 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
966 if (!name
|| !*name
) return parameter
;
970 count
= base
->parameter_count
;
971 handles
= base
->parameter_handles
;
975 count
= parameter
->member_count
;
976 handles
= parameter
->member_handles
;
979 length
= strcspn( name
, "[.@" );
980 part
= name
+ length
;
982 for (i
= 0; i
< count
; i
++)
984 temp_parameter
= get_parameter_struct(handles
[i
]);
986 if (!strcmp(temp_parameter
->name
, name
))
988 TRACE("Returning parameter %p\n", temp_parameter
);
989 return temp_parameter
;
991 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
996 return get_parameter_by_name(NULL
, temp_parameter
, part
);
999 return get_parameter_annotation_by_name(temp_parameter
, part
);
1002 return get_parameter_element_by_name(temp_parameter
, part
);
1005 FIXME("Unhandled case \"%c\"\n", *--part
);
1011 TRACE("Parameter not found\n");
1015 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1017 return (0xfeff0000 | ((major
) << 8) | (minor
));
1020 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1022 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1025 /*** IUnknown methods ***/
1026 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1028 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1030 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
1032 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1033 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1035 This
->ID3DXBaseEffect_iface
.lpVtbl
->AddRef(iface
);
1040 ERR("Interface %s not found\n", debugstr_guid(riid
));
1042 return E_NOINTERFACE
;
1045 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1047 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1049 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1051 return InterlockedIncrement(&This
->ref
);
1054 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1056 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1057 ULONG ref
= InterlockedDecrement(&This
->ref
);
1059 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1063 free_base_effect(This
);
1064 HeapFree(GetProcessHeap(), 0, This
);
1070 /*** ID3DXBaseEffect methods ***/
1071 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1073 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1075 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1079 WARN("Invalid argument specified.\n");
1080 return D3DERR_INVALIDCALL
;
1083 /* Todo: add creator and function count */
1084 desc
->Creator
= NULL
;
1085 desc
->Functions
= 0;
1086 desc
->Parameters
= This
->parameter_count
;
1087 desc
->Techniques
= This
->technique_count
;
1092 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1094 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1095 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1097 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1099 if (!param
) param
= get_parameter_struct(iface
->lpVtbl
->GetParameterByName(iface
, NULL
, parameter
));
1101 if (!desc
|| !param
)
1103 WARN("Invalid argument specified.\n");
1104 return D3DERR_INVALIDCALL
;
1107 desc
->Name
= param
->name
;
1108 desc
->Semantic
= param
->semantic
;
1109 desc
->Class
= param
->class;
1110 desc
->Type
= param
->type
;
1111 desc
->Rows
= param
->rows
;
1112 desc
->Columns
= param
->columns
;
1113 desc
->Elements
= param
->element_count
;
1114 desc
->Annotations
= param
->annotation_count
;
1115 desc
->StructMembers
= param
->member_count
;
1116 desc
->Flags
= param
->flags
;
1117 desc
->Bytes
= param
->bytes
;
1122 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1124 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1125 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1127 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1131 WARN("Invalid argument specified.\n");
1132 return D3DERR_INVALIDCALL
;
1135 desc
->Name
= tech
->name
;
1136 desc
->Passes
= tech
->pass_count
;
1137 desc
->Annotations
= tech
->annotation_count
;
1142 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1144 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1145 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1147 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1151 WARN("Invalid argument specified.\n");
1152 return D3DERR_INVALIDCALL
;
1155 desc
->Name
= p
->name
;
1156 desc
->Annotations
= p
->annotation_count
;
1158 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1159 desc
->pVertexShaderFunction
= NULL
;
1160 desc
->pPixelShaderFunction
= NULL
;
1165 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1167 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1169 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1174 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1176 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1177 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1179 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1181 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1185 if (index
< This
->parameter_count
)
1187 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1188 return This
->parameter_handles
[index
];
1193 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1195 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1196 return param
->member_handles
[index
];
1200 WARN("Invalid argument specified.\n");
1205 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1207 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1208 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1211 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1213 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1217 handle
= get_parameter_handle(param
);
1218 TRACE("Returning parameter %p\n", handle
);
1222 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1223 TRACE("Returning parameter %p\n", handle
);
1228 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1230 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1231 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1232 struct d3dx_parameter
*temp_param
;
1235 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1237 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1241 for (i
= 0; i
< This
->parameter_count
; ++i
)
1243 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1245 if (!temp_param
->semantic
)
1249 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1250 return This
->parameter_handles
[i
];
1255 if (!strcasecmp(temp_param
->semantic
, semantic
))
1257 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1258 return This
->parameter_handles
[i
];
1264 for (i
= 0; i
< param
->member_count
; ++i
)
1266 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1268 if (!temp_param
->semantic
)
1272 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1273 return param
->member_handles
[i
];
1278 if (!strcasecmp(temp_param
->semantic
, semantic
))
1280 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1281 return param
->member_handles
[i
];
1286 WARN("Invalid argument specified\n");
1291 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1293 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1294 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1296 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1298 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1302 if (index
< This
->parameter_count
)
1304 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1305 return This
->parameter_handles
[index
];
1310 if (index
< param
->element_count
)
1312 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1313 return param
->member_handles
[index
];
1317 WARN("Invalid argument specified\n");
1322 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1324 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1326 TRACE("iface %p, index %u\n", This
, index
);
1328 if (index
>= This
->technique_count
)
1330 WARN("Invalid argument specified.\n");
1334 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1336 return This
->technique_handles
[index
];
1339 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1341 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1344 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1348 WARN("Invalid argument specified.\n");
1352 for (i
= 0; i
< This
->technique_count
; ++i
)
1354 struct d3dx_technique
*tech
= get_technique_struct(This
->technique_handles
[i
]);
1356 if (!strcmp(tech
->name
, name
))
1358 TRACE("Returning technique %p\n", This
->technique_handles
[i
]);
1359 return This
->technique_handles
[i
];
1363 WARN("Invalid argument specified.\n");
1368 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1370 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1371 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1373 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1375 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1377 if (tech
&& index
< tech
->pass_count
)
1379 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1380 return tech
->pass_handles
[index
];
1383 WARN("Invalid argument specified.\n");
1388 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1390 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1391 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1393 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1395 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1401 for (i
= 0; i
< tech
->pass_count
; ++i
)
1403 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1405 if (!strcmp(pass
->name
, name
))
1407 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1408 return tech
->pass_handles
[i
];
1413 WARN("Invalid argument specified.\n");
1418 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1420 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1422 FIXME("iface %p, index %u stub\n", This
, index
);
1427 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1429 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1431 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1436 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1438 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1439 struct d3dx_parameter
*param
= is_valid_parameter(This
, object
);
1440 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1441 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1442 UINT annotation_count
= 0;
1443 D3DXHANDLE
*annotation_handles
= NULL
;
1445 FIXME("iface %p, object %p, index %u partial stub\n", This
, object
, index
);
1449 annotation_count
= pass
->annotation_count
;
1450 annotation_handles
= pass
->annotation_handles
;
1454 annotation_count
= technique
->annotation_count
;
1455 annotation_handles
= technique
->annotation_handles
;
1459 if (!param
) param
= get_parameter_by_name(This
, NULL
, object
);
1463 annotation_count
= param
->annotation_count
;
1464 annotation_handles
= param
->annotation_handles
;
1467 /* Todo: add funcs */
1469 if (index
< annotation_count
)
1471 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1472 return annotation_handles
[index
];
1475 WARN("Invalid argument specified\n");
1480 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1482 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1483 struct d3dx_parameter
*param
= is_valid_parameter(This
, object
);
1484 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1485 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1486 UINT annotation_count
= 0, i
;
1487 D3DXHANDLE
*annotation_handles
= NULL
;
1489 FIXME("iface %p, object %p, name %s partial stub\n", This
, object
, debugstr_a(name
));
1493 WARN("Invalid argument specified\n");
1499 annotation_count
= pass
->annotation_count
;
1500 annotation_handles
= pass
->annotation_handles
;
1504 annotation_count
= technique
->annotation_count
;
1505 annotation_handles
= technique
->annotation_handles
;
1509 if (!param
) param
= get_parameter_by_name(This
, NULL
, object
);
1513 annotation_count
= param
->annotation_count
;
1514 annotation_handles
= param
->annotation_handles
;
1517 /* Todo: add funcs */
1519 for (i
= 0; i
< annotation_count
; i
++)
1521 struct d3dx_parameter
*anno
= get_parameter_struct(annotation_handles
[i
]);
1523 if (!strcmp(anno
->name
, name
))
1525 TRACE("Returning parameter %p\n", anno
);
1526 return get_parameter_handle(anno
);
1530 WARN("Invalid argument specified\n");
1535 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1537 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1539 FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This
, parameter
, data
, bytes
);
1544 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1546 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1547 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1549 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1551 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1554 WARN("Invalid parameter %p specified\n", parameter
);
1555 return D3DERR_INVALIDCALL
;
1558 /* samplers don't touch data */
1559 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1560 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1561 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1563 TRACE("Sampler: returning E_FAIL\n");
1567 if (data
&& param
->bytes
<= bytes
)
