- some cleanups and fixes on d3d8 and d3d9 headers
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blob79f958a7fb4ed344e3ea3c0f4a7f44efb63104c0
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __WINE_D3D9_PRIVATE_H
23 #define __WINE_D3D9_PRIVATE_H
25 #ifndef __WINE_CONFIG_H
26 # error You must include config.h to use this header
27 #endif
29 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H
32 #include <GL/gl.h>
33 #include <GL/glx.h>
34 #ifdef HAVE_GL_GLEXT_H
35 # include <GL/glext.h>
36 #endif
37 #undef XMD_H
40 #undef APIENTRY
41 #undef CALLBACK
42 #undef WINAPI
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
49 /* X11 locking */
51 extern void (*wine_tsx11_lock_ptr)(void);
52 extern void (*wine_tsx11_unlock_ptr)(void);
54 /* As GLX relies on X, this is needed */
55 #define ENTER_GL() wine_tsx11_lock_ptr()
56 #define LEAVE_GL() wine_tsx11_unlock_ptr()
58 #include "d3d9.h"
60 /* Device caps */
61 #define MAX_PALETTES 256
62 #define MAX_STREAMS 16
63 #define MAX_ACTIVE_LIGHTS 8
64 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
65 #define MAX_LEVELS 256
67 /* Other useful values */
68 #define HIGHEST_RENDER_STATE 174
69 #define HIGHEST_TEXTURE_STATE 29
70 #define HIGHEST_TRANSFORMSTATE 512
71 #define D3DSBT_RECORDED 0xfffffffe
73 #define D3D_VSHADER_MAX_CONSTANTS 96
74 #define D3D_PSHADER_MAX_CONSTANTS 32
76 /* Direct3D9 Interfaces: */
77 typedef struct IDirect3D9Impl IDirect3D9Impl;
78 typedef struct IDirect3DDevice9Impl IDirect3DDevice9Impl;
79 typedef struct IDirect3DBaseTexture9Impl IDirect3DBaseTexture9Impl;
80 typedef struct IDirect3DTexture9Impl IDirect3DTexture9Impl;
81 typedef struct IDirect3DVolumeTexture9Impl IDirect3DVolumeTexture9Impl;
82 typedef struct IDirect3DCubeTexture9Impl IDirect3DCubeTexture9Impl;
83 typedef struct IDirect3DVertexBuffer9Impl IDirect3DVertexBuffer9Impl;
84 typedef struct IDirect3DIndexBuffer9Impl IDirect3DIndexBuffer9Impl;
85 typedef struct IDirect3DSurface9Impl IDirect3DSurface9Impl;
86 typedef struct IDirect3DSwapChain9Impl IDirect3DSwapChain9Impl;
87 typedef struct IDirect3DResource9Impl IDirect3DResource9Impl;
88 typedef struct IDirect3DVolume9Impl IDirect3DVolume9Impl;
89 typedef struct IDirect3DStateBlock9Impl IDirect3DStateBlock9Impl;
90 typedef struct IDirect3DVertexShader9Impl IDirect3DVertexShader9Impl;
91 typedef struct IDirect3DPixelShader9Impl IDirect3DPixelShader9Impl;
92 typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
93 typedef struct IDirect3DQuery9Impl IDirect3DQuery9Impl;
96 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
97 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
98 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
99 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
101 #define D3DCOLORTOCOLORVALUE(dw, col) \
102 (col).r = D3DCOLOR_R(dw); \
103 (col).g = D3DCOLOR_G(dw); \
104 (col).b = D3DCOLOR_B(dw); \
105 (col).a = D3DCOLOR_A(dw);
107 #define D3DCOLORTOVECTOR4(dw, vec) \
108 (vec).x = D3DCOLOR_R(dw); \
109 (vec).y = D3DCOLOR_G(dw); \
110 (vec).z = D3DCOLOR_B(dw); \
111 (vec).w = D3DCOLOR_A(dw);
113 #define D3DCOLORTOGLFLOAT4(dw, vec) \
114 (vec)[0] = D3DCOLOR_R(dw); \
115 (vec)[1] = D3DCOLOR_G(dw); \
116 (vec)[2] = D3DCOLOR_B(dw); \
117 (vec)[3] = D3DCOLOR_A(dw);
120 * State Block for Begin/End/Capture/Create/Apply State Block
121 * Note: Very long winded but I do not believe gl Lists will
122 * resolve everything we need, so doing it manually for now
124 typedef struct SAVEDSTATES {
125 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
126 BOOL Indices;
127 BOOL lights[MAX_ACTIVE_LIGHTS];
128 BOOL material;
129 BOOL stream_source[MAX_STREAMS];
130 BOOL textures[8];
131 BOOL transform[HIGHEST_TRANSFORMSTATE];
132 BOOL viewport;
133 BOOL vertexShader;
134 BOOL vertexShaderConstant;
135 BOOL vertexShaderDecl;
136 BOOL pixelShader;
137 BOOL pixelShaderConstant;
138 BOOL renderstate[HIGHEST_RENDER_STATE];
139 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
140 BOOL clipplane[MAX_CLIPPLANES];
141 } SAVEDSTATES;
143 typedef struct D3DSHADERVECTORF {
144 float x;
145 float y;
146 float z;
147 float w;
148 } D3DSHADERVECTORF;
150 typedef struct D3DSHADERVECTORI {
151 int x;
152 int y;
153 int z;
154 int w;
155 } D3DSHADERVECTORI;
157 /* ===========================================================================
158 The interfactes themselves
159 =========================================================================== */
161 /* ---------- */
162 /* IDirect3D9 */
163 /* ---------- */
165 /*****************************************************************************
166 * Predeclare the interface implementation structures
168 extern ICOM_VTABLE(IDirect3D9) Direct3D9_Vtbl;
170 /*****************************************************************************
171 * IDirect3D implementation structure
173 struct IDirect3D9Impl
175 /* IUnknown fields */
176 ICOM_VFIELD(IDirect3D9);
177 DWORD ref;
179 /* IDirect3D9 fields */
181 GL_Info gl_info;
185 /* IUnknown: */
186 extern HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
187 extern ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
188 extern ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface);
190 /* IDirect3d9: */
191 extern HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
192 extern UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
193 extern HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
194 extern UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
195 extern HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
196 extern HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
197 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
198 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
199 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
200 extern HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
201 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
202 extern HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
203 extern HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
