- some cleanups and fixes on d3d8 and d3d9 headers
[wine/multimedia.git] / dlls / d3d9 / device.c
blob03038433a56c6f9f03fd936fedbcfb6a5fb5115f
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
24 #include <math.h>
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winuser.h"
31 #include "wingdi.h"
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 /** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
37 #undef GL_VERSION_1_4
39 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
40 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
43 /* IDirect3D IUnknown parts follow: */
44 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
45 ICOM_THIS(IDirect3DDevice9Impl,iface);
47 if (IsEqualGUID(riid, &IID_IUnknown)
48 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
49 IDirect3DDevice9Impl_AddRef(iface);
50 *ppobj = This;
51 return D3D_OK;
54 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
55 return E_NOINTERFACE;
58 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
59 ICOM_THIS(IDirect3DDevice9Impl,iface);
60 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
61 return ++(This->ref);
64 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
65 ICOM_THIS(IDirect3DDevice9Impl,iface);
66 ULONG ref = --This->ref;
67 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
68 if (ref == 0) {
69 HeapFree(GetProcessHeap(), 0, This);
71 return ref;
74 /* IDirect3DDevice Interface follow: */
75 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
76 ICOM_THIS(IDirect3DDevice9Impl,iface);
77 TRACE("(%p) : stub\n", This); /* No way of notifying yet! */
78 return D3D_OK;
81 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
82 ICOM_THIS(IDirect3DDevice9Impl,iface);
83 TRACE("(%p) : stub, emulating 32Mb for now\n", This);
85 * pretend we have 32MB of any type of memory queried.
87 return (1024*1024*32);
90 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
91 ICOM_THIS(IDirect3DDevice9Impl,iface);
92 FIXME("(%p) : stub\n", This);
93 return D3D_OK;
96 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
97 ICOM_THIS(IDirect3DDevice9Impl,iface);
98 TRACE("(%p) : returning %p\n", This, This->direct3d);
99 /* Inc ref count */
100 *ppD3D9 = (IDirect3D9*) This->direct3d;
101 IDirect3D9_AddRef(*ppD3D9);
102 return D3D_OK;
105 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
106 ICOM_THIS(IDirect3DDevice9Impl,iface);
107 FIXME("(%p) : stub, calling idirect3d for now\n", This);
108 IDirect3D9Impl_GetDeviceCaps((LPDIRECT3D9) This->direct3d, This->adapterNo, This->devType, pCaps);
109 return D3D_OK;
112 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
113 ICOM_THIS(IDirect3DDevice9Impl,iface);
114 FIXME("(%p) : stub\n", This);
115 return D3D_OK;
118 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
119 ICOM_THIS(IDirect3DDevice9Impl,iface);
120 TRACE("(%p) copying to %p\n", This, pParameters);
121 memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
122 return D3D_OK;
125 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
126 IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
127 ICOM_THIS(IDirect3DDevice9Impl,iface);
128 TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
130 if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
131 ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
132 return D3DERR_INVALIDCALL;
134 if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
135 ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
136 return D3DERR_INVALIDCALL;
139 This->xHotSpot = XHotSpot;
140 This->yHotSpot = YHotSpot;
141 return D3D_OK;
144 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
145 ICOM_THIS(IDirect3DDevice9Impl,iface);
146 TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
147 This->xScreenSpace = XScreenSpace;
148 This->yScreenSpace = YScreenSpace;
149 return;
152 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
153 ICOM_THIS(IDirect3DDevice9Impl,iface);
154 TRACE("(%p) : visible(%d)\n", This, bShow);
155 This->bCursorVisible = bShow;
156 return D3D_OK;
159 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
160 ICOM_THIS(IDirect3DDevice9Impl,iface);
161 FIXME("(%p) : stub\n", This);
162 return D3D_OK;
165 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
166 ICOM_THIS(IDirect3DDevice9Impl,iface);
167 TRACE("(%p) : stub!\n", This);
168 return D3D_OK;
171 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
172 ICOM_THIS(IDirect3DDevice9Impl,iface);
173 *ppBackBuffer = (LPDIRECT3DSURFACE9) This->backBuffer;
174 TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer);