1569 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1571 switch (param
->type
)
1580 case D3DXPT_VERTEXSHADER
:
1581 case D3DXPT_PIXELSHADER
:
1582 case D3DXPT_TEXTURE
:
1583 case D3DXPT_TEXTURE1D
:
1584 case D3DXPT_TEXTURE2D
:
1585 case D3DXPT_TEXTURE3D
:
1586 case D3DXPT_TEXTURECUBE
:
1590 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1592 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1593 if (unk
) IUnknown_AddRef(unk
);
1599 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1603 TRACE("Copy %u bytes\n", param
->bytes
);
1604 memcpy(data
, param
->data
, param
->bytes
);
1608 WARN("Invalid argument specified\n");
1610 return D3DERR_INVALIDCALL
;
1613 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1615 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1617 FIXME("iface %p, parameter %p, b %u stub\n", This
, parameter
, b
);
1622 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1624 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1625 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1627 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1629 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1631 if (b
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1633 *b
= get_bool(param
->data
);
1634 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1638 WARN("Invalid argument specified\n");
1640 return D3DERR_INVALIDCALL
;
1643 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1645 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1647 FIXME("iface %p, parameter %p, b %p, count %u stub\n", This
, parameter
, b
, count
);
1652 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1654 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1655 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1657 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1659 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1661 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1662 || param
->class == D3DXPC_VECTOR
1663 || param
->class == D3DXPC_MATRIX_ROWS
1664 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1666 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1668 for (i
= 0; i
< size
; ++i
)
1670 b
[i
] = get_bool((DWORD
*)param
->data
+ i
);
1675 WARN("Invalid argument specified\n");
1677 return D3DERR_INVALIDCALL
;
1680 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1682 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1684 FIXME("iface %p, parameter %p, n %u stub\n", This
, parameter
, n
);
1689 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1691 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1692 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1694 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1696 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1698 if (n
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1700 *n
= get_int(param
->type
, param
->data
);
1701 TRACE("Returning %i\n", *n
);
1705 WARN("Invalid argument specified\n");
1707 return D3DERR_INVALIDCALL
;
1710 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1712 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1714 FIXME("iface %p, parameter %p, n %p, count %u stub\n", This
, parameter
, n
, count
);
1719 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1721 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1722 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1724 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1726 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1728 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1729 || param
->class == D3DXPC_VECTOR
1730 || param
->class == D3DXPC_MATRIX_ROWS
1731 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1733 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1735 for (i
= 0; i
< size
; ++i
)
1737 n
[i
] = get_int(param
->type
, (DWORD
*)param
->data
+ i
);
1742 WARN("Invalid argument specified\n");
1744 return D3DERR_INVALIDCALL
;
1747 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1749 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1751 FIXME("iface %p, parameter %p, f %f stub\n", This
, parameter
, f
);
1756 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1758 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1759 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1761 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1763 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1765 if (f
&& param
&& !param
->element_count
&& param
->class == D3DXPC_SCALAR
)
1768 TRACE("Returning %f\n", *f
);
1772 WARN("Invalid argument specified\n");
1774 return D3DERR_INVALIDCALL
;
1777 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1779 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1781 FIXME("iface %p, parameter %p, f %p, count %u stub\n", This
, parameter
, f
, count
);
1786 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
1788 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1789 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1791 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1793 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1795 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1796 || param
->class == D3DXPC_VECTOR
1797 || param
->class == D3DXPC_MATRIX_ROWS
1798 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1800 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1802 for (i
= 0; i
< size
; ++i
)
1804 f
[i
] = get_float(param
->type
, (DWORD
*)param
->data
+ i
);
1809 WARN("Invalid argument specified\n");
1811 return D3DERR_INVALIDCALL
;
1814 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
* iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
* vector
)
1816 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1818 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
1823 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1825 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1827 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
1832 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
1834 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1836 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
1841 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1843 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1845 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
1850 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
1852 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1854 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1859 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1861 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1863 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1868 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
1870 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1872 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1877 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
1879 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1881 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1886 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
1888 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1890 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1895 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
1897 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1899 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1904 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
1906 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1908 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1913 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1915 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1917 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
1922 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
1924 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1926 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1931 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
1933 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1935 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1940 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
1942 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1944 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1949 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
1951 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1953 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
1958 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
1960 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1962 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
1967 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
1969 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1970 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1972 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
1974 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1976 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
1978 *string
= *(LPCSTR
*)param
->data
;
1979 TRACE("Returning %s\n", debugstr_a(*string
));
1983 WARN("Invalid argument specified\n");
1985 return D3DERR_INVALIDCALL
;
1988 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
1990 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1991 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
1993 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
1995 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
1997 if (texture
&& param
&& !param
->element_count
&&
1998 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
1999 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2000 || param
->type
== D3DXPT_TEXTURECUBE
))
2002 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2004 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2005 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2007 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2012 WARN("Invalid argument specified\n");
2014 return D3DERR_INVALIDCALL
;
2017 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2019 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2020 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
2022 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2024 if (texture
&& param
&& !param
->element_count
&&
2025 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2026 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2027 || param
->type
== D3DXPT_TEXTURECUBE
))
2029 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2030 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2031 TRACE("Returning %p\n", *texture
);
2035 WARN("Invalid argument specified\n");
2037 return D3DERR_INVALIDCALL
;
2040 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2042 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2043 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
2045 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2047 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
2049 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2051 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2052 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2053 TRACE("Returning %p\n", *pshader
);
2057 WARN("Invalid argument specified\n");
2059 return D3DERR_INVALIDCALL
;
2062 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2064 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2065 struct d3dx_parameter
*param
= is_valid_parameter(This
, parameter
);
2067 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2069 if (!param
) param
= get_parameter_by_name(This
, NULL
, parameter
);
2071 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2073 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2074 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2075 TRACE("Returning %p\n", *vshader
);
2079 WARN("Invalid argument specified\n");
2081 return D3DERR_INVALIDCALL
;
2084 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2086 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2088 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2093 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2095 /*** IUnknown methods ***/
2096 ID3DXBaseEffectImpl_QueryInterface
,
2097 ID3DXBaseEffectImpl_AddRef
,
2098 ID3DXBaseEffectImpl_Release
,
2099 /*** ID3DXBaseEffect methods ***/
2100 ID3DXBaseEffectImpl_GetDesc
,
2101 ID3DXBaseEffectImpl_GetParameterDesc
,
2102 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2103 ID3DXBaseEffectImpl_GetPassDesc
,
2104 ID3DXBaseEffectImpl_GetFunctionDesc
,
2105 ID3DXBaseEffectImpl_GetParameter
,
2106 ID3DXBaseEffectImpl_GetParameterByName
,
2107 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2108 ID3DXBaseEffectImpl_GetParameterElement
,
2109 ID3DXBaseEffectImpl_GetTechnique
,
2110 ID3DXBaseEffectImpl_GetTechniqueByName
,
2111 ID3DXBaseEffectImpl_GetPass
,
2112 ID3DXBaseEffectImpl_GetPassByName
,
2113 ID3DXBaseEffectImpl_GetFunction
,
2114 ID3DXBaseEffectImpl_GetFunctionByName
,
2115 ID3DXBaseEffectImpl_GetAnnotation
,
2116 ID3DXBaseEffectImpl_GetAnnotationByName
,
2117 ID3DXBaseEffectImpl_SetValue
,
2118 ID3DXBaseEffectImpl_GetValue
,
2119 ID3DXBaseEffectImpl_SetBool
,
2120 ID3DXBaseEffectImpl_GetBool