204 extern HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
206 /* ---------------- */
207 /* IDirect3DDevice9 */
208 /* ---------------- */
210 /*****************************************************************************
211 * Predeclare the interface implementation structures
213 extern ICOM_VTABLE(IDirect3DDevice9) Direct3DDevice9_Vtbl;
215 /*****************************************************************************
216 * IDirect3DDevice9 implementation structure
218 struct IDirect3DDevice9Impl
220 /* IUnknown fields */
221 ICOM_VFIELD(IDirect3DDevice9);
222 DWORD ref;
224 /* IDirect3DDevice9 fields */
225 IDirect3D9Impl *direct3d;
227 IDirect3DSurface9Impl *frontBuffer;
228 IDirect3DSurface9Impl *backBuffer;
229 IDirect3DSurface9Impl *depthStencilBuffer;
231 IDirect3DSurface9Impl *renderTarget;
232 IDirect3DSurface9Impl *stencilBufferTarget;
234 D3DPRESENT_PARAMETERS PresentParms;
235 D3DDEVICE_CREATION_PARAMETERS CreateParms;
237 UINT adapterNo;
238 D3DDEVTYPE devType;
240 UINT srcBlend;
241 UINT dstBlend;
242 UINT alphafunc;
243 UINT stencilfunc;
245 /* State block related */
246 BOOL isRecordingState;
247 IDirect3DStateBlock9Impl *StateBlock;
248 IDirect3DStateBlock9Impl *UpdateStateBlock;
250 /* Other required values */
251 float lightPosn[MAX_ACTIVE_LIGHTS][4];
252 float lightDirn[MAX_ACTIVE_LIGHTS][4];
254 /* palettes texture management */
255 PALETTEENTRY palettes[MAX_PALETTES][256];
256 UINT currentPalette;
258 /* Optimization */
259 D3DMATRIX lastProj;
260 D3DMATRIX lastView;
261 D3DMATRIX lastWorld0;
262 D3DMATRIX lastTexTrans[8];
264 /* OpenGL related */
266 GLXContext glCtx;
267 XVisualInfo *visInfo;
268 Display *display;
269 GLXContext render_ctx;
270 Drawable drawable;
271 Window win;
273 HWND win_handle;
275 /* OpenGL Extension related */
277 /* Cursor management */
278 BOOL bCursorVisible;
279 UINT xHotSpot;
280 UINT yHotSpot;
281 UINT xScreenSpace;
282 UINT yScreenSpace;
284 UINT dummyTextureName[8];
287 /* IUnknown: */
288 extern HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
289 extern ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
290 extern ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
292 /* IDirect3DDevice9: */
293 extern HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
294 extern UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
295 extern HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
296 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
297 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
298 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
299 extern HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
300 extern HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
301 extern void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
302 extern BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
303 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
304 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
305 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
306 extern HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
307 extern HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
308 extern HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
309 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
310 extern HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
311 extern void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
312 extern void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
313 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
314 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
315 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
316 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
317 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
318 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
319 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
320 extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
321 extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
322 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
323 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
324 extern HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
325 extern HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
326 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
327 extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
328 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
329 extern HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
330 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
331 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
332 extern HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
333 extern HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
334 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
335 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
336 extern HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
337 extern HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
338 extern HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
339 extern HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
340 extern HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
341 extern HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
342 extern HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
343 extern HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
344 extern HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
345 extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
346 extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
347 extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
348 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
349 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
350 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
351 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
352 extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
353 extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
354 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