175 if (BackBuffer > This->PresentParms.BackBufferCount - 1) {
176 FIXME("Only one backBuffer currently supported\n");
177 return D3DERR_INVALIDCALL;
179 /* Note inc ref on returned surface */
180 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppBackBuffer);
181 return D3D_OK;
184 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
185 ICOM_THIS(IDirect3DDevice9Impl,iface);
186 FIXME("(%p) : stub\n", This);
187 return D3D_OK;
190 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
191 ICOM_THIS(IDirect3DDevice9Impl,iface);
192 FIXME("(%p) : stub\n", This);
193 return D3D_OK;
196 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
197 HDC hDC;
198 ICOM_THIS(IDirect3DDevice9Impl,iface);
200 FIXME("(%p) : pRamp@%p\n", This, pRamp);
201 hDC = GetDC(This->win_handle);
202 SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
203 ReleaseDC(This->win_handle, hDC);
204 return;
207 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
208 HDC hDC;
209 ICOM_THIS(IDirect3DDevice9Impl,iface);
211 FIXME("(%p) : pRamp@%p\n", This, pRamp);
212 hDC = GetDC(This->win_handle);
213 GetDeviceGammaRamp(hDC, pRamp);
214 ReleaseDC(This->win_handle, hDC);
215 return;
218 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
219 ICOM_THIS(IDirect3DDevice9Impl,iface);
220 FIXME("(%p) : stub\n", This);
221 return D3D_OK;
224 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
225 ICOM_THIS(IDirect3DDevice9Impl,iface);
226 FIXME("(%p) : stub\n", This);
227 return D3D_OK;
230 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
231 ICOM_THIS(IDirect3DDevice9Impl,iface);
232 FIXME("(%p) : stub\n", This);
233 return D3D_OK;
236 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
237 ICOM_THIS(IDirect3DDevice9Impl,iface);
238 FIXME("(%p) : stub\n", This);
239 return D3D_OK;
242 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
243 ICOM_THIS(IDirect3DDevice9Impl,iface);
244 FIXME("(%p) : stub\n", This);
245 return D3D_OK;
248 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
249 ICOM_THIS(IDirect3DDevice9Impl,iface);
250 FIXME("(%p) : stub\n", This);
251 return D3D_OK;
254 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
255 ICOM_THIS(IDirect3DDevice9Impl,iface);
256 FIXME("(%p) : stub\n", This);
257 return D3D_OK;
260 HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
261 ICOM_THIS(IDirect3DDevice9Impl,iface);
262 FIXME("(%p) : stub\n", This);
263 return D3D_OK;
266 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
267 ICOM_THIS(IDirect3DDevice9Impl,iface);
268 FIXME("(%p) : stub\n", This);
269 return D3D_OK;
272 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
273 ICOM_THIS(IDirect3DDevice9Impl,iface);
274 FIXME("(%p) : stub\n", This);
275 return D3D_OK;
278 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
279 ICOM_THIS(IDirect3DDevice9Impl,iface);
280 FIXME("(%p) : stub\n", This);
281 return D3D_OK;
284 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
285 ICOM_THIS(IDirect3DDevice9Impl,iface);
286 FIXME("(%p) : stub\n", This);
287 return D3D_OK;
290 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
291 ICOM_THIS(IDirect3DDevice9Impl,iface);
292 FIXME("(%p) : stub\n", This);
293 return D3D_OK;
296 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
297 ICOM_THIS(IDirect3DDevice9Impl,iface);
298 FIXME("(%p) : stub\n", This);
299 return D3D_OK;
302 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
303 ICOM_THIS(IDirect3DDevice9Impl,iface);
304 TRACE("(%p) : stub\n", This);
305 return D3D_OK;
308 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
309 ICOM_THIS(IDirect3DDevice9Impl,iface);
310 FIXME("(%p) : stub\n", This);
311 return D3D_OK;
314 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
315 ICOM_THIS(IDirect3DDevice9Impl,iface);
316 FIXME("(%p) : stub\n", This);
317 return D3D_OK;
320 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE d3dts, CONST D3DMATRIX* lpmatrix) {
321 ICOM_THIS(IDirect3DDevice9Impl,iface);
322 FIXME("(%p) : stub\n", This);
323 return D3D_OK;
326 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
327 ICOM_THIS(IDirect3DDevice9Impl,iface);
328 TRACE("(%p) : for State %d\n", This, State);
329 memcpy(pMatrix, &This->StateBlock->transforms[State], sizeof(D3DMATRIX));
330 return D3D_OK;
333 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
334 D3DMATRIX *mat = NULL;
335 D3DMATRIX temp;
337 /* Note: Using UpdateStateBlock means it would be recorded in a state block change,
338 but works regardless of recording being on.