,
2121 ID3DXBaseEffectImpl_SetBoolArray
,
2122 ID3DXBaseEffectImpl_GetBoolArray
,
2123 ID3DXBaseEffectImpl_SetInt
,
2124 ID3DXBaseEffectImpl_GetInt
,
2125 ID3DXBaseEffectImpl_SetIntArray
,
2126 ID3DXBaseEffectImpl_GetIntArray
,
2127 ID3DXBaseEffectImpl_SetFloat
,
2128 ID3DXBaseEffectImpl_GetFloat
,
2129 ID3DXBaseEffectImpl_SetFloatArray
,
2130 ID3DXBaseEffectImpl_GetFloatArray
,
2131 ID3DXBaseEffectImpl_SetVector
,
2132 ID3DXBaseEffectImpl_GetVector
,
2133 ID3DXBaseEffectImpl_SetVectorArray
,
2134 ID3DXBaseEffectImpl_GetVectorArray
,
2135 ID3DXBaseEffectImpl_SetMatrix
,
2136 ID3DXBaseEffectImpl_GetMatrix
,
2137 ID3DXBaseEffectImpl_SetMatrixArray
,
2138 ID3DXBaseEffectImpl_GetMatrixArray
,
2139 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2140 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2141 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2142 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2143 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2144 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2145 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2146 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2147 ID3DXBaseEffectImpl_SetString
,
2148 ID3DXBaseEffectImpl_GetString
,
2149 ID3DXBaseEffectImpl_SetTexture
,
2150 ID3DXBaseEffectImpl_GetTexture
,
2151 ID3DXBaseEffectImpl_GetPixelShader
,
2152 ID3DXBaseEffectImpl_GetVertexShader
,
2153 ID3DXBaseEffectImpl_SetArrayRange
,
2156 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2158 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2161 /*** IUnknown methods ***/
2162 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2164 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2166 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
2168 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2169 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2171 This
->ID3DXEffect_iface
.lpVtbl
->AddRef(iface
);
2176 ERR("Interface %s not found\n", debugstr_guid(riid
));
2178 return E_NOINTERFACE
;
2181 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2183 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2185 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2187 return InterlockedIncrement(&This
->ref
);
2190 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2192 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2193 ULONG ref
= InterlockedDecrement(&This
->ref
);
2195 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2200 HeapFree(GetProcessHeap(), 0, This
);
2206 /*** ID3DXBaseEffect methods ***/
2207 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2209 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2210 ID3DXBaseEffect
*base
= This
->base_effect
;
2212 TRACE("Forward iface %p, base %p\n", This
, base
);
2214 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2217 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2219 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2220 ID3DXBaseEffect
*base
= This
->base_effect
;
2222 TRACE("Forward iface %p, base %p\n", This
, base
);
2224 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2227 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2229 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2230 ID3DXBaseEffect
*base
= This
->base_effect
;
2232 TRACE("Forward iface %p, base %p\n", This
, base
);
2234 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2237 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2239 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2240 ID3DXBaseEffect
*base
= This
->base_effect
;
2242 TRACE("Forward iface %p, base %p\n", This
, base
);
2244 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2247 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2249 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2250 ID3DXBaseEffect
*base
= This
->base_effect
;
2252 TRACE("Forward iface %p, base %p\n", This
, base
);
2254 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2257 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2259 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2260 ID3DXBaseEffect
*base
= This
->base_effect
;
2262 TRACE("Forward iface %p, base %p\n", This
, base
);
2264 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2267 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2269 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2270 ID3DXBaseEffect
*base
= This
->base_effect
;
2272 TRACE("Forward iface %p, base %p\n", This
, base
);
2274 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2277 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2279 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2280 ID3DXBaseEffect
*base
= This
->base_effect
;
2282 TRACE("Forward iface %p, base %p\n", This
, base
);
2284 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2287 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2289 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2290 ID3DXBaseEffect
*base
= This
->base_effect
;
2292 TRACE("Forward iface %p, base %p\n", This
, base
);
2294 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2297 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2299 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2300 ID3DXBaseEffect
*base
= This
->base_effect
;
2302 TRACE("Forward iface %p, base %p\n", This
, base
);
2304 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2307 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2309 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2310 ID3DXBaseEffect
*base
= This
->base_effect
;
2312 TRACE("Forward iface %p, base %p\n", This
, base
);
2314 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2317 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2319 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2320 ID3DXBaseEffect
*base
= This
->base_effect
;
2322 TRACE("Forward iface %p, base %p\n", This
, base
);
2324 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2327 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2329 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2330 ID3DXBaseEffect
*base
= This
->base_effect
;
2332 TRACE("Forward iface %p, base %p\n", This
, base
);
2334 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2337 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2339 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2340 ID3DXBaseEffect
*base
= This
->base_effect
;
2342 TRACE("Forward iface %p, base %p\n", This
, base
);
2344 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
2347 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
2349 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2350 ID3DXBaseEffect
*base
= This
->base_effect
;
2352 TRACE("Forward iface %p, base %p\n", This
, base
);
2354 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
2357 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2359 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2360 ID3DXBaseEffect
*base
= This
->base_effect
;
2362 TRACE("Forward iface %p, base %p\n", This
, base
);
2364 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
2367 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
2369 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2370 ID3DXBaseEffect
*base
= This
->base_effect
;
2372 TRACE("Forward iface %p, base %p\n", This
, base
);
2374 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
2377 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
2379 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2380 ID3DXBaseEffect
*base
= This
->base_effect
;
2382 TRACE("Forward iface %p, base %p\n", This
, base
);
2384 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
2387 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
2389 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2390 ID3DXBaseEffect
*base
= This
->base_effect
;
2392 TRACE("Forward iface %p, base %p\n", This
, base
);
2394 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
2397 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2399 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2400 ID3DXBaseEffect
*base
= This
->base_effect
;
2402 TRACE("Forward iface %p, base %p\n", This
, base
);
2404 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
2407 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2409 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2410 ID3DXBaseEffect
*base
= This
->base_effect
;
2412 TRACE("Forward iface %p, base %p\n", This
, base
);
2414 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
2417 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
2419 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2420 ID3DXBaseEffect
*base
= This
->base_effect
;
2422 TRACE("Forward iface %p, base %p\n", This
, base
);
2424 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
2427 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
2429 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2430 ID3DXBaseEffect
*base
= This
->base_effect
;
2432 TRACE("Forward iface %p, base %p\n", This
, base
);
2434 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
2437 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
2439 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2440 ID3DXBaseEffect
*base
= This
->base_effect
;
2442 TRACE("Forward iface %p, base %p\n", This
, base
);
2444 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
2447 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
2449 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2450 ID3DXBaseEffect
*base
= This
->base_effect
;
2452 TRACE("Forward iface %p, base %p\n", This
, base
);
2454 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
2457 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
2459 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2460 ID3DXBaseEffect
*base
= This
->base_effect
;
2462 TRACE("Forward iface %p, base %p\n", This
, base
);
2464 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
2467 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
2469 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2470 ID3DXBaseEffect
*base
= This
->base_effect
;
2472 TRACE("Forward iface %p, base %p\n", This
, base
);
2474 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
2477 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
2479 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2480 ID3DXBaseEffect
*base
= This
->base_effect
;
2482 TRACE("Forward iface %p, base %p\n", This
, base
);
2484 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
2487 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
2489 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2490 ID3DXBaseEffect
*base
= This
->base_effect
;
2492 TRACE("Forward iface %p, base %p\n", This
, base
);
2494 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
2497 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
2499 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2500 ID3DXBaseEffect
*base
= This
->base_effect
;
2502 TRACE("Forward iface %p, base %p\n", This
, base
);
2504 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
2507 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
2509 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2510 ID3DXBaseEffect
*base
= This
->base_effect
;
2512 TRACE("Forward iface %p, base %p\n", This
, base
);
2514 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
2517 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2519 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2520 ID3DXBaseEffect
*base
= This
->base_effect
;
2522 TRACE("Forward iface %p, base %p\n", This
, base
);
2524 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
2527 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2529 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2530 ID3DXBaseEffect
*base
= This
->base_effect
;
2532 TRACE("Forward iface %p, base %p\n", This
, base
);
2534 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
2537 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2539 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2540 ID3DXBaseEffect
*base
= This
->base_effect
;
2542 TRACE("Forward iface %p, base %p\n", This
, base
);
2544 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
2547 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2549 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2550 ID3DXBaseEffect
*base
= This
->base_effect
;
2552 TRACE("Forward iface %p, base %p\n", This
, base
);
2554 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
2557 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2559 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2560 ID3DXBaseEffect
*base
= This
->base_effect
;
2562 TRACE("Forward iface %p, base %p\n", This
, base
);
2564 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
2567 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2569 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2570 ID3DXBaseEffect
*base
= This
->base_effect
;
2572 TRACE("Forward iface %p, base %p\n", This
, base
);
2574 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
2577 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2579 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2580 ID3DXBaseEffect