355 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
356 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
357 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
358 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
359 extern HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
360 extern HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
361 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
362 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
363 extern HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
364 extern HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
365 extern HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
366 extern HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
367 extern HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
368 extern BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
369 extern HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
370 extern float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
371 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
372 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
373 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
374 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
375 extern HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
376 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
377 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
378 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
379 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
380 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
381 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
382 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
383 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
384 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
385 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
386 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
387 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
388 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
389 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
390 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
391 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
392 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
393 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
394 extern HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
395 extern HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
396 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
397 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
398 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
399 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
400 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
401 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
402 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
403 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
404 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
405 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
406 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
407 extern HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
408 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
411 /* ---------------- */
412 /* IDirect3DVolume9 */
413 /* ---------------- */
415 /*****************************************************************************
416 * Predeclare the interface implementation structures
418 extern ICOM_VTABLE(IDirect3DVolume9) Direct3DVolume9_Vtbl;
420 /*****************************************************************************
421 * IDirect3DVolume9 implementation structure
423 struct IDirect3DVolume9Impl
425 /* IUnknown fields */
426 ICOM_VFIELD(IDirect3DVolume9);
427 DWORD ref;
429 /* IDirect3DVolume9 fields */
430 IDirect3DDevice9Impl *Device;
431 D3DRESOURCETYPE ResourceType;
433 IUnknown *Container;
434 D3DVOLUME_DESC myDesc;
435 BYTE *allocatedMemory;
436 UINT textureName;
437 UINT bytesPerPixel;
439 BOOL lockable;
440 BOOL locked;
441 D3DBOX lockedBox;
442 D3DBOX dirtyBox;
443 BOOL Dirty;
446 /* IUnknown: */
447 extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
448 extern ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
449 extern ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
451 /* IDirect3DVolume9: */
452 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
453 extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
454 extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
455 extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
456 extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
457 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
458 extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
459 extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
462 /* ------------------- */
463 /* IDirect3DSwapChain9 */
464 /* ------------------- */
466 /*****************************************************************************
467 * Predeclare the interface implementation structures
469 extern ICOM_VTABLE(IDirect3DSwapChain9) Direct3DSwapChain9_Vtbl;
471 /*****************************************************************************
472 * IDirect3DSwapChain9 implementation structure
474 struct IDirect3DSwapChain9Impl
476 /* IUnknown fields */
477 ICOM_VFIELD(IDirect3DSwapChain9);
478 DWORD ref;
480 /* IDirect3DSwapChain9 fields */
481 IDirect3DDevice9Impl *Device;
482 IDirect3DSurface9Impl *frontBuffer;
483 IDirect3DSurface9Impl *backBuffer;
484 IDirect3DSurface9Impl *depthStencilBuffer;
485 D3DPRESENT_PARAMETERS PresentParms;
488 /* IUnknown: */
489 extern HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID refiid, LPVOID* obj);
490 extern ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface);
491 extern ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface);
493 /* IDirect3DSwapChain9: */
494 extern HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
495 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface);
496 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