339 If this is found to be wrong, change to StateBlock. */
340 ICOM_THIS(IDirect3DDevice9Impl,iface);
341 TRACE("(%p) : For state %u\n", This, State);
343 if (State < HIGHEST_TRANSFORMSTATE) {
344 mat = &This->UpdateStateBlock->transforms[State];
345 } else {
346 FIXME("Unhandled transform state!!\n");
349 /* Copied from ddraw code: */
350 temp.u.s._11 = (mat->u.s._11 * pMatrix->u.s._11) + (mat->u.s._21 * pMatrix->u.s._12) + (mat->u.s._31 * pMatrix->u.s._13) + (mat->u.s._41 * pMatrix->u.s._14);
351 temp.u.s._21 = (mat->u.s._11 * pMatrix->u.s._21) + (mat->u.s._21 * pMatrix->u.s._22) + (mat->u.s._31 * pMatrix->u.s._23) + (mat->u.s._41 * pMatrix->u.s._24);
352 temp.u.s._31 = (mat->u.s._11 * pMatrix->u.s._31) + (mat->u.s._21 * pMatrix->u.s._32) + (mat->u.s._31 * pMatrix->u.s._33) + (mat->u.s._41 * pMatrix->u.s._34);
353 temp.u.s._41 = (mat->u.s._11 * pMatrix->u.s._41) + (mat->u.s._21 * pMatrix->u.s._42) + (mat->u.s._31 * pMatrix->u.s._43) + (mat->u.s._41 * pMatrix->u.s._44);
355 temp.u.s._12 = (mat->u.s._12 * pMatrix->u.s._11) + (mat->u.s._22 * pMatrix->u.s._12) + (mat->u.s._32 * pMatrix->u.s._13) + (mat->u.s._42 * pMatrix->u.s._14);
356 temp.u.s._22 = (mat->u.s._12 * pMatrix->u.s._21) + (mat->u.s._22 * pMatrix->u.s._22) + (mat->u.s._32 * pMatrix->u.s._23) + (mat->u.s._42 * pMatrix->u.s._24);
357 temp.u.s._32 = (mat->u.s._12 * pMatrix->u.s._31) + (mat->u.s._22 * pMatrix->u.s._32) + (mat->u.s._32 * pMatrix->u.s._33) + (mat->u.s._42 * pMatrix->u.s._34);
358 temp.u.s._42 = (mat->u.s._12 * pMatrix->u.s._41) + (mat->u.s._22 * pMatrix->u.s._42) + (mat->u.s._32 * pMatrix->u.s._43) + (mat->u.s._42 * pMatrix->u.s._44);
360 temp.u.s._13 = (mat->u.s._13 * pMatrix->u.s._11) + (mat->u.s._23 * pMatrix->u.s._12) + (mat->u.s._33 * pMatrix->u.s._13) + (mat->u.s._43 * pMatrix->u.s._14);
361 temp.u.s._23 = (mat->u.s._13 * pMatrix->u.s._21) + (mat->u.s._23 * pMatrix->u.s._22) + (mat->u.s._33 * pMatrix->u.s._23) + (mat->u.s._43 * pMatrix->u.s._24);
362 temp.u.s._33 = (mat->u.s._13 * pMatrix->u.s._31) + (mat->u.s._23 * pMatrix->u.s._32) + (mat->u.s._33 * pMatrix->u.s._33) + (mat->u.s._43 * pMatrix->u.s._34);
363 temp.u.s._43 = (mat->u.s._13 * pMatrix->u.s._41) + (mat->u.s._23 * pMatrix->u.s._42) + (mat->u.s._33 * pMatrix->u.s._43) + (mat->u.s._43 * pMatrix->u.s._44);
365 temp.u.s._14 = (mat->u.s._14 * pMatrix->u.s._11) + (mat->u.s._24 * pMatrix->u.s._12) + (mat->u.s._34 * pMatrix->u.s._13) + (mat->u.s._44 * pMatrix->u.s._14);
366 temp.u.s._24 = (mat->u.s._14 * pMatrix->u.s._21) + (mat->u.s._24 * pMatrix->u.s._22) + (mat->u.s._34 * pMatrix->u.s._23) + (mat->u.s._44 * pMatrix->u.s._24);
367 temp.u.s._34 = (mat->u.s._14 * pMatrix->u.s._31) + (mat->u.s._24 * pMatrix->u.s._32) + (mat->u.s._34 * pMatrix->u.s._33) + (mat->u.s._44 * pMatrix->u.s._34);
368 temp.u.s._44 = (mat->u.s._14 * pMatrix->u.s._41) + (mat->u.s._24 * pMatrix->u.s._42) + (mat->u.s._34 * pMatrix->u.s._43) + (mat->u.s._44 * pMatrix->u.s._44);
370 /* Apply change via set transform - will reapply to eg. lights this way */
371 IDirect3DDevice9Impl_SetTransform(iface, State, &temp);
372 return D3D_OK;
375 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