*base
= This
->base_effect
;
2582 TRACE("Forward iface %p, base %p\n", This
, base
);
2584 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
2587 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2589 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2590 ID3DXBaseEffect
*base
= This
->base_effect
;
2592 TRACE("Forward iface %p, base %p\n", This
, base
);
2594 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
2597 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2599 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2600 ID3DXBaseEffect
*base
= This
->base_effect
;
2602 TRACE("Forward iface %p, base %p\n", This
, base
);
2604 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
2607 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2609 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2610 ID3DXBaseEffect
*base
= This
->base_effect
;
2612 TRACE("Forward iface %p, base %p\n", This
, base
);
2614 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
2617 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2619 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2620 ID3DXBaseEffect
*base
= This
->base_effect
;
2622 TRACE("Forward iface %p, base %p\n", This
, base
);
2624 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
2627 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2629 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2630 ID3DXBaseEffect
*base
= This
->base_effect
;
2632 TRACE("Forward iface %p, base %p\n", This
, base
);
2634 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
2637 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2639 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2640 ID3DXBaseEffect
*base
= This
->base_effect
;
2642 TRACE("Forward iface %p, base %p\n", This
, base
);
2644 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
2647 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2649 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2650 ID3DXBaseEffect
*base
= This
->base_effect
;
2652 TRACE("Forward iface %p, base %p\n", This
, base
);
2654 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
2657 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2659 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2660 ID3DXBaseEffect
*base
= This
->base_effect
;
2662 TRACE("Forward iface %p, base %p\n", This
, base
);
2664 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
2667 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2669 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2670 ID3DXBaseEffect
*base
= This
->base_effect
;
2672 TRACE("Forward iface %p, base %p\n", This
, base
);
2674 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
2677 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2679 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2680 ID3DXBaseEffect
*base
= This
->base_effect
;
2682 TRACE("Forward iface %p, base %p\n", This
, base
);
2684 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
2687 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2689 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2690 ID3DXBaseEffect
*base
= This
->base_effect
;
2692 TRACE("Forward iface %p, base %p\n", This
, base
);
2694 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
2697 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2699 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2700 ID3DXBaseEffect
*base
= This
->base_effect
;
2702 TRACE("Forward iface %p, base %p\n", This
, base
);
2704 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
2707 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2709 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2710 ID3DXBaseEffect
*base
= This
->base_effect
;
2712 TRACE("Forward iface %p, base %p\n", This
, base
);
2714 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
2717 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2719 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2720 ID3DXBaseEffect
*base
= This
->base_effect
;
2722 TRACE("Forward iface %p, base %p\n", This
, base
);
2724 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
2727 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2729 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2730 ID3DXBaseEffect
*base
= This
->base_effect
;
2732 TRACE("Forward iface %p, base %p\n", This
, base
);
2734 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
2737 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2739 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2740 ID3DXBaseEffect
*base
= This
->base_effect
;
2742 TRACE("Forward iface %p, base %p\n", This
, base
);
2744 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
2747 /*** ID3DXEffect methods ***/
2748 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
2750 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2752 TRACE("iface %p, pool %p\n", This
, pool
);
2756 WARN("Invalid argument supplied.\n");
2757 return D3DERR_INVALIDCALL
;
2762 This
->pool
->lpVtbl
->AddRef(This
->pool
);
2767 TRACE("Returning pool %p\n", *pool
);
2772 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
2774 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2775 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
2776 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
2778 TRACE("iface %p, technique %p\n", This
, technique
);
2780 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
2786 for (i
= 0; i
< base
->technique_count
; ++i
)
2788 struct d3dx_technique
*t
= get_technique_struct(base
->technique_handles
[i
]);
2792 This
->active_technique
= get_technique_handle(t
);
2793 TRACE("Technique %u (%p)\n", i
, tech
);
2799 WARN("Invalid argument supplied.\n");
2801 return D3DERR_INVALIDCALL
;
2804 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
2806 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2808 TRACE("iface %p\n", This
);
2810 return This
->active_technique
;
2813 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
2815 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2817 FIXME("(%p)->(%p): stub\n", This
, technique
);
2822 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
2824 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2826 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
2831 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
2833 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2835 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
2840 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
2842 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2843 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
2845 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
2847 if (passes
&& technique
)
2849 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
2851 TRACE("State capturing disabled.\n");
2855 FIXME("State capturing not supported, yet!\n");
2858 *passes
= technique
->pass_count
;
2863 WARN("Invalid argument supplied.\n");
2865 return D3DERR_INVALIDCALL
;
2868 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
2870 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2871 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
2873 TRACE("iface %p, pass %u\n", This
, pass
);
2875 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
2877 This
->active_pass
= technique
->pass_handles
[pass
];
2879 FIXME("No states applied, yet!\n");
2884 WARN("Invalid argument supplied.\n");
2886 return D3DERR_INVALIDCALL
;
2889 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
2891 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2893 FIXME("(%p)->(): stub\n", This
);
2898 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
2900 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2902 TRACE("iface %p\n", This
);
2904 if (This
->active_pass
)
2906 This
->active_pass
= NULL
;
2910 WARN("Invalid call.\n");
2912 return D3DERR_INVALIDCALL
;
2915 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
2917 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2919 FIXME("(%p)->(): stub\n", This
);
2924 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
2926 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2928 TRACE("iface %p, device %p\n", This
, device
);
2932 WARN("Invalid argument supplied.\n");
2933 return D3DERR_INVALIDCALL
;
2936 IDirect3DDevice9_AddRef(This
->device
);
2938 *device
= This
->device
;
2940 TRACE("Returning device %p\n", *device
);
2945 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
2947 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2949 FIXME("(%p)->(): stub\n", This
);
2954 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
2956 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2958 FIXME("(%p)->(): stub\n", This
);
2963 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
2965 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2967 TRACE("iface %p, manager %p\n", This
, manager
);
2969 if (manager
) IUnknown_AddRef(manager
);
2970 if (This
->manager
) IUnknown_Release(This
->manager
);
2972 This
->manager
= manager
;
2977 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
2979 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2981 TRACE("iface %p, manager %p\n", This
, manager
);
2985 WARN("Invalid argument supplied.\n");
2986 return D3DERR_INVALIDCALL
;
2989 if (This
->manager
) IUnknown_AddRef(This
->manager
);
2990 *manager
= This
->manager
;
2995 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
2997 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2999 FIXME("(%p)->(): stub\n", This
);
3004 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3006 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3008 FIXME("(%p)->(): stub\n", This
);
3013 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3015 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3017 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3022 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3024 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3026 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3031 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3033 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3035 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3040 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3042 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3044 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3049 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3051 /*** IUnknown methods ***/
3052 ID3DXEffectImpl_QueryInterface
,
3053 ID3DXEffectImpl_AddRef
,
3054 ID3DXEffectImpl_Release
,
3055 /*** ID3DXBaseEffect methods ***/
3056 ID3DXEffectImpl_GetDesc
,
3057 ID3DXEffectImpl_GetParameterDesc
,
3058 ID3DXEffectImpl_GetTechniqueDesc
,
3059 ID3DXEffectImpl_GetPassDesc
,
3060 ID3DXEffectImpl_GetFunctionDesc
,
3061 ID3DXEffectImpl_GetParameter
,
3062 ID3DXEffectImpl_GetParameterByName
,
3063 ID3DXEffectImpl_GetParameterBySemantic
,
3064 ID3DXEffectImpl_GetParameterElement
,
3065 ID3DXEffectImpl_GetTechnique
,
3066 ID3DXEffectImpl_GetTechniqueByName
,
3067 ID3DXEffectImpl_GetPass
,
3068 ID3DXEffectImpl_GetPassByName
,
3069 ID3DXEffectImpl_GetFunction
,
3070 ID3DXEffectImpl_GetFunctionByName
,
3071 ID3DXEffectImpl_GetAnnotation
,
3072 ID3DXEffectImpl_GetAnnotationByName
,
3073 ID3DXEffectImpl_SetValue
,
3074 ID3DXEffectImpl_GetValue
,
3075 ID3DXEffectImpl_SetBool
,
3076 ID3DXEffectImpl_GetBool
,
3077 ID3DXEffectImpl_SetBoolArray
,
3078 ID3DXEffectImpl_GetBoolArray
,
3079 ID3DXEffectImpl_SetInt
,
3080 ID3DXEffectImpl_GetInt
,
3081 ID3DXEffectImpl_SetIntArray
,
3082 ID3DXEffectImpl_GetIntArray
,
3083 ID3DXEffectImpl_SetFloat
,
3084 ID3DXEffectImpl_GetFloat
,
3085 ID3DXEffectImpl_SetFloatArray
,
3086 ID3DXEffectImpl_GetFloatArray
,
3087 ID3DXEffectImpl_SetVector
,
3088 ID3DXEffectImpl_GetVector
,
3089 ID3DXEffectImpl_SetVectorArray
,
3090 ID3DXEffectImpl_GetVectorArray
,
3091 ID3DXEffectImpl_SetMatrix
,
3092 ID3DXEffectImpl_GetMatrix
,
3093 ID3DXEffectImpl_SetMatrixArray
,
3094 ID3DXEffectImpl_GetMatrixArray
,
3095 ID3DXEffectImpl_SetMatrixPointerArray
,
3096 ID3DXEffectImpl_GetMatrixPointerArray
,
3097 ID3DXEffectImpl_SetMatrixTranspose
,
3098 ID3DXEffectImpl_GetMatrixTranspose
,
3099 ID3DXEffectImpl_SetMatrixTransposeArray
,
3100 ID3DXEffectImpl_GetMatrixTransposeArray
,
3101 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3102 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3103 ID3DXEffectImpl_SetString
,
3104 ID3DXEffectImpl_GetString
,
3105 ID3DXEffectImpl_SetTexture
,
3106 ID3DXEffectImpl_GetTexture
,
3107 ID3DXEffectImpl_GetPixelShader
,
3108 ID3DXEffectImpl_GetVertexShader
,
3109 ID3DXEffectImpl_SetArrayRange
,
3110 /*** ID3DXEffect methods ***/
3111 ID3DXEffectImpl_GetPool
,
3112 ID3DXEffectImpl_SetTechnique
,
3113 ID3DXEffectImpl_GetCurrentTechnique
,
3114 ID3DXEffectImpl_ValidateTechnique
,
3115 ID3DXEffectImpl_FindNextValidTechnique
,
3116 ID3DXEffectImpl_IsParameterUsed
,
3117 ID3DXEffectImpl_Begin
,
3118 ID3DXEffectImpl_BeginPass
,
3119 ID3DXEffectImpl_CommitChanges
,
3120 ID3DXEffectImpl_EndPass
,
3121 ID3DXEffectImpl_End
,
3122 ID3DXEffectImpl_GetDevice