497 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus);
498 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode);
499 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice);
500 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
503 /* ------------------ */
504 /* IDirect3DResource9 */
505 /* ------------------ */
507 /*****************************************************************************
508 * Predeclare the interface implementation structures
510 extern ICOM_VTABLE(IDirect3DResource9) Direct3DResource9_Vtbl;
512 /*****************************************************************************
513 * IDirect3DResource9 implementation structure
515 struct IDirect3DResource9Impl
517 /* IUnknown fields */
518 ICOM_VFIELD(IDirect3DResource9);
519 DWORD ref;
521 /* IDirect3DResource9 fields */
522 IDirect3DDevice9Impl *Device;
523 D3DRESOURCETYPE ResourceType;
526 /* IUnknown: */
527 extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
528 extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
529 extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
531 /* IDirect3DResource9: */
532 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
533 extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
534 extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
535 extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
536 extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
537 extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
538 extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
539 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
542 /* ----------------- */
543 /* IDirect3DSurface9 */
544 /* ----------------- */
546 /*****************************************************************************
547 * Predeclare the interface implementation structures
549 extern ICOM_VTABLE(IDirect3DSurface9) Direct3DSurface9_Vtbl;
551 /*****************************************************************************
552 * IDirect3DSurface9 implementation structure
554 struct IDirect3DSurface9Impl
556 /* IUnknown fields */
557 ICOM_VFIELD(IDirect3DSurface9);
558 DWORD ref;
560 /* IDirect3DResource9 fields */
561 IDirect3DDevice9Impl *Device;
562 D3DRESOURCETYPE ResourceType;
564 /* IDirect3DSurface9 fields */
565 IUnknown *Container;
566 D3DSURFACE_DESC myDesc;
567 BYTE *allocatedMemory;
568 UINT textureName;
569 UINT bytesPerPixel;
571 BOOL lockable;
572 BOOL locked;
573 RECT lockedRect;
574 RECT dirtyRect;
575 BOOL Dirty;
578 /* IUnknown: */
579 extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
580 extern ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
581 extern ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
583 /* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
584 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
585 extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
586 extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
587 extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
588 extern DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
589 extern DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
590 extern void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
591 extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
593 /* IDirect3DSurface9: */
594 extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
595 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
596 extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
597 extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
598 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
599 extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
602 /* ---------------------- */
603 /* IDirect3DVertexBuffer9 */
604 /* ---------------------- */
606 /*****************************************************************************
607 * Predeclare the interface implementation structures
609 extern ICOM_VTABLE(IDirect3DVertexBuffer9) Direct3DVertexBuffer9_Vtbl;
611 /*****************************************************************************
612 * IDirect3DVertexBuffer9 implementation structure
614 struct IDirect3DVertexBuffer9Impl
616 /* IUnknown fields */
617 ICOM_VFIELD(IDirect3DVertexBuffer9);
618 DWORD ref;
620 /* IDirect3DResource9 fields */
621 IDirect3DDevice9Impl *Device;
622 D3DRESOURCETYPE ResourceType;
624 /* IDirect3DVertexBuffer9 fields */
625 BYTE *allocatedMemory;
626 D3DVERTEXBUFFER_DESC myDesc;
629 /* IUnknown: */
630 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
631 extern ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
632 extern ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
634 /* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
635 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
636 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
637 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
638 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
639 extern DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
640 extern DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
641 extern void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
642 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
644 /* IDirect3DVertexBuffer9: */
645 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
646 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
647 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
650 /* --------------------- */
651 /* IDirect3DIndexBuffer9 */
652 /* --------------------- */
654 /*****************************************************************************
655 * Predeclare the interface implementation structures
657 extern ICOM_VTABLE(IDirect3DIndexBuffer9) Direct3DIndexBuffer9_Vtbl;
659 /*****************************************************************************
660 * IDirect3DIndexBuffer9 implementation structure
662 struct IDirect3DIndexBuffer9Impl
664 /* IUnknown fields */
665 ICOM_VFIELD(IDirect3DIndexBuffer9);
666 DWORD ref;
668 /* IDirect3DResource9 fields */
669 IDirect3DDevice9Impl *Device;