376 ICOM_THIS(IDirect3DDevice9Impl,iface);
377 FIXME("(%p) : stub\n", This);
378 return D3D_OK;
381 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
382 ICOM_THIS(IDirect3DDevice9Impl,iface);
383 TRACE("(%p)\n", This);
384 memcpy(pViewport, &This->StateBlock->viewport, sizeof(D3DVIEWPORT9));
385 return D3D_OK;
388 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
389 ICOM_THIS(IDirect3DDevice9Impl,iface);
390 FIXME("(%p) : stub\n", This);
391 return D3D_OK;
394 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
395 ICOM_THIS(IDirect3DDevice9Impl,iface);
396 memcpy(pMaterial, &This->UpdateStateBlock->material, sizeof (D3DMATERIAL9));
397 TRACE("(%p) : Diffuse (%f,%f,%f,%f)\n", This, pMaterial->Diffuse.r, pMaterial->Diffuse.g, pMaterial->Diffuse.b, pMaterial->Diffuse.a);
398 TRACE("(%p) : Ambient (%f,%f,%f,%f)\n", This, pMaterial->Ambient.r, pMaterial->Ambient.g, pMaterial->Ambient.b, pMaterial->Ambient.a);
399 TRACE("(%p) : Specular (%f,%f,%f,%f)\n", This, pMaterial->Specular.r, pMaterial->Specular.g, pMaterial->Specular.b, pMaterial->Specular.a);
400 TRACE("(%p) : Emissive (%f,%f,%f,%f)\n", This, pMaterial->Emissive.r, pMaterial->Emissive.g, pMaterial->Emissive.b, pMaterial->Emissive.a);
401 TRACE("(%p) : Power (%f)\n", This, pMaterial->Power);
402 return D3D_OK;
405 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
406 ICOM_THIS(IDirect3DDevice9Impl,iface);
407 FIXME("(%p) : stub\n", This);
408 return D3D_OK;
411 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index,D3DLIGHT9* pLight) {
412 ICOM_THIS(IDirect3DDevice9Impl,iface);
413 FIXME("(%p) : stub\n", This);
414 return D3D_OK;
417 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
418 ICOM_THIS(IDirect3DDevice9Impl,iface);
419 FIXME("(%p) : stub\n", This);
420 return D3D_OK;
423 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
424 ICOM_THIS(IDirect3DDevice9Impl,iface);
425 FIXME("(%p) : stub\n", This);
426 return D3D_OK;
429 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
430 ICOM_THIS(IDirect3DDevice9Impl,iface);
431 FIXME("(%p) : stub\n", This);
432 return D3D_OK;
435 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
436 ICOM_THIS(IDirect3DDevice9Impl,iface);
437 FIXME("(%p) : stub\n", This);
438 return D3D_OK;
441 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
442 ICOM_THIS(IDirect3DDevice9Impl,iface);
443 FIXME("(%p) : stub\n", This);
444 return D3D_OK;
447 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
448 ICOM_THIS(IDirect3DDevice9Impl,iface);
449 TRACE("(%p) for State %d = %ld\n", This, State, This->UpdateStateBlock->renderstate[State]);
450 *pValue = This->StateBlock->renderstate[State];
451 return D3D_OK;
454 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
455 ICOM_THIS(IDirect3DDevice9Impl,iface);
456 FIXME("(%p) : stub\n", This);
457 return D3D_OK;
460 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
461 ICOM_THIS(IDirect3DDevice9Impl,iface);
462 FIXME("(%p) : stub\n", This);
463 return D3D_OK;
466 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
467 ICOM_THIS(IDirect3DDevice9Impl,iface);
468 TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage);