,
3123 ID3DXEffectImpl_OnLostDevice
,
3124 ID3DXEffectImpl_OnResetDevice
,
3125 ID3DXEffectImpl_SetStateManager
,
3126 ID3DXEffectImpl_GetStateManager
,
3127 ID3DXEffectImpl_BeginParameterBlock
,
3128 ID3DXEffectImpl_EndParameterBlock
,
3129 ID3DXEffectImpl_ApplyParameterBlock
,
3130 ID3DXEffectImpl_DeleteParameterBlock
,
3131 ID3DXEffectImpl_CloneEffect
,
3132 ID3DXEffectImpl_SetRawValue
3135 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3137 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3140 /*** IUnknown methods ***/
3141 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3143 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3145 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
3147 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3148 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3150 This
->ID3DXEffectCompiler_iface
.lpVtbl
->AddRef(iface
);
3155 ERR("Interface %s not found\n", debugstr_guid(riid
));
3157 return E_NOINTERFACE
;
3160 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3162 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3164 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3166 return InterlockedIncrement(&This
->ref
);
3169 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3171 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3172 ULONG ref
= InterlockedDecrement(&This
->ref
);
3174 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3178 free_effect_compiler(This
);
3179 HeapFree(GetProcessHeap(), 0, This
);
3185 /*** ID3DXBaseEffect methods ***/
3186 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3188 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3189 ID3DXBaseEffect
*base
= This
->base_effect
;
3191 TRACE("Forward iface %p, base %p\n", This
, base
);
3193 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3196 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3198 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3199 ID3DXBaseEffect
*base
= This
->base_effect
;
3201 TRACE("Forward iface %p, base %p\n", This
, base
);
3203 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3206 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3208 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3209 ID3DXBaseEffect
*base
= This
->base_effect
;
3211 TRACE("Forward iface %p, base %p\n", This
, base
);
3213 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3216 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3218 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3219 ID3DXBaseEffect
*base
= This
->base_effect
;
3221 TRACE("Forward iface %p, base %p\n", This
, base
);
3223 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3226 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3228 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3229 ID3DXBaseEffect
*base
= This
->base_effect
;
3231 TRACE("Forward iface %p, base %p\n", This
, base
);
3233 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3236 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3238 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3239 ID3DXBaseEffect
*base
= This
->base_effect
;
3241 TRACE("Forward iface %p, base %p\n", This
, base
);
3243 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3246 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3248 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3249 ID3DXBaseEffect
*base
= This
->base_effect
;
3251 TRACE("Forward iface %p, base %p\n", This
, base
);
3253 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3256 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3258 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3259 ID3DXBaseEffect
*base
= This
->base_effect
;
3261 TRACE("Forward iface %p, base %p\n", This
, base
);
3263 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3266 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3268 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3269 ID3DXBaseEffect
*base
= This
->base_effect
;
3271 TRACE("Forward iface %p, base %p\n", This
, base
);
3273 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3276 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3278 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3279 ID3DXBaseEffect
*base
= This
->base_effect
;
3281 TRACE("Forward iface %p, base %p\n", This
, base
);
3283 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3286 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3288 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3289 ID3DXBaseEffect
*base
= This
->base_effect
;
3291 TRACE("Forward iface %p, base %p\n", This
, base
);
3293 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3296 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3298 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3299 ID3DXBaseEffect
*base
= This
->base_effect
;
3301 TRACE("Forward iface %p, base %p\n", This
, base
);
3303 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3306 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3308 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3309 ID3DXBaseEffect
*base
= This
->base_effect
;
3311 TRACE("Forward iface %p, base %p\n", This
, base
);
3313 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3316 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3318 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3319 ID3DXBaseEffect
*base
= This
->base_effect
;
3321 TRACE("Forward iface %p, base %p\n", This
, base
);
3323 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3326 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3328 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3329 ID3DXBaseEffect
*base
= This
->base_effect
;
3331 TRACE("Forward iface %p, base %p\n", This
, base
);
3333 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3336 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3338 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3339 ID3DXBaseEffect
*base
= This
->base_effect
;
3341 TRACE("Forward iface %p, base %p\n", This
, base
);
3343 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3346 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3348 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3349 ID3DXBaseEffect
*base
= This
->base_effect
;
3351 TRACE("Forward iface %p, base %p\n", This
, base
);
3353 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3356 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3358 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3359 ID3DXBaseEffect
*base
= This
->base_effect
;
3361 TRACE("Forward iface %p, base %p\n", This
, base
);
3363 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3366 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3368 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3369 ID3DXBaseEffect
*base
= This
->base_effect
;
3371 TRACE("Forward iface %p, base %p\n", This
, base
);
3373 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3376 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3378 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3379 ID3DXBaseEffect
*base
= This
->base_effect
;
3381 TRACE("Forward iface %p, base %p\n", This
, base
);
3383 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3386 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3388 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3389 ID3DXBaseEffect
*base
= This
->base_effect
;
3391 TRACE("Forward iface %p, base %p\n", This
, base
);
3393 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3396 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3398 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3399 ID3DXBaseEffect
*base
= This
->base_effect
;
3401 TRACE("Forward iface %p, base %p\n", This
, base
);
3403 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3406 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3408 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3409 ID3DXBaseEffect
*base
= This
->base_effect
;
3411 TRACE("Forward iface %p, base %p\n", This
, base
);
3413 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3416 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3418 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3419 ID3DXBaseEffect
*base
= This
->base_effect
;
3421 TRACE("Forward iface %p, base %p\n", This
, base
);
3423 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3426 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
3428 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3429 ID3DXBaseEffect
*base
= This
->base_effect
;
3431 TRACE("Forward iface %p, base %p\n", This
, base
);
3433 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3436 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3438 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3439 ID3DXBaseEffect
*base
= This
->base_effect
;
3441 TRACE("Forward iface %p, base %p\n", This
, base
);
3443 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3446 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3448 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3449 ID3DXBaseEffect
*base
= This
->base_effect
;
3451 TRACE("Forward iface %p, base %p\n", This
, base
);
3453 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3456 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3458 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3459 ID3DXBaseEffect
*base
= This
->base_effect
;
3461 TRACE("Forward iface %p, base %p\n", This
, base
);
3463 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3466 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3468 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3469 ID3DXBaseEffect
*base
= This
->base_effect
;
3471 TRACE("Forward iface %p, base %p\n", This
, base
);
3473 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3476 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3478 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3479 ID3DXBaseEffect
*base
= This
->base_effect
;
3481 TRACE("Forward iface %p, base %p\n", This
, base
);
3483 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3486 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3488 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3489 ID3DXBaseEffect
*base
= This
->base_effect
;
3491 TRACE("Forward iface %p, base %p\n", This
, base
);
3493 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3496 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3498 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3499 ID3DXBaseEffect
*base
= This
->base_effect
;
3501 TRACE("Forward iface %p, base %p\n", This
, base
);
3503 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3506 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3508 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3509 ID3DXBaseEffect
*base
= This
->base_effect
;
3511 TRACE("Forward iface %p, base %p\n", This
, base
);
3513 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3516 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3518 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3519 ID3DXBaseEffect
*base
= This
->base_effect
;
3521 TRACE("Forward iface %p, base %p\n", This
, base
);
3523 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3526 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3528 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3529 ID3DXBaseEffect
*base
= This
->base_effect
;
3531 TRACE("Forward iface %p, base %p\n", This
, base
);
3533 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3536 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3538 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3539 ID3DXBaseEffect
*base
= This
->base_effect
;
3541 TRACE("Forward iface %p, base %p\n", This
, base
);
3543 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3546 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3548 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3549 ID3DXBaseEffect
*base
= This
->base_effect
;
3551 TRACE("Forward iface %p, base %p\n", This
, base
);
3553 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3556 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3558 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3559 ID3DXBaseEffect
*base
= This
->base_effect
;
3561 TRACE("Forward iface %p, base %p\n", This
, base
);
3563 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3566 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3568 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3569 ID3DXBaseEffect
*base
= This
->base_effect
;
3571 TRACE("Forward iface %p, base %p\n", This
, base
);
3573 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3576 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3578 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3579 ID3DXBaseEffect
*base
= This
->base_effect
;
3581 TRACE("Forward iface %p, base %p\n", This
, base
);
3583 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3586 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3588 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3589 ID3DXBaseEffect
*base
= This
->base_effect
;
3591 TRACE("Forward iface %p, base %p\n", This
, base
);