670 D3DRESOURCETYPE ResourceType;
672 /* IDirect3DIndexBuffer9 fields */
673 void *allocatedMemory;
674 D3DINDEXBUFFER_DESC myDesc;
677 /* IUnknown: */
678 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
679 extern ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
680 extern ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
682 /* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
683 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
684 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
685 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
686 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
687 extern DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
688 extern DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
689 extern void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
690 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
692 /* IDirect3DIndexBuffer9: */
693 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
694 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
695 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
698 /* --------------------- */
699 /* IDirect3DBaseTexture9 */
700 /* --------------------- */
702 /*****************************************************************************
703 * Predeclare the interface implementation structures
705 extern ICOM_VTABLE(IDirect3DBaseTexture9) Direct3DBaseTexture9_Vtbl;
707 /*****************************************************************************
708 * IDirect3DBaseTexture9 implementation structure
710 struct IDirect3DBaseTexture9Impl
712 /* IUnknown fields */
713 ICOM_VFIELD(IDirect3DBaseTexture9);
714 DWORD ref;
716 /* IDirect3DResource9 fields */
717 IDirect3DDevice9Impl *Device;
718 D3DRESOURCETYPE ResourceType;
720 /* IDirect3DBaseTexture9 fields */
721 BOOL Dirty;
722 D3DFORMAT format;
723 UINT levels;
726 /* IUnknown: */
727 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
728 extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
729 extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
731 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
732 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
733 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
734 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
735 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
736 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
737 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
738 extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
739 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
741 /* IDirect3DBaseTexture9: */
742 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
743 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
744 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
745 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
746 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
747 extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
750 /* --------------------- */
751 /* IDirect3DCubeTexture9 */
752 /* --------------------- */
754 /*****************************************************************************
755 * Predeclare the interface implementation structures
757 extern ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl;
759 /*****************************************************************************
760 * IDirect3DCubeTexture9 implementation structure
762 struct IDirect3DCubeTexture9Impl
764 /* IUnknown fields */
765 ICOM_VFIELD(IDirect3DCubeTexture9);
766 DWORD ref;
768 /* IDirect3DResource9 fields */
769 IDirect3DDevice9Impl *Device;
770 D3DRESOURCETYPE ResourceType;
772 /* IDirect3DBaseTexture9 fields */
773 BOOL Dirty;
774 D3DFORMAT format;
775 UINT levels;
777 /* IDirect3DCubeTexture9 fields */
778 UINT edgeLength;
779 DWORD usage;
780 IDirect3DSurface9Impl *surfaces[6][MAX_LEVELS];
783 /* IUnknown: */
784 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
785 extern ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
786 extern ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
788 /* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
789 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
790 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
791 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
792 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
793 extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
794 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
795 extern void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
796 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
798 /* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
799 extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
800 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
801 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
802 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
803 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
804 extern void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
806 /* IDirect3DCubeTexture9 */
807 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
808 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
809 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
810 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
811 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
814 /* ----------------- */
815 /* IDirect3DTexture9 */
816 /* ----------------- */
818 /*****************************************************************************
819 * Predeclare the interface implementation structures
821 extern ICOM_VTABLE(IDirect3DTexture9) Direct3DTexture9_Vtbl;
823 /*****************************************************************************
824 * IDirect3DTexture9 implementation structure
826 struct IDirect3DTexture9Impl
828 /* IUnknown fields */
829 ICOM_VFIELD(IDirect3DTexture9);
830 DWORD ref;
832 /* IDirect3DResource9 fields */
833 IDirect3DDevice9Impl *Device;
834 D3DRESOURCETYPE ResourceType;
836 /* IDirect3DBaseTexture9 fields */
837 BOOL Dirty;