469 *ppTexture = (LPDIRECT3DBASETEXTURE9) This->UpdateStateBlock->textures[Stage];
470 IDirect3DBaseTexture9Impl_AddRef(*ppTexture);
471 return D3D_OK;
474 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
475 ICOM_THIS(IDirect3DDevice9Impl,iface);
476 FIXME("(%p) : stub\n", This);
477 return D3D_OK;
480 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
481 ICOM_THIS(IDirect3DDevice9Impl,iface);
482 TRACE("(%p) : requesting Stage %ld, Type %d getting %ld\n", This, Stage, Type, This->UpdateStateBlock->texture_state[Stage][Type]);
483 *pValue = This->UpdateStateBlock->texture_state[Stage][Type];
484 return D3D_OK;
487 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
488 ICOM_THIS(IDirect3DDevice9Impl,iface);
489 FIXME("(%p) : stub\n", This);
490 return D3D_OK;
493 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
494 ICOM_THIS(IDirect3DDevice9Impl,iface);
495 FIXME("(%p) : stub\n", This);
496 return D3D_OK;
499 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
500 ICOM_THIS(IDirect3DDevice9Impl,iface);
501 FIXME("(%p) : stub\n", This);
502 return D3D_OK;
505 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
506 ICOM_THIS(IDirect3DDevice9Impl,iface);
507 TRACE("(%p) : stub\n", This);
508 return D3D_OK;
511 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
512 ICOM_THIS(IDirect3DDevice9Impl,iface);
513 FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
514 memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
515 return D3D_OK;
518 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
519 ICOM_THIS(IDirect3DDevice9Impl,iface);
520 memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
521 FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
522 return D3D_OK;
525 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
526 ICOM_THIS(IDirect3DDevice9Impl,iface);
527 TRACE("(%p) : stub\n", This);
528 return D3D_OK;
531 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
532 ICOM_THIS(IDirect3DDevice9Impl,iface);
533 *PaletteNumber = This->currentPalette;
534 FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
535 return D3D_OK;
538 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
539 ICOM_THIS(IDirect3DDevice9Impl,iface);
540 FIXME("(%p) : stub\n", This);
541 return D3D_OK;
544 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
545 ICOM_THIS(IDirect3DDevice9Impl,iface);
546 FIXME("(%p) : stub\n", This);
547 return D3D_OK;
550 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
551 ICOM_THIS(IDirect3DDevice9Impl,iface);
552 FIXME("(%p) : stub\n", This);
553 return D3D_OK;
556 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
557 ICOM_THIS(IDirect3DDevice9Impl,iface);
558 FIXME("(%p) : stub\n", This);
559 return D3D_OK;
562 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
563 ICOM_THIS(IDirect3DDevice9Impl,iface);
564 FIXME("(%p) : stub\n", This);
565 return D3D_OK;
568 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
569 ICOM_THIS(IDirect3DDevice9Impl,iface);
570 FIXME("(%p) : stub\n", This);
571 return 0.0f;
574 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
575 ICOM_THIS(IDirect3DDevice9Impl,iface);
576 FIXME("(%p) : stub\n", This);