3593 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3596 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3598 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3599 ID3DXBaseEffect
*base
= This
->base_effect
;
3601 TRACE("Forward iface %p, base %p\n", This
, base
);
3603 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3606 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3608 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3609 ID3DXBaseEffect
*base
= This
->base_effect
;
3611 TRACE("Forward iface %p, base %p\n", This
, base
);
3613 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3616 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3618 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3619 ID3DXBaseEffect
*base
= This
->base_effect
;
3621 TRACE("Forward iface %p, base %p\n", This
, base
);
3623 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3626 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3628 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3629 ID3DXBaseEffect
*base
= This
->base_effect
;
3631 TRACE("Forward iface %p, base %p\n", This
, base
);
3633 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3636 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3638 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3639 ID3DXBaseEffect
*base
= This
->base_effect
;
3641 TRACE("Forward iface %p, base %p\n", This
, base
);
3643 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3646 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3648 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3649 ID3DXBaseEffect
*base
= This
->base_effect
;
3651 TRACE("Forward iface %p, base %p\n", This
, base
);
3653 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3656 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3658 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3659 ID3DXBaseEffect
*base
= This
->base_effect
;
3661 TRACE("Forward iface %p, base %p\n", This
, base
);
3663 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3666 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3668 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3669 ID3DXBaseEffect
*base
= This
->base_effect
;
3671 TRACE("Forward iface %p, base %p\n", This
, base
);
3673 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3676 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3678 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3679 ID3DXBaseEffect
*base
= This
->base_effect
;
3681 TRACE("Forward iface %p, base %p\n", This
, base
);
3683 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3686 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3688 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3689 ID3DXBaseEffect
*base
= This
->base_effect
;
3691 TRACE("Forward iface %p, base %p\n", This
, base
);
3693 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3696 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3698 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3699 ID3DXBaseEffect
*base
= This
->base_effect
;
3701 TRACE("Forward iface %p, base %p\n", This
, base
);
3703 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3706 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3708 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3709 ID3DXBaseEffect
*base
= This
->base_effect
;
3711 TRACE("Forward iface %p, base %p\n", This
, base
);
3713 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3716 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3718 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3719 ID3DXBaseEffect
*base
= This
->base_effect
;
3721 TRACE("Forward iface %p, base %p\n", This
, base
);
3723 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3726 /*** ID3DXEffectCompiler methods ***/
3727 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
3729 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3731 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
3736 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
3738 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3740 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
3745 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
3746 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
3748 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3750 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
3755 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
3756 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
3758 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3760 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
3761 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
3766 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
3768 /*** IUnknown methods ***/
3769 ID3DXEffectCompilerImpl_QueryInterface
,
3770 ID3DXEffectCompilerImpl_AddRef
,
3771 ID3DXEffectCompilerImpl_Release
,
3772 /*** ID3DXBaseEffect methods ***/
3773 ID3DXEffectCompilerImpl_GetDesc
,
3774 ID3DXEffectCompilerImpl_GetParameterDesc
,
3775 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
3776 ID3DXEffectCompilerImpl_GetPassDesc
,
3777 ID3DXEffectCompilerImpl_GetFunctionDesc
,
3778 ID3DXEffectCompilerImpl_GetParameter
,
3779 ID3DXEffectCompilerImpl_GetParameterByName
,
3780 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
3781 ID3DXEffectCompilerImpl_GetParameterElement
,
3782 ID3DXEffectCompilerImpl_GetTechnique
,
3783 ID3DXEffectCompilerImpl_GetTechniqueByName
,
3784 ID3DXEffectCompilerImpl_GetPass
,
3785 ID3DXEffectCompilerImpl_GetPassByName
,
3786 ID3DXEffectCompilerImpl_GetFunction
,
3787 ID3DXEffectCompilerImpl_GetFunctionByName
,
3788 ID3DXEffectCompilerImpl_GetAnnotation
,
3789 ID3DXEffectCompilerImpl_GetAnnotationByName
,
3790 ID3DXEffectCompilerImpl_SetValue
,
3791 ID3DXEffectCompilerImpl_GetValue
,
3792 ID3DXEffectCompilerImpl_SetBool
,
3793 ID3DXEffectCompilerImpl_GetBool
,
3794 ID3DXEffectCompilerImpl_SetBoolArray
,
3795 ID3DXEffectCompilerImpl_GetBoolArray
,
3796 ID3DXEffectCompilerImpl_SetInt
,
3797 ID3DXEffectCompilerImpl_GetInt
,
3798 ID3DXEffectCompilerImpl_SetIntArray
,
3799 ID3DXEffectCompilerImpl_GetIntArray
,
3800 ID3DXEffectCompilerImpl_SetFloat
,
3801 ID3DXEffectCompilerImpl_GetFloat
,
3802 ID3DXEffectCompilerImpl_SetFloatArray
,
3803 ID3DXEffectCompilerImpl_GetFloatArray
,
3804 ID3DXEffectCompilerImpl_SetVector
,
3805 ID3DXEffectCompilerImpl_GetVector
,
3806 ID3DXEffectCompilerImpl_SetVectorArray
,
3807 ID3DXEffectCompilerImpl_GetVectorArray
,
3808 ID3DXEffectCompilerImpl_SetMatrix
,
3809 ID3DXEffectCompilerImpl_GetMatrix
,
3810 ID3DXEffectCompilerImpl_SetMatrixArray
,
3811 ID3DXEffectCompilerImpl_GetMatrixArray
,
3812 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
3813 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
3814 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
3815 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
3816 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
3817 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
3818 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
3819 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
3820 ID3DXEffectCompilerImpl_SetString
,
3821 ID3DXEffectCompilerImpl_GetString
,
3822 ID3DXEffectCompilerImpl_SetTexture
,
3823 ID3DXEffectCompilerImpl_GetTexture
,
3824 ID3DXEffectCompilerImpl_GetPixelShader
,
3825 ID3DXEffectCompilerImpl_GetVertexShader
,
3826 ID3DXEffectCompilerImpl_SetArrayRange
,
3827 /*** ID3DXEffectCompiler methods ***/
3828 ID3DXEffectCompilerImpl_SetLiteral
,
3829 ID3DXEffectCompilerImpl_GetLiteral
,
3830 ID3DXEffectCompilerImpl_CompileEffect
,
3831 ID3DXEffectCompilerImpl_CompileShader
,
3834 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
3838 struct d3dx_state
*states
;
3840 read_dword(ptr
, &sampler
->state_count
);
3841 TRACE("Count: %u\n", sampler
->state_count
);
3843 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
3846 ERR("Out of memory\n");
3847 return E_OUTOFMEMORY
;
3850 for (i
= 0; i
< sampler
->state_count
; ++i
)
3852 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
3855 WARN("Failed to parse state\n");
3860 sampler
->states
= states
;
3866 for (i
= 0; i
< sampler
->state_count
; ++i
)
3868 free_state(&states
[i
]);
3871 HeapFree(GetProcessHeap(), 0, states
);
3876 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
3883 if (param
->element_count
)
3885 param
->data
= value
;
3887 for (i
= 0; i
< param
->element_count
; ++i
)
3889 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
3891 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
3894 WARN("Failed to parse value\n");
3898 old_size
+= member
->bytes
;
3904 switch(param
->class)
3908 case D3DXPC_MATRIX_ROWS
:
3909 case D3DXPC_MATRIX_COLUMNS
:
3910 param
->data
= value
;
3914 param
->data
= value
;
3916 for (i
= 0; i
< param
->member_count
; ++i
)
3918 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
3920 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
3923 WARN("Failed to parse value\n");
3927 old_size
+= member
->bytes
;
3932 switch (param
->type
)
3935 case D3DXPT_TEXTURE
:
3936 case D3DXPT_TEXTURE1D
:
3937 case D3DXPT_TEXTURE2D
:
3938 case D3DXPT_TEXTURE3D
:
3939 case D3DXPT_TEXTURECUBE
:
3940 case D3DXPT_PIXELSHADER
:
3941 case D3DXPT_VERTEXSHADER
:
3942 read_dword(ptr
, &id
);
3943 TRACE("Id: %u\n", id
);
3944 objects
[id
] = get_parameter_handle(param
);
3945 param
->data
= value
;
3948 case D3DXPT_SAMPLER
:
3949 case D3DXPT_SAMPLER1D
:
3950 case D3DXPT_SAMPLER2D
:
3951 case D3DXPT_SAMPLER3D
:
3952 case D3DXPT_SAMPLERCUBE
:
3954 struct d3dx_sampler
*sampler
;
3956 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
3959 ERR("Out of memory\n");
3960 return E_OUTOFMEMORY
;
3963 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
3966 HeapFree(GetProcessHeap(), 0, sampler
);
3967 WARN("Failed to parse sampler\n");
3971 param
->data
= sampler
;
3976 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
3982 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
3989 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
3991 UINT size
= param
->bytes
;
3995 TRACE("param size: %u\n", size
);
3999 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4002 ERR("Failed to allocate data memory.\n");
4003 return E_OUTOFMEMORY
;
4006 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4007 memcpy(value
, ptr
, size
);
4010 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4013 WARN("Failed to parse value\n");
4014 HeapFree(GetProcessHeap(), 0, value
);
4021 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4025 read_dword(&ptr
, &size
);
4026 TRACE("Name size: %#x\n", size
);
4033 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4036 ERR("Failed to allocate name memory.\n");
4037 return E_OUTOFMEMORY
;
4040 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4041 memcpy(*name
, ptr
, size
);
4046 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4050 read_dword(ptr
, &size
);
4051 TRACE("Data size: %#x\n", size
);
4053 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4056 ERR("Failed to allocate name memory.\n");
4057 return E_OUTOFMEMORY
;
4060 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4061 memcpy(*str
, *ptr
, size
);
4063 *ptr
+= ((size
+ 3) & ~3);
4068 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4073 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4075 read_dword(ptr
, &size
);
4076 TRACE("Data size: %#x\n", size
);
4080 TRACE("Size is 0\n");
4081 *(void **)param
->data
= NULL
;
4085 switch (param
->type
)
4088 /* re-read with size (sizeof(DWORD) = 4) */
4089 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4092 WARN("Failed to parse string data\n");
4097 case D3DXPT_VERTEXSHADER
:
4098 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4101 WARN("Failed to create vertex shader\n");
4106 case D3DXPT_PIXELSHADER
:
4107 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4110 WARN("Failed to create pixel shader\n");
4116 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4121 *ptr
+= ((size
+ 3) & ~3);
4126 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4127 struct d3dx_parameter
*parent
, UINT flags
)
4131 D3DXHANDLE
*member_handles
= NULL
;
4134 param
->flags
= flags
;
4138 read_dword(ptr
, ¶m
->type
);
4139 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4141 read_dword(ptr
, ¶m
->class);
4142 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4144 read_dword(ptr
, &offset
);
4145 TRACE("Type name offset: %#x\n", offset
);
4146 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4149 WARN("Failed to parse name\n");
4153 read_dword(ptr
, &offset
);
4154 TRACE("Type semantic offset: %#x\n", offset
);
4155 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4158 WARN("Failed to parse semantic\n");
4162 read_dword(ptr
, ¶m
->element_count
);
4163 TRACE("Elements: %u\n", param
->element_count
);
4165 switch (param
->class)
4168 read_dword(ptr
, ¶m
->columns
);
4169 TRACE("Columns: %u\n", param
->columns
);
4171 read_dword(ptr
, ¶m
->rows
);
4172 TRACE("Rows: %u\n", param
->rows
);
4174 /* sizeof(DWORD) * rows * columns */
4175 param
->bytes
= 4 * param
->rows
* param
->columns
;
4179 case D3DXPC_MATRIX_ROWS
:
4180 case D3DXPC_MATRIX_COLUMNS
:
4181 read_dword(ptr