838 D3DFORMAT format;
839 UINT levels;
841 /* IDirect3DTexture9 fields */
842 UINT width;
843 UINT height;
844 DWORD usage;
845 IDirect3DSurface9Impl *surfaces[MAX_LEVELS];
848 /* IUnknown: */
849 extern HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
850 extern ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
851 extern ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
853 /* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
854 extern HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
855 extern HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
856 extern HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
857 extern HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
858 extern DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
859 extern DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
860 extern void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
861 extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
863 /* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
864 extern DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
865 extern DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
866 extern DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
867 extern HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
868 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
869 extern void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
871 /* IDirect3DTexture9: */
872 extern HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
873 extern HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
874 extern HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
875 extern HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
876 extern HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
879 /* ----------------------- */
880 /* IDirect3DVolumeTexture9 */
881 /* ----------------------- */
883 /*****************************************************************************
884 * Predeclare the interface implementation structures
886 extern ICOM_VTABLE(IDirect3DVolumeTexture9) Direct3DVolumeTexture9_Vtbl;
888 /*****************************************************************************
889 * IDirect3DVolumeTexture9 implementation structure
891 struct IDirect3DVolumeTexture9Impl
893 /* IUnknown fields */
894 ICOM_VFIELD(IDirect3DVolumeTexture9);
895 DWORD ref;
897 /* IDirect3DResource9 fields */
898 IDirect3DDevice9Impl *Device;
899 D3DRESOURCETYPE ResourceType;
901 /* IDirect3DBaseTexture9 fields */
902 BOOL Dirty;
903 D3DFORMAT format;
904 UINT levels;
906 /* IDirect3DVolumeTexture9 fields */
907 UINT width;
908 UINT height;
909 UINT depth;
910 DWORD usage;
911 IDirect3DVolume9Impl *volumes[MAX_LEVELS];
914 /* IUnknown: */
915 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
916 extern ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
917 extern ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
919 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
920 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
921 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
922 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
923 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
924 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
925 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
926 extern void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
927 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
929 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
930 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
931 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
932 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
933 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
934 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
935 extern void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
937 /* IDirect3DVolumeTexture9: */
938 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
939 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
940 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
941 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
942 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
945 /* ----------------------- */
946 /* IDirect3DStateBlock9 */
947 /* ----------------------- */
949 /*****************************************************************************
950 * Predeclare the interface implementation structures
952 extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;
954 /*****************************************************************************
955 * IDirect3DStateBlock9 implementation structure
957 struct IDirect3DStateBlock9Impl {
958 /* IUnknown fields */
959 ICOM_VFIELD(IDirect3DStateBlock9);
960 DWORD ref;
962 /* IDirect3DStateBlock9 fields */
963 IDirect3DDevice9Impl* Device;
965 D3DSTATEBLOCKTYPE blockType;
967 SAVEDSTATES Changed;
968 SAVEDSTATES Set;
970 /* Light Enable */
971 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
973 /* ClipPlane */
974 double clipplane[MAX_CLIPPLANES][4];
976 /* Stream Source */
977 UINT stream_stride[MAX_STREAMS];
978 IDirect3DVertexBuffer9* stream_source[MAX_STREAMS];
979 BOOL streamIsUP;
981 /* Indices */
982 IDirect3DIndexBuffer9* pIndexData;
983 UINT baseVertexIndex;
985 /* Texture */
986 IDirect3DBaseTexture9* textures[8];
987 int textureDimensions[8];
988 /* Texture State Stage */
989 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
991 /* RenderState */
992 DWORD renderstate[HIGHEST_RENDER_STATE];
994 /* Transform */
995 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
998 /* ViewPort */
999 D3DVIEWPORT9 viewport;
1001 /* Lights */
1002 D3DLIGHT9 lights[MAX_ACTIVE_LIGHTS];
1004 /* Material */
1005 D3DMATERIAL9 material;
1007 DWORD FVF;
1009 /* Vertex Shader */
1010 IDirect3DVertexShader9* VertexShader;
1012 /* Vertex Shader Declaration */
1013 IDirect3DVertexDeclaration9Impl* vertexDecl;
1015 /* Pixel Shader */
1016 IDirect3DPixelShader9* PixelShader;
1018 /* Indexed Vertex Blending */
1019 D3DVERTEXBLENDFLAGS vertex_blend;