577 return D3D_OK;
580 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
581 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
582 ICOM_THIS(IDirect3DDevice9Impl,iface);
583 FIXME("(%p) : stub\n", This);
584 return D3D_OK;
587 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
588 ICOM_THIS(IDirect3DDevice9Impl,iface);
589 FIXME("(%p) : stub\n", This);
590 return D3D_OK;
593 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
594 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
595 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
596 ICOM_THIS(IDirect3DDevice9Impl,iface);
597 FIXME("(%p) : stub\n", This);
598 return D3D_OK;
601 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
602 ICOM_THIS(IDirect3DDevice9Impl,iface);
603 FIXME("(%p) : stub\n", This);
604 return D3D_OK;
607 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
608 ICOM_THIS(IDirect3DDevice9Impl,iface);
609 FIXME("(%p) : stub\n", This);
610 return D3D_OK;
613 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
614 ICOM_THIS(IDirect3DDevice9Impl,iface);
615 FIXME("(%p) : stub\n", This);
616 return D3D_OK;
619 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
620 IDirect3DVertexBuffer9 *oldSrc;
621 ICOM_THIS(IDirect3DDevice9Impl,iface);
623 oldSrc = This->StateBlock->stream_source[StreamNumber];
624 TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride);
626 This->UpdateStateBlock->Changed.stream_source[StreamNumber] = TRUE;
627 This->UpdateStateBlock->Set.stream_source[StreamNumber] = TRUE;
628 This->UpdateStateBlock->stream_stride[StreamNumber] = Stride;
629 This->UpdateStateBlock->stream_source[StreamNumber] = pStreamData;
631 /* Handle recording of state blocks */
632 if (This->isRecordingState) {
633 TRACE("Recording... not performing anything\n");
634 return D3D_OK;
637 if (oldSrc != NULL) IDirect3DVertexBuffer9Impl_Release(oldSrc);
638 if (pStreamData != NULL) IDirect3DVertexBuffer9Impl_AddRef(pStreamData);
639 return D3D_OK;
642 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
643 ICOM_THIS(IDirect3DDevice9Impl,iface);
644 TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->StateBlock->stream_source[StreamNumber], This->StateBlock->stream_stride[StreamNumber]);
645 *pStream = This->StateBlock->stream_source[StreamNumber];
646 *pStride = This->StateBlock->stream_stride[StreamNumber];
647 IDirect3DVertexBuffer9Impl_AddRef((LPDIRECT3DVERTEXBUFFER9) *pStream);
648 return D3D_OK;
651 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
652 ICOM_THIS(IDirect3DDevice9Impl,iface);
653 FIXME("(%p) : stub\n", This);
654 return D3D_OK;
657 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
658 ICOM_THIS(IDirect3DDevice9Impl,iface);
659 FIXME("(%p) : stub\n", This);
660 return D3D_OK;
663 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
664 ICOM_THIS(IDirect3DDevice9Impl,iface);
665 IDirect3DIndexBuffer9 *oldIdxs;
667 TRACE("(%p) : Setting to %p\n", This, pIndexData);
668 oldIdxs = This->StateBlock->pIndexData;
670 This->UpdateStateBlock->Changed.Indices = TRUE;
671 This->UpdateStateBlock->Set.Indices = TRUE;
672 This->UpdateStateBlock->pIndexData = pIndexData;