, ¶m
->rows
);
4182 TRACE("Rows: %u\n", param
->rows
);
4184 read_dword(ptr
, ¶m
->columns
);
4185 TRACE("Columns: %u\n", param
->columns
);
4187 /* sizeof(DWORD) * rows * columns */
4188 param
->bytes
= 4 * param
->rows
* param
->columns
;
4192 read_dword(ptr
, ¶m
->member_count
);
4193 TRACE("Members: %u\n", param
->member_count
);
4197 switch (param
->type
)
4200 param
->bytes
= sizeof(LPCSTR
);
4203 case D3DXPT_PIXELSHADER
:
4204 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4207 case D3DXPT_VERTEXSHADER
:
4208 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4211 case D3DXPT_TEXTURE
:
4212 case D3DXPT_TEXTURE1D
:
4213 case D3DXPT_TEXTURE2D
:
4214 case D3DXPT_TEXTURE3D
:
4215 case D3DXPT_TEXTURECUBE
:
4216 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4219 case D3DXPT_SAMPLER
:
4220 case D3DXPT_SAMPLER1D
:
4221 case D3DXPT_SAMPLER2D
:
4222 case D3DXPT_SAMPLER3D
:
4223 case D3DXPT_SAMPLERCUBE
:
4228 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4234 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4241 param
->type
= parent
->type
;
4242 param
->class = parent
->class;
4243 param
->name
= parent
->name
;
4244 param
->semantic
= parent
->semantic
;
4245 param
->element_count
= 0;
4246 param
->annotation_count
= 0;
4247 param
->member_count
= parent
->member_count
;
4248 param
->bytes
= parent
->bytes
;
4249 param
->rows
= parent
->rows
;
4250 param
->columns
= parent
->columns
;
4253 if (param
->element_count
)
4255 unsigned int param_bytes
= 0;
4256 const char *save_ptr
= *ptr
;
4258 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4259 if (!member_handles
)
4261 ERR("Out of memory\n");
4266 for (i
= 0; i
< param
->element_count
; ++i
)
4268 struct d3dx_parameter
*member
;
4271 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4274 ERR("Out of memory\n");
4279 member_handles
[i
] = get_parameter_handle(member
);
4281 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4284 WARN("Failed to parse member\n");
4288 param_bytes
+= member
->bytes
;
4291 param
->bytes
= param_bytes
;
4293 else if (param
->member_count
)
4295 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4296 if (!member_handles
)
4298 ERR("Out of memory\n");
4303 for (i
= 0; i
< param
->member_count
; ++i
)
4305 struct d3dx_parameter
*member
;
4307 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4310 ERR("Out of memory\n");
4315 member_handles
[i
] = get_parameter_handle(member
);
4317 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4320 WARN("Failed to parse member\n");
4324 param
->bytes
+= member
->bytes
;
4328 param
->member_handles
= member_handles
;
4338 if (param
->element_count
) count
= param
->element_count
;
4339 else count
= param
->member_count
;
4341 for (i
= 0; i
< count
; ++i
)
4343 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4345 HeapFree(GetProcessHeap(), 0, member_handles
);
4350 HeapFree(GetProcessHeap(), 0, param
->name
);
4351 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4354 param
->semantic
= NULL
;
4359 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4365 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4367 read_dword(ptr
, &offset
);
4368 TRACE("Typedef offset: %#x\n", offset
);
4369 ptr2
= data
+ offset
;
4370 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4373 WARN("Failed to parse type definition\n");
4377 read_dword(ptr
, &offset
);
4378 TRACE("Value offset: %#x\n", offset
);
4379 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4382 WARN("Failed to parse value\n");
4389 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4394 struct d3dx_parameter
*parameter
;
4396 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4399 ERR("Out of memory\n");
4400 return E_OUTOFMEMORY
;
4403 state
->type
= ST_CONSTANT
;
4405 read_dword(ptr
, &state
->operation
);
4406 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4408 read_dword(ptr
, &state
->index
);
4409 TRACE("Index: %#x\n", state
->index
);
4411 read_dword(ptr
, &offset
);
4412 TRACE("Typedef offset: %#x\n", offset
);
4413 ptr2
= data
+ offset
;
4414 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
4417 WARN("Failed to parse type definition\n");
4421 read_dword(ptr
, &offset
);
4422 TRACE("Value offset: %#x\n", offset
);
4423 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
4426 WARN("Failed to parse value\n");
4430 state
->parameter
= get_parameter_handle(parameter
);
4436 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
4441 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4446 D3DXHANDLE
*annotation_handles
= NULL
;
4449 read_dword(ptr
, &offset
);
4450 TRACE("Typedef offset: %#x\n", offset
);
4451 ptr2
= data
+ offset
;
4453 read_dword(ptr
, &offset
);
4454 TRACE("Value offset: %#x\n", offset
);
4456 read_dword(ptr
, ¶m
->flags
);
4457 TRACE("Flags: %#x\n", param
->flags
);
4459 read_dword(ptr
, ¶m
->annotation_count
);
4460 TRACE("Annotation count: %u\n", param
->annotation_count
);
4462 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
4465 WARN("Failed to parse type definition\n");
4469 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
4472 WARN("Failed to parse value\n");
4476 if (param
->annotation_count
)
4478 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
4479 if (!annotation_handles
)
4481 ERR("Out of memory\n");
4486 for (i
= 0; i
< param
->annotation_count
; ++i
)
4488 struct d3dx_parameter
*annotation
;
4490 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4493 ERR("Out of memory\n");
4498 annotation_handles
[i
] = get_parameter_handle(annotation
);
4500 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4503 WARN("Failed to parse annotation\n");
4509 param
->annotation_handles
= annotation_handles
;
4515 if (annotation_handles
)
4517 for (i
= 0; i
< param
->annotation_count
; ++i
)
4519 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4521 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4527 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4532 D3DXHANDLE
*annotation_handles
= NULL
;
4533 struct d3dx_state
*states
= NULL
;
4536 read_dword(ptr
, &offset
);
4537 TRACE("Pass name offset: %#x\n", offset
);
4538 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4541 WARN("Failed to parse name\n");
4545 read_dword(ptr
, &pass
->annotation_count
);
4546 TRACE("Annotation count: %u\n", pass
->annotation_count
);
4548 read_dword(ptr
, &pass
->state_count
);
4549 TRACE("State count: %u\n", pass
->state_count
);
4551 if (pass
->annotation_count
)
4553 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
4554 if (!annotation_handles
)
4556 ERR("Out of memory\n");
4561 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4563 struct d3dx_parameter
*annotation
;
4565 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4568 ERR("Out of memory\n");
4573 annotation_handles
[i
] = get_parameter_handle(annotation
);
4575 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4578 WARN("Failed to parse annotations\n");
4584 if (pass
->state_count
)
4586 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
4589 ERR("Out of memory\n");
4594 for (i
= 0; i
< pass
->state_count
; ++i
)
4596 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4599 WARN("Failed to parse annotations\n");
4606 pass
->annotation_handles
= annotation_handles
;
4607 pass
->states
= states
;
4613 if (annotation_handles
)
4615 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4617 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4619 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4624 for (i
= 0; i
< pass
->state_count
; ++i
)
4626 free_state(&states
[i
]);
4628 HeapFree(GetProcessHeap(), 0, states
);
4631 HeapFree(GetProcessHeap(), 0, name
);
4636 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4641 D3DXHANDLE
*annotation_handles
= NULL
;
4642 D3DXHANDLE
*pass_handles
= NULL
;
4645 read_dword(ptr
, &offset
);
4646 TRACE("Technique name offset: %#x\n", offset
);
4647 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4650 WARN("Failed to parse name\n");
4654 read_dword(ptr
, &technique
->annotation_count
);
4655 TRACE("Annotation count: %u\n", technique
->annotation_count
);
4657 read_dword(ptr
, &technique
->pass_count
);
4658 TRACE("Pass count: %u\n", technique
->pass_count
);
4660 if (technique
->annotation_count
)
4662 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
4663 if (!annotation_handles
)
4665 ERR("Out of memory\n");
4670 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4672 struct d3dx_parameter
*annotation
;
4674 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4677 ERR("Out of memory\n");
4682 annotation_handles
[i
] = get_parameter_handle(annotation
);
4684 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4687 WARN("Failed to parse annotations\n");
4693 if (technique
->pass_count
)
4695 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
4698 ERR("Out of memory\n");
4703 for (i
= 0; i
< technique
->pass_count
; ++i
)
4705 struct d3dx_pass
*pass
;
4707 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
4710 ERR("Out of memory\n");
4715 pass_handles
[i
] = get_pass_handle(pass
);
4717 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
4720 WARN("Failed to parse passes\n");
4726 technique
->name
= name
;
4727 technique
->pass_handles
= pass_handles
;
4728 technique
->annotation_handles
= annotation_handles
;
4736 for (i
= 0; i
< technique
->pass_count
; ++i
)
4738 free_pass(pass_handles
[i
]);
4740 HeapFree(GetProcessHeap(), 0, pass_handles
);
4743 if (annotation_handles
)
4745 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4747 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4749 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4752 HeapFree(GetProcessHeap(), 0, name
);
4757 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
4759 DWORD technique_index
;
4760 DWORD index
, state_index
, usage
, element_index
;
4761 struct d3dx_state
*state
;
4762 struct d3dx_parameter
*param
;
4763 HRESULT hr
= E_FAIL
;
4765 read_dword(ptr
, &technique_index
);
4766 TRACE("techn: %u\n", technique_index
);
4768 read_dword(ptr
, &index
);
4769 TRACE("index: %u\n", index
);
4771 read_dword(ptr
, &element_index
);
4772 TRACE("element_index: %u\n", element_index
);
4774 read_dword(ptr
, &state_index
);
4775 TRACE("state_index: %u\n", state_index
);
4777 read_dword(ptr
, &usage
);
4778 TRACE("usage: %u\n", usage
);
4780 if (technique_index
== 0xffffffff)
4782 struct d3dx_parameter
*parameter
;
4783 struct d3dx_sampler
*sampler
;
4785 if (index
>= base
->parameter_count
)
4787 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
4791 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
4792 if (element_index
!= 0xffffffff)
4794 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
4796 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
4800 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
4803 sampler
= parameter
->data
;
4804 if (state_index
>= sampler
->state_count
)
4806 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
4810 state
= &sampler
->states
[state_index
];
4814 struct d3dx_technique
*technique
;
4815 struct d3dx_pass
*pass
;
4817 if (technique_index
>= base
->technique_count
)
4819 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
4823 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
4824 if (index
>= technique
->pass_count
)
4826 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
4830 pass
= get_pass_struct(technique
->pass_handles
[index
]);
4831 if (state_index
>= pass
->state_count
)
4833 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
4837 state
= &pass
->states
[state_index
];
4840 param
= get_parameter_struct(state
->parameter
);
4845 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
4846 switch (param
->type
)
4848 case D3DXPT_VERTEXSHADER
:
4849 case D3DXPT_PIXELSHADER
:
4850 state
->type
= ST_CONSTANT
;
4851 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
4858 state
->type
= ST_FXLC
;
4859 hr
= d3dx9_copy_data(param
->data
, ptr
);
4863 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4869 state
->type
= ST_PARAMETER
;
4870 hr
= d3dx9_copy_data(param
->data
, ptr
);
4873 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
4878 FIXME("Unknown usage %x\n", usage
);
4885 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
4887 const char *ptr
= data
+ start
;
4888 D3DXHANDLE
*parameter_handles
= NULL
;
4889 D3DXHANDLE
*technique_handles
= NULL
;
4890 D3DXHANDLE
*objects
= NULL
;
4891 UINT stringcount
, objectcount
, resourcecount
;
4895 read_dword(&ptr
, &base
->parameter_count
);
4896 TRACE("Parameter count: %u\n", base
->parameter_count
);
4898 read_dword(&ptr
, &base
->technique_count
);
4899 TRACE("Technique count: %u\n", base
->technique_count
);
4901 skip_dword_unknown(&ptr
, 1);
4903 read_dword(&ptr
, &objectcount
);
4904 TRACE("Object count: %u\n", objectcount
);
4906 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
4909 ERR("Out of memory\n");
4914 if (base
->parameter_count
)
4916 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
4917 if (!parameter_handles
)
4919 ERR("Out of memory\n");
4924 for (i
= 0; i
< base
->parameter_count
; ++i
)