1020 FLOAT tween_factor;
1022 /* Vertex Shader Constant */
1023 D3DSHADERVECTORF vertexShaderConstantF[D3D_VSHADER_MAX_CONSTANTS];
1024 D3DSHADERVECTORI vertexShaderConstantI[D3D_VSHADER_MAX_CONSTANTS];
1025 BOOL vertexShaderConstantB[D3D_VSHADER_MAX_CONSTANTS];
1026 /* Pixel Shader Constant */
1027 D3DSHADERVECTORF pixelShaderConstantF[D3D_PSHADER_MAX_CONSTANTS];
1028 D3DSHADERVECTORI pixelShaderConstantI[D3D_PSHADER_MAX_CONSTANTS];
1029 BOOL pixelShaderConstantB[D3D_PSHADER_MAX_CONSTANTS];
1032 /* IUnknown: */
1033 extern HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID refiid, LPVOID* obj);
1034 extern ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface);
1035 extern ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface);
1037 /* IDirect3DStateBlock9: */
1038 extern HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice);
1039 extern HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface);
1040 extern HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface);
1043 /* --------------------------- */
1044 /* IDirect3DVertexDeclaration9 */
1045 /* --------------------------- */
1047 /*****************************************************************************
1048 * Predeclare the interface implementation structures
1050 extern ICOM_VTABLE(IDirect3DVertexDeclaration9) Direct3DVertexDeclaration9_Vtbl;
1052 /*****************************************************************************
1053 * IDirect3DVertexShaderDeclaration implementation structure
1055 struct IDirect3DVertexDeclaration9Impl {
1056 /* IUnknown fields */
1057 ICOM_VFIELD(IDirect3DVertexDeclaration9);
1058 DWORD ref;
1060 /* IDirect3DVertexDeclaration9 fields */
1061 IDirect3DDevice9Impl* Device;
1063 /** precomputed fvf if simple declaration */
1064 DWORD fvf[MAX_STREAMS];
1065 DWORD allFVF;
1067 /** dx8 compatible Declaration fields */
1068 DWORD* pDeclaration8;
1069 DWORD declaration8Length;
1072 /* IUnknown: */
1073 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
1074 extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
1075 extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
1077 /* IDirect3DVertexDeclaration9: */
1078 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
1079 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
1082 /* ---------------------- */
1083 /* IDirect3DVertexShader9 */
1084 /* ---------------------- */
1086 /*****************************************************************************
1087 * Predeclare the interface implementation structures
1089 extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;
1091 /*****************************************************************************
1092 * IDirect3DVertexShader implementation structure
1094 struct IDirect3DVertexShader9Impl {
1095 /* IUnknown fields */
1096 ICOM_VFIELD(IDirect3DVertexShader9);
1097 DWORD ref;
1099 /* IDirect3DVertexDeclaration9 fields */
1100 IDirect3DDevice9Impl* Device;
1102 DWORD* function;
1103 UINT functionLength;
1104 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1105 DWORD version;
1106 /* run time datas */
1108 VSHADERDATA* data;
1109 VSHADERINPUTDATA input;
1110 VSHADEROUTPUTDATA output;
1114 /* IUnknown: */
1115 extern HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
1116 extern ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
1117 extern ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
1119 /* IDirect3DVertexShader9: */
1120 extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
1121 extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1124 /* --------------------- */
1125 /* IDirect3DPixelShader9 */
1126 /* --------------------- */
1128 /*****************************************************************************
1129 * Predeclare the interface implementation structures
1131 extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;
1133 /*****************************************************************************
1134 * IDirect3DPixelShader implementation structure
1136 struct IDirect3DPixelShader9Impl {
1137 /* IUnknown fields */
1138 ICOM_VFIELD(IDirect3DPixelShader9);
1139 DWORD ref;
1141 /* IDirect3DPixelShader9 fields */
1142 IDirect3DDevice9Impl* Device;
1144 DWORD* function;
1145 UINT functionLength;
1146 DWORD version;
1147 /* run time datas */
1149 PSHADERDATA* data;
1150 PSHADERINPUTDATA input;
1151 PSHADEROUTPUTDATA output;
1155 /* IUnknown: */
1156 extern HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj);
1157 extern ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface);
1158 extern ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface);
1160 /* IDirect3DPixelShader9: */
1161 extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice);
1162 extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1165 /* --------------- */
1166 /* IDirect3DQuery9 */
1167 /* --------------- */
1169 /*****************************************************************************
1170 * Predeclare the interface implementation structures
1172 extern ICOM_VTABLE(IDirect3DQuery9) Direct3DQuery9_Vtbl;
1174 /*****************************************************************************
1175 * IDirect3DPixelShader implementation structure
1177 struct IDirect3DQuery9Impl {
1178 /* IUnknown fields */
1179 ICOM_VFIELD(IDirect3DQuery9);
1180 DWORD ref;
1182 /* IDirect3DQuery9 fields */
1183 IDirect3DDevice9Impl* Device;
1186 /* IUnknown: */
1187 extern HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj);
1188 extern ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface);
1189 extern ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface);
1191 /* IDirect3DQuery9: */
1192 extern HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice);
1193 extern D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface);
1194 extern DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface);
1195 extern HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags);
1196 extern HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags);
1199 #endif /* __WINE_D3D9_PRIVATE_H */