674 /* Handle recording of state blocks */
675 if (This->isRecordingState) {
676 TRACE("Recording... not performing anything\n");
677 return D3D_OK;
680 if (oldIdxs) IDirect3DIndexBuffer9Impl_Release(oldIdxs);
681 if (pIndexData) IDirect3DIndexBuffer9Impl_AddRef(This->StateBlock->pIndexData);
682 return D3D_OK;
685 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
686 ICOM_THIS(IDirect3DDevice9Impl,iface);
687 FIXME("(%p) : stub\n", This);
689 *ppIndexData = This->StateBlock->pIndexData;
690 /* up ref count on ppindexdata */
691 if (*ppIndexData) IDirect3DIndexBuffer9Impl_AddRef(*ppIndexData);
693 return D3D_OK;
696 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
697 ICOM_THIS(IDirect3DDevice9Impl,iface);
698 FIXME("(%p) : stub\n", This);
699 return D3D_OK;
702 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
703 ICOM_THIS(IDirect3DDevice9Impl,iface);
704 FIXME("(%p) : stub\n", This);
705 return D3D_OK;
708 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
709 ICOM_THIS(IDirect3DDevice9Impl,iface);
710 FIXME("(%p) : stub\n", This);
711 return D3D_OK;
715 ICOM_VTABLE(IDirect3DDevice9) Direct3DDevice9_Vtbl =
717 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
718 IDirect3DDevice9Impl_QueryInterface,
719 IDirect3DDevice9Impl_AddRef,
720 IDirect3DDevice9Impl_Release,
721 IDirect3DDevice9Impl_TestCooperativeLevel,
722 IDirect3DDevice9Impl_GetAvailableTextureMem,
723 IDirect3DDevice9Impl_EvictManagedRessources,
724 IDirect3DDevice9Impl_GetDirect3D,
725 IDirect3DDevice9Impl_GetDeviceCaps,
726 IDirect3DDevice9Impl_GetDisplayMode,
727 IDirect3DDevice9Impl_GetCreationParameters,
728 IDirect3DDevice9Impl_SetCursorProperties,
729 IDirect3DDevice9Impl_SetCursorPosition,
730 IDirect3DDevice9Impl_ShowCursor,
731 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
732 IDirect3DDevice9Impl_GetSwapChain,
733 IDirect3DDevice9Impl_GetNumberOfSwapChains,
734 IDirect3DDevice9Impl_Reset,
735 IDirect3DDevice9Impl_Present,
736 IDirect3DDevice9Impl_GetBackBuffer,
737 IDirect3DDevice9Impl_GetRasterStatus,
738 IDirect3DDevice9Impl_SetDialogBoxMode,
739 IDirect3DDevice9Impl_SetGammaRamp,
740 IDirect3DDevice9Impl_GetGammaRamp,
741 IDirect3DDevice9Impl_CreateTexture,
742 IDirect3DDevice9Impl_CreateVolumeTexture,
743 IDirect3DDevice9Impl_CreateCubeTexture,
744 IDirect3DDevice9Impl_CreateVertexBuffer,
745 IDirect3DDevice9Impl_CreateIndexBuffer,
746 IDirect3DDevice9Impl_CreateRenderTarget,
747 IDirect3DDevice9Impl_CreateDepthStencilSurface,
748 IDirect3DDevice9Impl_UpdateSurface,
749 IDirect3DDevice9Impl_UpdateTexture,
750 IDirect3DDevice9Impl_GetRenderTargetData,
751 IDirect3DDevice9Impl_GetFrontBufferData,
752 IDirect3DDevice9Impl_StretchRects,
753 IDirect3DDevice9Impl_ColorFill,
754 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
755 IDirect3DDevice9Impl_SetRenderTarget,
756 IDirect3DDevice9Impl_GetRenderTarget,
757 IDirect3DDevice9Impl_SetDepthStencilSurface,
758 IDirect3DDevice9Impl_GetDepthStencilSurface,
759 IDirect3DDevice9Impl_BeginScene,
760 IDirect3DDevice9Impl_EndScene,
761 IDirect3DDevice9Impl_Clear,
762 IDirect3DDevice9Impl_SetTransform,
763 IDirect3DDevice9Impl_GetTransform,
764 IDirect3DDevice9Impl_MultiplyTransform,