4926 struct d3dx_parameter
*parameter
;
4928 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4931 ERR("Out of memory\n");
4936 parameter_handles
[i
] = get_parameter_handle(parameter
);
4938 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
4941 WARN("Failed to parse parameter\n");
4947 if (base
->technique_count
)
4949 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
4950 if (!technique_handles
)
4952 ERR("Out of memory\n");
4957 for (i
= 0; i
< base
->technique_count
; ++i
)
4959 struct d3dx_technique
*technique
;
4961 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
4964 ERR("Out of memory\n");
4969 technique_handles
[i
] = get_technique_handle(technique
);
4971 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
4974 WARN("Failed to parse technique\n");
4980 /* needed for further parsing */
4981 base
->technique_handles
= technique_handles
;
4982 base
->parameter_handles
= parameter_handles
;
4984 read_dword(&ptr
, &stringcount
);
4985 TRACE("String count: %u\n", stringcount
);
4987 read_dword(&ptr
, &resourcecount
);
4988 TRACE("Resource count: %u\n", resourcecount
);
4990 for (i
= 0; i
< stringcount
; ++i
)
4993 struct d3dx_parameter
*param
;
4995 read_dword(&ptr
, &id
);
4996 TRACE("Id: %u\n", id
);
4998 param
= get_parameter_struct(objects
[id
]);
5000 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5003 WARN("Failed to parse data\n");
5008 for (i
= 0; i
< resourcecount
; ++i
)
5010 TRACE("parse resource %u\n", i
);
5012 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5015 WARN("Failed to parse data\n");
5020 HeapFree(GetProcessHeap(), 0, objects
);
5026 if (technique_handles
)
5028 for (i
= 0; i
< base
->technique_count
; ++i
)
5030 free_technique(technique_handles
[i
]);
5032 HeapFree(GetProcessHeap(), 0, technique_handles
);
5035 if (parameter_handles
)
5037 for (i
= 0; i
< base
->parameter_count
; ++i
)
5039 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5041 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5044 base
->technique_handles
= NULL
;
5045 base
->parameter_handles
= NULL
;
5047 HeapFree(GetProcessHeap(), 0, objects
);
5052 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5053 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5056 const char *ptr
= data
;
5059 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5061 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5063 base
->effect
= effect
;
5065 read_dword(&ptr
, &tag
);
5066 TRACE("Tag: %x\n", tag
);
5068 if (tag
!= d3dx9_effect_version(9, 1))
5070 /* todo: compile hlsl ascii code */
5071 FIXME("HLSL ascii effects not supported, yet\n");
5073 /* Show the start of the shader for debugging info. */
5074 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5078 read_dword(&ptr
, &offset
);
5079 TRACE("Offset: %x\n", offset
);
5081 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5084 FIXME("Failed to parse effect.\n");
5092 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5093 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5096 struct ID3DXBaseEffectImpl
*object
= NULL
;
5098 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5100 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5103 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5104 effect
->pool
= pool
;
5106 IDirect3DDevice9_AddRef(device
);
5107 effect
->device
= device
;
5109 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5112 ERR("Out of memory\n");
5117 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5120 FIXME("Failed to parse effect.\n");
5124 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5126 /* initialize defaults - check because of unsupported ascii effects */
5127 if (object
->technique_handles
)
5129 effect
->active_technique
= object
->technique_handles
[0];
5130 effect
->active_pass
= NULL
;
5137 HeapFree(GetProcessHeap(), 0, object
);
5138 free_effect(effect
);
5143 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5146 CONST D3DXMACRO
* defines
,
5147 LPD3DXINCLUDE include
,
5148 LPCSTR skip_constants
,
5150 LPD3DXEFFECTPOOL pool
,
5151 LPD3DXEFFECT
* effect
,
5152 LPD3DXBUFFER
* compilation_errors
)
5154 struct ID3DXEffectImpl
*object
;
5157 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5158 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5160 if (!device
|| !srcdata
)
5161 return D3DERR_INVALIDCALL
;
5166 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5170 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5173 ERR("Out of memory\n");
5174 return E_OUTOFMEMORY
;
5177 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5180 WARN("Failed to initialize shader reflection\n");
5181 HeapFree(GetProcessHeap(), 0, object
);
5185 *effect
= &object
->ID3DXEffect_iface
;
5187 TRACE("Created ID3DXEffect %p\n", object
);
5192 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5195 CONST D3DXMACRO
* defines
,
5196 LPD3DXINCLUDE include
,
5198 LPD3DXEFFECTPOOL pool
,
5199 LPD3DXEFFECT
* effect
,
5200 LPD3DXBUFFER
* compilation_errors
)
5202 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5203 include
, flags
, pool
, effect
, compilation_errors
);
5205 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5208 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5211 struct ID3DXBaseEffectImpl
*object
= NULL
;
5213 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5215 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5218 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5221 ERR("Out of memory\n");
5226 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5229 FIXME("Failed to parse effect.\n");
5233 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5239 HeapFree(GetProcessHeap(), 0, object
);
5240 free_effect_compiler(compiler
);
5245 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5247 CONST D3DXMACRO
*defines
,
5248 LPD3DXINCLUDE include
,
5250 LPD3DXEFFECTCOMPILER
*compiler
,
5251 LPD3DXBUFFER
*parse_errors
)
5253 struct ID3DXEffectCompilerImpl
*object
;
5256 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5257 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5259 if (!srcdata
|| !compiler
)
5261 WARN("Invalid arguments supplied\n");
5262 return D3DERR_INVALIDCALL
;
5265 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5268 ERR("Out of memory\n");
5269 return E_OUTOFMEMORY
;
5272 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5275 WARN("Failed to initialize effect compiler\n");
5276 HeapFree(GetProcessHeap(), 0, object
);
5280 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5282 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5287 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5289 struct ID3DXEffectPoolImpl
5291 ID3DXEffectPool ID3DXEffectPool_iface
;
5295 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5297 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5300 /*** IUnknown methods ***/
5301 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5303 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5305 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
5307 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5308 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5310 This
->ID3DXEffectPool_iface
.lpVtbl
->AddRef(iface
);
5315 WARN("Interface %s not found\n", debugstr_guid(riid
));
5317 return E_NOINTERFACE
;
5320 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5322 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5324 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5326 return InterlockedIncrement(&This
->ref
);
5329 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5331 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5332 ULONG ref
= InterlockedDecrement(&This
->ref
);
5334 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5337 HeapFree(GetProcessHeap(), 0, This
);
5342 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5344 /*** IUnknown methods ***/
5345 ID3DXEffectPoolImpl_QueryInterface
,
5346 ID3DXEffectPoolImpl_AddRef
,
5347 ID3DXEffectPoolImpl_Release
5350 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5352 struct ID3DXEffectPoolImpl
*object
;
5354 TRACE("(%p)\n", pool
);
5357 return D3DERR_INVALIDCALL
;
5359 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5362 ERR("Out of memory\n");
5363 return E_OUTOFMEMORY
;
5366 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5369 *pool
= &object
->ID3DXEffectPool_iface
;
5374 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5375 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5376 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5382 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5384 if (!device
|| !srcfile
)
5385 return D3DERR_INVALIDCALL
;
5387 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5390 return D3DXERR_INVALIDDATA
;
5392 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5393 UnmapViewOfFile(buffer
);
5398 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5399 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5400 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5406 TRACE("(void): relay\n");
5409 return D3DERR_INVALIDCALL
;
5411 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5412 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5413 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5415 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5416 HeapFree(GetProcessHeap(), 0, srcfileW
);
5421 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5422 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5423 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5425 TRACE("(void): relay\n");
5426 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5429 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5430 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5431 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5433 TRACE("(void): relay\n");
5434 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5437 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5438 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5439 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5443 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5446 return D3DERR_INVALIDCALL
;
5448 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5456 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5459 return D3DXERR_INVALIDDATA
;
5461 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5464 return D3DXERR_INVALIDDATA
;
5467 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5468 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5469 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5473 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5476 return D3DERR_INVALIDCALL
;
5478 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5486 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5489 return D3DXERR_INVALIDDATA
;
5491 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5494 return D3DXERR_INVALIDDATA
;
5497 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5498 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5499 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5501 TRACE("(void): relay\n");
5502 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5505 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5506 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5507 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5509 TRACE("(void): relay\n");
5510 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5513 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5514 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5520 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5523 return D3DERR_INVALIDCALL
;
5525 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5528 return D3DXERR_INVALIDDATA
;
5530 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5531 UnmapViewOfFile(buffer
);
5536 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5537 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5543 TRACE("(void): relay\n");
5546 return D3DERR_INVALIDCALL
;
5548 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5549 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5550 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5552 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5553 HeapFree(GetProcessHeap(), 0, srcfileW
);
5558 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
5559 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5563 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5565 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5573 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5576 return D3DXERR_INVALIDDATA
;
5578 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5581 return D3DXERR_INVALIDDATA
;
5584 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
5585 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5589 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5591 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5599 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5602 return D3DXERR_INVALIDDATA
;
5604 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5607 return D3DXERR_INVALIDDATA
;