765 IDirect3DDevice9Impl_SetViewport,
766 IDirect3DDevice9Impl_GetViewport,
767 IDirect3DDevice9Impl_SetMaterial,
768 IDirect3DDevice9Impl_GetMaterial,
769 IDirect3DDevice9Impl_SetLight,
770 IDirect3DDevice9Impl_GetLight,
771 IDirect3DDevice9Impl_LightEnable,
772 IDirect3DDevice9Impl_GetLightEnable,
773 IDirect3DDevice9Impl_SetClipPlane,
774 IDirect3DDevice9Impl_GetClipPlane,
775 IDirect3DDevice9Impl_SetRenderState,
776 IDirect3DDevice9Impl_GetRenderState,
777 IDirect3DDevice9Impl_CreateStateBlock,
778 IDirect3DDevice9Impl_BeginStateBlock,
779 IDirect3DDevice9Impl_EndStateBlock,
780 IDirect3DDevice9Impl_SetClipStatus,
781 IDirect3DDevice9Impl_GetClipStatus,
782 IDirect3DDevice9Impl_GetTexture,
783 IDirect3DDevice9Impl_SetTexture,
784 IDirect3DDevice9Impl_GetTextureStageState,
785 IDirect3DDevice9Impl_SetTextureStageState,
786 IDirect3DDevice9Impl_GetSamplerState,
787 IDirect3DDevice9Impl_SetSamplerState,
788 IDirect3DDevice9Impl_ValidateDevice,
789 IDirect3DDevice9Impl_SetPaletteEntries,
790 IDirect3DDevice9Impl_GetPaletteEntries,
791 IDirect3DDevice9Impl_SetCurrentTexturePalette,
792 IDirect3DDevice9Impl_GetCurrentTexturePalette,
793 IDirect3DDevice9Impl_SetScissorRect,
794 IDirect3DDevice9Impl_GetScissorRect,
795 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
796 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
797 IDirect3DDevice9Impl_SetNPatchMode,
798 IDirect3DDevice9Impl_GetNPatchMode,
799 IDirect3DDevice9Impl_DrawPrimitive,
800 IDirect3DDevice9Impl_DrawIndexedPrimitive,
801 IDirect3DDevice9Impl_DrawPrimitiveUP,
802 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
803 IDirect3DDevice9Impl_ProcessVertices,
804 IDirect3DDevice9Impl_CreateVertexDeclaration,
805 IDirect3DDevice9Impl_SetVertexDeclaration,
806 IDirect3DDevice9Impl_GetVertexDeclaration,
807 IDirect3DDevice9Impl_SetFVF,
808 IDirect3DDevice9Impl_GetFVF,
809 IDirect3DDevice9Impl_CreateVertexShader,
810 IDirect3DDevice9Impl_SetVertexShader,
811 IDirect3DDevice9Impl_GetVertexShader,
812 IDirect3DDevice9Impl_SetVertexShaderConstantF,
813 IDirect3DDevice9Impl_GetVertexShaderConstantF,
814 IDirect3DDevice9Impl_SetVertexShaderConstantI,
815 IDirect3DDevice9Impl_GetVertexShaderConstantI,
816 IDirect3DDevice9Impl_SetVertexShaderConstantB,
817 IDirect3DDevice9Impl_GetVertexShaderConstantB,
818 IDirect3DDevice9Impl_SetStreamSource,
819 IDirect3DDevice9Impl_GetStreamSource,
820 IDirect3DDevice9Impl_SetStreamSourceFreq,
821 IDirect3DDevice9Impl_GetStreamSourceFreq,
822 IDirect3DDevice9Impl_SetIndices,
823 IDirect3DDevice9Impl_GetIndices,
824 IDirect3DDevice9Impl_CreatePixelShader,
825 IDirect3DDevice9Impl_SetPixelShader,
826 IDirect3DDevice9Impl_GetPixelShader,
827 IDirect3DDevice9Impl_SetPixelShaderConstantF,
828 IDirect3DDevice9Impl_GetPixelShaderConstantF,
829 IDirect3DDevice9Impl_SetPixelShaderConstantI,
830 IDirect3DDevice9Impl_GetPixelShaderConstantI,
831 IDirect3DDevice9Impl_SetPixelShaderConstantB,
832 IDirect3DDevice9Impl_GetPixelShaderConstantB,
833 IDirect3DDevice9Impl_DrawRectPatch,
834 IDirect3DDevice9Impl_DrawTriPatch,
835 IDirect3DDevice9Impl_DeletePatch,
836 IDirect3DDevice9Impl_CreateQuery